Secrets of Magic:Eidolons and Negative Healing?


Rules Discussion

Scarab Sages

From Secrets of Magic, it states that Eidolons are manifested via the Summoner's life force.

SoM, Page 52

Quote:

You have a connection with a powerful and usually

otherworldly entity called an eidolon, and you can use
your life force as a conduit to manifest this ephemeral
entity into the mortal world.

And in the Bestiary entry for Negative Healing

Bestiary, Page 305

Quote:
A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead

Question: Does this imply that Eidolons share the affinity for healing via the energy type that the Summoner does or are all Eidolons always healed by Positive effects only?

To me it feels like they should heal via the same energy as the Summoner since they're manifested with the Summoner's life force. If I wanted to make a Necromancy themed Summoner and give my Eidolon a bunch of Negative attacks, it would be nice to also provide it thematic Negative Healing via my Ancestry choices instead of having a negative-themed character whose minion still has to be healed via positive energy.


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I think that if they had meant that way, they would have said it with a specific example.

Scarab Sages

HumbleGamer wrote:
I think that if they had meant that way, they would have said it with a specific example.

Because nothing ever gets overlooked when a book first comes out.


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Sinistrad wrote:
HumbleGamer wrote:
I think that if they had meant that way, they would have said it with a specific example.
Because nothing ever gets overlooked when a book first comes out.

Not vague stuff like That.

I mean, it feels more an assumption to me.


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Pathfinder Starfinder Society Subscriber

In the absence of specific errata, I think the only thing that the initial quote would imply is that summoner and eidolon share the same pool of hit points. There is no corresponding requirement for both of them to be harmed or healed by the same methods.


For running a particular game, it would make sense to run it either way: if the summoner has negative healing, the Eidolon can too. But there is no specific rule that says that this is how it works. So for PFS, a Dhampir Summoner will likely have an Eidolon that gets HP restored by Heal. For a home game, I would absolutely allow a Dhampir Summoner to have an Eidolon that also has negative healing if that is what the player wanted.

Liberty's Edge

I think that when they give us the Undead eidolon (Book of the Dead ?), it will have Negative Healing.

Think about the current plight of all those poor undead Summoners out there.

Scarab Sages

The Raven Black wrote:

I think that when they give us the Undead eidolon (Book of the Dead ?), it will have Negative Healing.

Think about the current plight of all those poor undead Summoners out there.

I have my fingers crossed big time for an actual undead eidolon with negative healing in Book of the Dead. Been doing a lot of character planning around a necromancer with Summoner dedication, but I think I'm just going to have to wait.

On the flip side, since the hit point pool is shared, it means RAW you can effectively heal with either energy type. Though it remains very annoying if I am casting a 3-action Harm to blast a bunch of enemies and my damned eidolon is in the mix. lol


The Raven Black wrote:

I think that when they give us the Undead eidolon (Book of the Dead ?), it will have Negative Healing.

Think about the current plight of all those poor undead Summoners out there.

I don't expect any Summoner specific options/expansion from Book of the Dead and any other book not directly related do SoM, because do this will require that people buy both books to these things works.

It's the same reason (besides the lack of book space) that we don't have any specific updates for any class from APG.

The only thing I can expect is some errata or some explanation from Paizo in some interview. Maybe some webcontent.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Sinistrad wrote:
The Raven Black wrote:

I think that when they give us the Undead eidolon (Book of the Dead ?), it will have Negative Healing.

Think about the current plight of all those poor undead Summoners out there.

I have my fingers crossed big time for an actual undead eidolon with negative healing in Book of the Dead. Been doing a lot of character planning around a necromancer with Summoner dedication, but I think I'm just going to have to wait.

On the flip side, since the hit point pool is shared, it means RAW you can effectively heal with either energy type. Though it remains very annoying if I am casting a 3-action Harm to blast a bunch of enemies and my damned eidolon is in the mix. lol

The undead eidolon in Book of the Dead is confirmed. There was some fun discussion around it at GenCon - Mark was excited to fit it into the book though.

My assumption is that even if the Summoner has negative healing, it won't apply to the Eidolon. And assuming the undead eidolon has negative healing, I imagine that will apply the other direction as well. I am curious if positive focus spells like Lifelink Surge will be made negative for the undead eidolon, or if they just unfortunately won't work.


I wonder about lifelink surge too.

Seems that all fast healing ( apart from Maligant Sustenance ) a character may cast have the positive trait.

I don't see lifelink surge mandatory for a summoner, though it indeed helps, so I don't really know what to guess.


YuriP wrote:
The Raven Black wrote:

I think that when they give us the Undead eidolon (Book of the Dead ?), it will have Negative Healing.

Think about the current plight of all those poor undead Summoners out there.

I don't expect any Summoner specific options/expansion from Book of the Dead and any other book not directly related do SoM, because do this will require that people buy both books to these things works.

It's the same reason (besides the lack of book space) that we don't have any specific updates for any class from APG.

The only thing I can expect is some errata or some explanation from Paizo in some interview. Maybe some webcontent.

We have gotten a tiny amount of APG class material. Fist of the Ruby Phoenix has a new capstone feat for oracles. I'd expect there to be a lot LESS material for APG classes, but TBH I don't think any class has gotten much more content since the APG. SoM had very little specific to existing classes, though it did provide a lot of archetypes multiple classes could use.


I mean, there could be a bit of a synergy to be obtained from being a character with negative healing whose eidolon has regular healing. Most parties likely have a lot more regular healing magic available than negative healing, and having a way to safely target the negative healing character with healing magic (especially when you use multi-target stuff that would normally be forced to exclude the negative healing character) could be pretty useful.


I mean even archives of nethys has everything up for free. So you wouldn't even need to have both books.(unless this was society play)

I was actually contemplating this question, in a home game I would let the player choose as long as it made sense(and there wasn't a mechanic that already confirmed it one way or the other for that eidolon specifically) but raw I would say unless an eidolon mechanic specifically gives it negative healing I probably heals from positive.

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