GM Euan's Jade Regent

Game Master Euan

Roll20 Map - Tracking Sheet
The Crown of the World


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Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk paces the party (mostly because if he did not, the rest of the party would leave him behind) as they tromp and traipse through the swamp. Still, as always, his very well used Three Sisters stewpot clanks nicely as he walks.

1d20 + 8 ⇒ (18) + 8 = 26 Know (Nature)

”Oh, watch out there! Watch out for them nettles!” Mukluk warns the party. ”Them be stinging nettles and not even Moose wants to eat those. It gives him a heartburn bad and then he’s really flatulent and grumpy, and he’s a good mule so there is no telling what it will do to you lot if you get too close. Anyone bring a machete or another way to get rid of the nettles?”


knowledge (nature) DC 12: 1d20 + 5 ⇒ (12) + 5 = 17

Raising an eyebrow at Durgan's response, Rory shrugs, and turns Storm towards the door. Apparently, the dwarf preferred to have deep conversations as he sat down to eat instead of while traveling. Rory smiled to himself, that was just fine with him, he was happy to have eight or nine meals a day.

Letting Storm follow his nose, he kept a keen eye out for anything unusual as they move up the rocky incline. Once they'd returned to lower ground, he kept closer to the group insuring they had solid footing. Marking trees with the saw on the back of his blade, so they would know the way they came.

Looking up the cliff face, noting the jutting rocks and bright green vines and nettles, Rory nodded in agreement with Mukluk. The cliff face Durgan had wanted to climb down was covered with the things. As Mukluk pointed out the danger, Rory was going to comment about dodging that sling stone, but remembering Durgan's previous response he decided he should probably wait until the next meal.

Considering Mukluk's question, he shook his head. "I've got my gladius that I could chop with." Pausing for a moment he adds, "What if we prop them back with my lance? I don't hardly use it."


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Knowledge (Nature) Take 10: 10 + 3 = 13

Durgan recognizes the nettles, and sets to work clearing them with his axe. The gauntlets that come with his armor should keep him safe, but he is wary all the same.

Reflex if needed: 1d20 + 2 ⇒ (19) + 2 = 21


Roll20 Map - Tracking Sheet

Rory groups some of the nettles with his lance and Durgan chops them clear - taking care not to be scratched (good save!).

As you peer into the darkness, those of you with darkvision can see a side passage a little way in. You also see a little standing water, part of something larger no doubt, to the southeast.

New map up! You're to the right.


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk moves up to peer into the dark. He waits for those that need light to enlighten themselves (but also has a free hand if someone needs him to carry a torch or whatever).

1d20 + 10 ⇒ (7) + 10 = 17 Perception


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Durgan will switch to his Warhammer.

"You all did remember to pick up bludgeoning weapons expecting skeletons, right?"

He describes what he sees. "Wide tunnel with a narrow branch to one side. I don't see anything moving yet."


Smiling as Durgan clears the thistles, Rory calls out, "Well done Durgan!" Moving closer to the entrance of the cave, Rory holds up the sling staff showing it to Durgan. "Duel purpose"

Peering into the dark, Rory uses his animal focus on Storm to cause him to appear more like a cat. Turning and giving him a sour look, Storm gives a light woof. Nodding as Durgan describes what he sees, asking, "So Main tunnel or the narrow one?"


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Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13
Rory Cornelius wrote:
Rory holds up the sling staff showing it to Durgan. "Duel purpose"

Good pun! Or typo. I'll call it a pun.

I didn't know Roresy was a duelist. GunRockslinger probably.

Mukluk laughs at something funny, but then returns his gaze to the tunnel as he awaits people moving up and moving in.


F

Kisaiya holds up the warhammer she bought, then one of her gauntleted hands. ”Hammer and the anvil.”

Seeing the dark tunnel ahead, she lights her hooded lantern. ”Ready.”


Turning as Mukluk chuckled about something, Rory couldn't figure what was funny about going into a cave with undead. Shaking his head, he casts 'light' on the end of his rockslinger. Nodding in agreement with Kisaiya,"Let's stick to the main cave." he nudges Storm forwards, "Nice and slow Storm, nice and slow." Moving the wolf forwards at a speed that even Mukluk could keep up with, keeping a keen eye out as he goes.


