| AnimatedPaper |
| 3 people marked this as a favorite. |
Possible, maybe, but not likely.
They seem to give themselves 10 months or so between the start of a playtest and the release of a book. Even going with an April release date, we should have already started it.
They have cut it closer before, but I can’t imagine choosing to do so right now, given the extra delays in shipping.
Which, in my professional opinion, are not getting resolved any time soon. And are in fact about to get worse. Which my boss did NOT want to hear, but I’m not paid to lie to him.
| Temperans |
I actually don't understand how a stance fits Kineticist as some people suggest.
The are only stance like thing I can think of is the elemental aura from using kinetic blasts. Are you saying to go into a stance every time you use a kinetic blast? Because it doesn't sound that way. Would be great if that were explained.
The idea of "stance to lower costs" or spending "burn + actions to empower" sounds like it would just be gather power. Which would already be "spend X actions to decrease cost of next blast by Y". But then again using a stance sounds like it could be sometype of archetype using leylines or something. Do you mean it to act like Gather Power or force tapping into planar energies?
Requiring the stance to actually blast however sounds to me more restrictive. Without offering anything. The same thing with forcing Kineticist to get Sorcerer archetype. Kineticist really should not be forced to get Sorcerer abilities, the two classes are not the same. A Kineticist's has just 1 cantrip: The basic [insert element]kinesis. Idk, it might just be preferance for wanting cantrips or not?
| Ashanderai |
| 3 people marked this as a favorite. |
Maybe someone who wants to discuss making a 2E kineticist class should start a separate thread for the Kineticist build discussion...
Because this thread has really gotten off-topic with all the how-to-build-it or the why-it-should-or-should-not-have-burn-or-stances talk and none of the how-to-playtest-it or is-kineticist-the-next-playtest-class talk any more in posts about the kineticist now. Beyond whether or not it will show up in a playtest soon, it seems inappropriate to bring it up here.
Players interested in the Kineticist class won't necessarily find this thread if they are looking for that kind of thing and not playtest discussions since this thread is not titled appropriately for that. That discussion needs its own audience, which is not me right now. I, personally, don't care to discuss how it the kineticist should be made until it is confirmed as a playtest class. Then, I will happily discuss it.
I mean, I like the kineticist, but this thread was not started as how-to or how-it-should-be on building that class.
TiwazBlackhand
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I actually don't understand how a stance fits Kineticist as some people suggest.
The are only stance like thing I can think of is the elemental aura from using kinetic blasts. Are you saying to go into a stance every time you use a kinetic blast? Because it doesn't sound that way. Would be great if that were explained.
The idea of "stance to lower costs" or spending "burn + actions to empower" sounds like it would just be gather power. Which would already be "spend X actions to decrease cost of next blast by Y". But then again using a stance sounds like it could be sometype of archetype using leylines or something. Do you mean it to act like Gather Power or force tapping into planar energies?
Requiring the stance to actually blast however sounds to me more restrictive. Without offering anything. The same thing with forcing Kineticist to get Sorcerer archetype. Kineticist really should not be forced to get Sorcerer abilities, the two classes are not the same. A Kineticist's has just 1 cantrip: The basic [insert element]kinesis. Idk, it might just be preferance for wanting cantrips or not?
My understanding of the Stance concept it's that it would use the Monk's Wild Winds stance as inspiration.
I.E. You enter a stance and it gives you access to a basic elemental blast as a ranged unarmed attack. Thus your attack scaling would be via Handwraps with runes, not cantrip leveling. Also your attacks would be 1 action strikes, not 2 action spells.Blast upgrades could then be either Focus Spells, Meta-Magic like actions, or some mix of the two.
Verzen
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I was thinking today about starfinders new class playtest that was dropped (the evolutionist, extremely cool concept) and it made me realize that maybe we could get a 2e playtest earlier than I thought. Gencon seemed like a good bet to me, as it would be after SoM and directly following GnG (not GaG, yw Micheal Sayre). But gencon is usually end of July, and the timing of a convention shouldn't push the whole release schedule of paizo, right? Even SoM was supposed to be released at the end of July before delays that were beyond paizos control.
