Scaling up Malevolence


Advice


For people who have run Malevolence:
how hard would it be to scale it up in level while retaining the core of the adventure?
I really like the idea of Malevolence, but my players are gonna be around level 7 or 8 after their current adventure, so I would have to put some work into it.


grab your gamemasters guide and core rulebook and scale up dcs and monster stats

adjusting the loot seems almost to be more complicated, but if you want the same adventure just harder the only thing it is, is tedious


Maybe also be a bit more careful with some puzzles and investigation elements. Level 4 spells are where we start seeing problem solver spells, like Fly.

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