Roll20 Map - Tracking Sheet

As you enter the cave and approach the intersection, you hear the tearing of flesh to the west. Rending even.

You can see deeper into the main shaft and see it descends into a pool further in.


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

"I'll hold the lantern if you want, Kiss'ya," Mukluk offers though he doesn't need the light but understands that she might. "You should have your hands free...you know, so you don't get murdert."


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

"Sounds like something active down that way. Does anybody wish to scout, or shall we enter in force?"

Durgan can do a lot of things well, but Stealth is not one of them.

If the party decides to proceed in force, he will cast Shield.


Bringing Storm back to the western entrance Rory admits, "I'd rather we keep together." Keeping his loaded sling staff at the ready, Rory nudges storm down the narrower entrance, keeping a keen eye out as he goes.

status:
Init: + 4,
hero points 2/2
Rory HP: 17/17; AC: 21, T 14, FF 15 CMB 0/CMD16, Fort: + 4, Ref: + 7, Will: + 3
Perception: +9/11
Storm HP: 19/19 AC: 18, T 13, FF 16 CMB 3/ CMD 15 (19 vs trip) Fort: + 5, Ref: + 5, Will: + 2
Perception + 6/8
Rory Conditions = Focus:
Storm Conditions = Focus: Tiger + 2 dex
Weapon equiped sling staff: Att + 6(+ 4 dex, + 1 size + 1 BAB) 1d6, x3, 80 ft. B
Storms’s Bite: Att: + 3 (BAB +2, Str +1) Dam: 1d6 Str +1 Crit: 20/x2 + trip (CMD +2)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water
. . 1st (3/3) Obscuring Mist, Entangle, magic fang


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk follows Rory down the left path.


Roll20 Map - Tracking Sheet

A spider the size of a man - a hairy red-backed creature - is feeding on the carcass of a giant gecko it dragged back into the web filled cave.

The party surprises it, intent as it is upon its meal.

- Round 1 -
Kisaiya - 18
Durgan - 17
Good Folk - 15
Rory - 7
Mukluk - 3

Initiative Rolls:

Durgan: 1d20 + 1 ⇒ (16) + 1 = 17
Kisaiya: 1d20 + 2 ⇒ (16) + 2 = 18
Mukluk: 1d20 + 2 ⇒ (1) + 2 = 3
Rory: 1d20 + 4 ⇒ (3) + 4 = 7
Good Folk: 1d20 + 3 ⇒ (12) + 3 = 15

• First up everyone in the surprise round (1 action only), then Kisaiya and Durgan in round one (full actions).

Oops almost forgot!

Knowledge Nature DC 11:
Yeap. It's a giant spider. N Medium vermin

One question for each 5 you beat the DC as usual.
- - -


"It's a giant spider!" Freaked out a little by the giant spider, Rory, without thinking, swings his weapon releasing the stone. Storm recognizing the motion jumps forwards and attacks the spider.

Rory ranged attack slingstaff, Storm 5 ft step bite attack
slingstaff: 1d20 + 6 ⇒ (13) + 6 = 19 for damage: 1d6 ⇒ 6
attack: bite: 1d20 + 3 ⇒ (6) + 3 = 9 for damage: 1d6 + 1 ⇒ (2) + 1 = 3 trip: 1d20 + 2 ⇒ (9) + 2 = 11

status:
Init: + 4,
hero points 2/2
Rory HP: 17/17; AC: 21, T 14, FF 15 CMB 0/CMD16, Fort: + 4, Ref: + 7, Will: + 3
Perception: +9/11
Storm HP: 19/19 AC: 18, T 13, FF 16 CMB 3/ CMD 15 (19 vs trip) Fort: + 5, Ref: + 5, Will: + 2
Perception + 6/8
Rory Conditions = Focus:
Storm Conditions = Focus: Tiger + 2 dex
Weapon equiped sling staff: Att + 6(+ 4 dex, + 1 size + 1 BAB) 1d6, x3, 80 ft. B
Storms’s Bite: Att: + 3 (BAB +2, Str +1) Dam: 1d6 Str +1 Crit: 20/x2 + trip (CMD +2)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water
. . 1st (3/3) Obscuring Mist, Entangle, magic fang


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Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Round of Surprise

1d20 + 8 ⇒ (2) + 8 = 10 Know (Nature)

"Now, are you *sure* it's a giant spider? Maybe it's a huge one? Or just ginormous? The classifications of spiders are taken quite seriously by some, especially Moose. There are words for words for a reason, Roresy, and so don't be talking about a giant spider when it's merely jumbo."