So, place your bets, when will a new playtest be announced? I'm thinking/hoping next month for an announcement.
"I was thinking today about starfinders new class playtest that was dropped (the evolutionist, extremely cool concept) "
THIS playtest for starfinder is JUST A THEORY!
Sorry - As a biologist, I couldn't resist lmao.
Verzen
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The biggest question should be, should a kinetecist blast counts as spells or a special type of weapon. If it's spell progression my biggest concern would be its proficiency progression compared to other casters of its types and then spellcasting dedications. I would want kinetecists to be closer to martial in progression but thematically it makes sense they are similar to spells in someway. I would also wnat to see kinetecists make use of focus spells as well as other unique mechanics.
One class I would like to see is a class based off of 1es original idea for the Medium, with perhaps class feats being named after or based after the harrow deck cards and suites. ( as well as other options for feats)
I would love to see the Shamn return especially with the way The-Magic-Sword described it. I think Rivethun feats would be super relevant to a class like that.
I think a Bloodrager with wavecasting would be really cool but understand thematically it can probably be fulfilled via barbarian with sorcerer dedication.
IF they do the medium, I want them to do it right.
Make a JACK OF ALL TRADES kind of class in which CHARISMA is their stat for literally everything.
They become a "champion" (or whatever the new name is? They use charisma for attack/damage.
They become an archmage? They use charisma for spell DC
Same with the healer portion.
If they become the Archmage, they get 1 spell per slot available. If they become the healer, they get 1 spell per slot available.
The champion version would be similar to a martial, but weaker and in a way similar to Animal skin for AC. Reason is, is that the issues with original medium is that you can't just absorb a spirit and go - You need to build around a SPECIFIC spirit and you use that spirit all the time.
The PF2E medium needs to be a class in which you can take any spirit at any time and temporarily gain their abilities. The class ought to be designed around this base mechanism of changing it up every now and then.
Otherwise we will just get the same issues we had with the PF1 medium where people refused to be anything other than the one spirit they built around.
Verzen
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In PF1, the kineticist could spend actions to gather power to reduce burn cost.
For PF2 I think it'd be pretty easy to adopt a metamagic style model either for something similar to gather power or for the infusions you attach to the blast itself.
... Flipping Burn around and making it so extra actions are the default and there's a feat/something somewhere that lets you reduce the action cost of Infusions at the cost of your health could be interesting, though maybe hard to balance properly. Something like a feat that lets you reduce the action cost of an infusion but it gives you Drained until you rest or something, maybe.
Honestly I think the hardest part about the kineticist isn't the math or how to design blasts or anything unimportant like overflow, it's just figuring out what pieces to put into PF2. The PF1 Kineticist got 10 utility talents, 8 infusions, two expanded elements, metakinesis and etc. and it'll be tricky to figure out how to prune that down into something that fits in 10 class feats and a PF2 martial chassis.
That's not really a unique problem to the kineticist though, most classes have to deal with that to some extent in carryover.
Have you seen the Legendary Kineticist?
I want the PF2 version to be similar to that.
And I am a huge kineticist fan. Played it all the time in 1e.
| Lonesomechunk |
Lonesomechunk wrote:i hope they focus on expanding existing classes and additional content instead of new classes, I love new class feats and archetypesI see no reason why they can't do both. They did that for 1e.
They can but every time they add a new class they're going to have less class feats than the other ones that have been out for longer so I feel like at a certain point they've got to slow down and focus on expanding the existing options while introducing a new class every now and then instead of keeping the pace that they've had, that way nothing just gets left to the wayside in terms of how its supported in the system
| Ashanderai |
| 4 people marked this as a favorite. |
I'm pretty sure it was stated there will be no classes in book of the dead. I don't remember where it was said though.
it was said during the PaizoCon Q&A stream, which is where almost everything known about the book so far was revealed.