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Does the Radiant Spark not allow the players to insta win every encounter in the last dungeon with this effect: Activate envision, Interact; Effect The Radiant Spark casts a 10th-level dominate spell (DC 49) on a creature that isn't from the Material Plane. Celestials get an outcome one degree of success worse than the result of their save. No frequency so they can just spam a level 10 dominate every turn if I have not missed anything. ![]()
My party is soon going to go into the catacombs and I have a question about the Dullahan encounter that I have not been able to find in the Interner. How do you play his Nightmare mount? I do not know which of the following options is true. - As a summon: The Dullahan has to spend one action sustaining it and the Nightmare gets two actions. - As a mount: The Dullahan has to spend one action to command it each time he acts and they share the same multiple attack penalty. - As an independent creature with is own initiative and three actions. ![]()
I would like to have some input with the Pagoda, my players went in being doplomatic which according to the adventure means that they have to face in the same encounter (for a 4 player level 2 party): "She is particularly receptive to the Edgewatch agents if they say they are negotiators sent on behalf of Ama, in which case Doopa asks the agents to wait here while she goes to fetch Rekarek (who brings her cadre of guards, as well as Cheel and Josk from area C3, and attacks the Edgewatch agents, claiming they are imposters regardless of any evidence to the contrary)" - Doopa (level 1): 30 xp
TOTAL: 218 xp An extreme encounter is 160 xp so this goes way above that. How can I expect my PJs to come even close to survive this? ![]()
Part of the problem is that you are applying the posion wrong. This is the snake poison: ]Giant Viper Venom (poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and drained 1.[/quote wrote:
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Sorry for the doble post, I don't know why but I can't edit my last post. Reading chapter 4, it says that the succubus surrenders if reduced to less that 30 hp and tries to negotiate with the party to let her go. Is there something preventing her to use her 5th level dimension door to escape? Also if she is killed, does Cavnakash's profane gift dissapear? And if it does, does Cavnakash notice? ![]()
Thank you for very much for your answers. Another question, what did you do for Halock's Erran Tower layout overview? We are playing in a vt so I could just show the pdf map but I am thinking about drawing the whole map with paint in order to simulate that is Hancocks who is handrawing it while he explains and to avoid showing the Xulgath's modifications to the tower. ![]()
A little nitpicking question that has been around my head for a while. How the acts done by Nemmia and the rest of the druids of the Hermitage not considered anathema? They include: summoning demons, attacking and stealing other faith sacred items, manipulating animals to kill people and corrupting animals using abyssal energies to transform them into demons. There is even a part in chapter 3 where Gozreh itself ask the party to kill all the corrupted druids left. So, why are they still able to cast primal spells? ![]()
BigNorseWolf wrote: If I made a roll 20 adventure of a paizo scenario I can't give it to roll 20 because its still paizos scenario. If I understand the previous post correctly you can totally do that. Roll20 has an agreement with Paizo in wich they can adapt and sell all their content. If you give a prepared scenario to roll20 they could upload it to their store and their program will link it to the equivalent product in paizo store, as with the rest of paizo roll20 products. In fantasy grounds someone is converting pathfinder society scenarios and they are selling them at their store, don't know if is part of fantasy grounds team though: |