PFS2 Intro 1: The Second Confirmation


GM Discussion

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In the last encounter the hazard summons the same creature that in the B encounter with the weak adjustment.

In the case of the living boulders, that have already the weak adjustment applied, should I apply it twice?

1/5 **

Top of page 17, regarding a critical success when interacting with the brown mold, should probably reference area C4, not C3.

1/5 **

Saqcat wrote:

In the last encounter the hazard summons the same creature that in the B encounter with the weak adjustment.

In the case of the living boulders, that have already the weak adjustment applied, should I apply it twice?

My thought is no, as I am unaware of any situation in which the same adjustment has been applied to a creature more than once.

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I have my doubts because in that case the combat would be more difficult that if you chose any of the other options in encounter B which I don't think was the design intention.

Envoy's Alliance *

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Page 8 says (emphasis added):

Quote:
A good example of additional skill-based exploration activities would include using Survival to Sense Direction or Track. Remember that the wayfinder provided by Kreighton Shaine provides a +1 item bonus to these checks.

Where does that +1 come from? I don't see anything in the description of a wayfinder in CRB, or in the scenario when Kreighton hands it out, to indicate that it would aid a skill check? Other than the fact that it acts a compass, and so would prevent a -2 to Sense Directions checks.

5/5 **** Venture-Agent, Netherlands—Utrecht

The scenario implies here and there that you can bribe people to reveal information (page 8, second column, third line: "...with little coin leftover for enticing citizens to help in their search," among others), but the scenario never mentions anything about that (or I must've missed it). Should there be a mechanic in place for this as well and was it cut, or should I wing it?

Scarab Sages 1/5 *** Venture-Lieutenant, Virginia—Richmond

For the A. Swamp Trail and B. Swamp Ruins encounters, where should the PCs start?

Sczarni 5/5 5/55/5 ***

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When I played this we wanted to hire a guide, since that's strongly implied in the narrative and we had coin left over, but now I see that's not presented as an option.

So if the same question comes up when I GM I'm going to present them with 3 Hireling options (since they're Society legal and could be purchased normally anyways):

• 1sp for an Untrained Hireling (+0) who simply leads them to the swamp
• 5sp for an Expert Survival Hireling (+4) who attempts one check to Track Rain in Cloudy Day
• 1gp/day for an Expert Survival Hireling (+4) who adventures with the PCs

Liberty's Edge 4/5 **

Pathfinder Battles Case Subscriber; Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
NECR0G1ANT wrote:
For the A. Swamp Trail and B. Swamp Ruins encounters, where should the PCs start?

I'm having them start at the 'cross roads' between Thakik's hut and the ruins. Where I will have Rain awaiting them, pointing to the ruins and calling out the danger he sees.

Saqcat wrote:

In the last encounter the hazard summons the same creature that in the B encounter with the weak adjustment.

In the case of the living boulders, that have already the weak adjustment applied, should I apply it twice?

I'd just apply the -2 adjustment again, so it would be a weak, weak, boulder, for balance reasons.

Unless the group you are playing with would rather have 'hard' mode. Though one slightly less weak creature isn't my definition of Hard Mode. LOL.

Liberty's Edge 4/5 **

Pathfinder Battles Case Subscriber; Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Actually looking at the stat blocks, my opinion changes slightly.

The Summoning stone is a CR 1 Hazard, the only antagonistic thing it does is summon a creature. The stat blocks for area B, list a weakened version for Option B (Living Boulders / Weakened Living Boulders), and Option 3 (Shadow Drakes / Sun-Scorched Shadow Drakes). Both of these regular creatures are CR 2, and the adjusted versions are CR 1. I reviewed the Sun-Scorched Shadow Drake and it is indeed the weakened version of the Shadow Drake.

Option A (Ghoul) is only a CR 1 creature. It lists no weakened version in the stat block.

I take this to mean that the Final encounter in C4 summons one of the weakened versions of the creatures, and not a weakened weakened version as I was previously assuming. The text is attempting to specify to use the CR 1 version of the creatures and not the CR 2 when adding it to a CR 3 creature for the final encounter.

Which makes me happy, because no attempting to quickly apply a modifier to a stat block, and sometimes forgetting it. (I don't like absent minded TPK's).

Sczarni 5/5 5/55/5 ***

Nefreet wrote:

When I played this we wanted to hire a guide, since that's strongly implied in the narrative and we had coin left over, but now I see that's not presented as an option.

So if the same question comes up when I GM I'm going to present them with 3 Hireling options (since they're Society legal and could be purchased normally anyways):

• 1sp for an Untrained Hireling (+0) who simply leads them to the swamp
• 5sp for an Expert Survival Hireling (+4) who attempts one check to Track Rain in Cloudy Day
• 1gp/day for an Expert Survival Hireling (+4) who adventures with the PCs

Hirelings are no longer available for purchase as of today, so I suppose I shall retract this suggestion.

5/5 *****

Nefreet wrote:
Nefreet wrote:

When I played this we wanted to hire a guide, since that's strongly implied in the narrative and we had coin left over, but now I see that's not presented as an option.

So if the same question comes up when I GM I'm going to present them with 3 Hireling options (since they're Society legal and could be purchased normally anyways):

• 1sp for an Untrained Hireling (+0) who simply leads them to the swamp
• 5sp for an Expert Survival Hireling (+4) who attempts one check to Track Rain in Cloudy Day
• 1gp/day for an Expert Survival Hireling (+4) who adventures with the PCs

Hirelings are no longer available for purchase as of today, so I suppose I shall retract this suggestion.

Do you have a source for this?

Sczarni 5/5 5/55/5 ***

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*digs through his million Discord channels*

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That was supposed to have happened Friday, but I think the only bullet point that actually made it out to the public was the update on Xenodruids.


On page 8 it says the Wayfinder provides a plus +1 bonus on Sense Direction and maybe also Track. I wonder if that’s a mistake. A wayfinder being a compass simply avoids taking a -2 penalty on Sense Direction checks. Or am I missing something? Admittedly, it’s not super relevant for the adventure.

2/5 5/5 **

It's a special, extra magical scenario-specific wayfinder that grants a +1 bonus as indicated?


Blake's Tiger wrote:
It's a special, extra magical scenario-specific wayfinder that grants a +1 bonus as indicated?

Not really, it specifically references the Core Rulebook Page 617. And that Wayfinder does not grant such a bonus. So I’m going to assume it’s an error, and lower all standard DCs for anything related to Sense Direction or Tracking by 1.

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