Interaction between Outflank and Pairied Opportunist


Rules Questions


I was building an inquisitor and going over the teamwork feats noticed something. With outflank when you score a critical hit it allows your ally to take an AoO. Pairied opportunist mean when you ally provokes an AoO you also get one. If you have both feats does that mean when you critical you get an AoO? Could this set off a chain reaction where a single critical provokes multiple attacks? Say I critical on my first attack, and doing so get an AoO which is also a critical, which in turn grants me another AoO (assuming combat reflexes). Until I run out of AoO.

If this works would Solo tactics be enough to set off the chain or would the ally actually require the teamwork feats?


Solo Tactics should be enough, but only if you have Improved Outflank.

Outflank requires you be flanking the creature, but paired opportunist requires you to be next to the teammate.

You also require someone to be with you in melee to use said combo, with a weapon that can be used to make AoO.

Liberty's Edge

Paired Opportunists wrote:
Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them
Outflank wrote:
whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

I fail to see how you get more than an iteration. The enemy provokes once for both of you, not once for each attack of opportunity. If not it would trigger every time the enemy does something that triggers AoO from all opponents, like taking a normal move action.

Critical hit->enemy provoke->you and your ally get an Attack of Opportunity->end of the iteration.

You get nothing if your ally provokes an AoO. Provoking means that the person doing that is the target of an AoO, not the one that delivers it.


You can critical on an attack or opportunity which would in turn provoke another attack of opportunity. Which could also be a critical hit and the whole thing starts again. The chances are fairly low but a weapon with a high critical hit range and improved critical or keen can boost those.


Mysterious Stranger wrote:

You can critical on an attack or opportunity which would in turn provoke another attack of opportunity. Which could also be a critical hit and the whole thing starts again. The chances are fairly low but a weapon with a high critical hit range and improved critical or keen can boost those.

I can confirm this can happen. Had that feat combo with my Hunter and boar companion. Got a crit with my Keen Scimitar and set off the AoOs. Got 3 more crits in that turn before my GM just told me to stop rolling. Although the boar would have been out of AoOs by that time anyway even with Combat Reflexes.

Liberty's Edge

Mysterious Stranger wrote:

You can critical on an attack or opportunity which would in turn provoke another attack of opportunity. Which could also be a critical hit and the whole thing starts again. The chances are fairly low but a weapon with a high critical hit range and improved critical or keen can boost those.

Yes, if you get a critical. Your initial post seemed to imply that it works every time.


Technically, Outflank already provides the ability to chain crits. The only thing paired opportunist gives you is an AoO on your own crits.

But say you had 4 guys in a + formation flanking a dude, all with combat reflexes, all with outflank, all with 15-20 crit weapons. One guy crits on his turn, then 3 other people get an AoO on the crit, and assuming that they confirm all threatens (just for simple maths' sake), there's a 34.3% chance that no further crits happen and the chain stops there. But there's also a 21.6% chance that two or all three allies also crit off the AoO, and for each of those crits, they get a new AoO with the same initial probability but double or even triple the chances to get a continuing crit.

In order for 6 AoO's to not continue the crit, its a <11.8% chance, and for 9, its a <4.1% chance with much-much larger chances of getting even only 2 more crits off those 6/9 attempts.


The build I was working on is for an inquisitor or Sarenrae using a keen scimitar with the teamwork feats Improved Outflank, Outflank, Paired Opportunist and Precise Strike. He also has Combat Reflexes, Cornugon Smash, Dervish Dance, Power Attack and Weapon Finesse. This will allow him to get in a few extra attacks just from his own critical hits. If the rest of the party has high critical threat weapons he may end up getting more attacks per round than a two weapon fighter.

Grand Lodge

Alphavoltario wrote:

Solo Tactics should be enough, but only if you have Improved Outflank.

Outflank requires you be flanking the creature, but paired opportunist requires you to be next to the teammate.

You also require someone to be with you in melee to use said combo, with a weapon that can be used to make AoO.

This is more difficult with large+ sized foes as you still need to be adjacent to your ally to use paired opportunist. And if you or your ally is using a reach weapon it will be even harder.

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