Niche Abilities


Evolutionist Class


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Starfinder Superscriber

Concerning Niche Abilities:

It's important to note that during 3-book APs you will only get to use your 1st level ability, and in 6-book APs you will only be able to use your 10th level ability for about 3 levels. It will be rare that you will ever use your 20th level ability and if you get the chance, it's not for long.

I suggest that another (a 4th) Niche Ability should be added and spread-out more evenly so the PC will get some real usage out of them (note: I realize that they scale by level, but the Evo won't have much diversity and may develop into more of a 1-trick pony w/o more abilities).

My suggested spread for the 4 Niche Abilities:
At 1st Level - can use the ability at creation... and
at 6th Level - can utilize this ability within a 3-book AP... and
at 12th Level - can utilize the ability within a 6-book AP... and
at 18th Level - (high-level AP) will have some time to enjoy using their top tier Niche Ability that may also scale for 2 more levels, where it peaks.

The Evo could really use another level (gradient) of evolution.


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I very much agree that the evolutionist needs more meaningful choices; right now it oddly feels like they are railroaded into certain selections (though is partially an artifact of being in a playtest with limited options).

But yes, Niche means a lot at 1st level, but many characters will never get another niche power.

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