Mukluk moves into the room and is unable to classify the exact size of the spider.

"I think we can agree it's not colossal nor immense, but maybe vast? Are there vast spiders? Maybe it's a vast one? Anyone speak spider enough to ask?"


F

Surprise Round

Kisaiya immediately jumps into her battle stance and rushes forward, drawing Saya as she moves. Swift to enter stance, move action to move

Round One

She circles around the spider to begin working on flanking it. She slashes at it with her sharpened scabbard as she circles.

Attack with Saya: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Nutrition Facts:

HP: 22/22
AC: 18/12/16
Saves: F6/R3/W6
Hero Points: 2
Smite Evil Used: 0/1
Lay on Hands Used: 0/3
Second Chance
Spells/Effects Active: Shield Gauntlet Style, Trait Save Bonus

Saya (Cold Iron Sharpened Combat Scabbard):
[ dice]1d20+6[/dice] to hit;
[ dice]1d6+3[/dice] damage.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Knowledge (Nature): 1d20 + 3 ⇒ (6) + 3 = 9

Surprise Round
Durgan is mildly confused by the eagerness with which his newfound comrades enter the fray. Merely that Storm "jumps forward" and Kisaiya "rushes forward."
He advances at a measured pace.

Round One
Durgan steps up and strikes at the spider, unsuccessfully. He does not seem overly bothered or frustrated, quietly resolving to do better next time.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8


Roll20 Map - Tracking Sheet

Kisaiya rushes in and smacks the spider. Durgan measures his pace, but fails to land his blow. Rory bashes part of an eye with his sling stone, while Storm misses his prey. Mukluk moves into the room.

The spider looks up in horror! All it was doing was having a little lunch! Seriously wounded, it scampers away to the south, or tries to.

Acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17 vs Kisaiya CMD 17

Kisaiya does not get a swing as it scampers into the darkness.

We’re still in rounds if you wish to give chase.

- Round 1 -
Rory - 7
Mukluk - 3
- Round 2 -
Kisaiya - 18
Durgan - 17
Good Folk - 15 (-15hp)

• Next up, everyone (full round actions).


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Round 1

Mukluk declines to go running after the fleeing spider, be it giant, vast, or merely hugenormous.

Delay.


Seeing the spider take off, Storm doesn't wait and bolts off after the arachnid. Having intended to end the spider anyway, Rory loads his sling. As soon as the spider comes back into view, he fires, shortly Meanwhile Storm bites at the arachnide and attempts to drag it to the ground.

slingstaff: 1d20 + 6 ⇒ (12) + 6 = 18 for damage: 1d6 ⇒ 1
attack: bite: 1d20 + 3 ⇒ (14) + 3 = 17 for damage: 1d6 + 1 ⇒ (5) + 1 = 6 trip: 1d20 + 2 ⇒ (4) + 2 = 6

status:
Init: + 4,
hero points 2/2
Rory HP: 17/17; AC: 21, T 14, FF 15 CMB 0/CMD16, Fort: + 4, Ref: + 7, Will: + 3
Perception: +9/11
Storm HP: 19/19 AC: 18, T 13, FF 16 CMB 3/ CMD 15 (19 vs trip) Fort: + 5, Ref: + 5, Will: + 2
Perception + 6/8
Rory Conditions = Focus:
Storm Conditions = Focus: Tiger + 2 dex
Weapon equiped sling staff: Att + 6(+ 4 dex, + 1 size + 1 BAB) 1d6, x3, 80 ft. B
Storms’s Bite: Att: + 3 (BAB +2, Str +1) Dam: 1d6 Str +1 Crit: 20/x2 + trip (CMD +2)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water
. . 1st (3/3) Obscuring Mist, Entangle, magic fang


F

Kisaiya holds back, not wanting to get drawn into a spider’s web by chasing it with abandon.


Roll20 Map - Tracking Sheet

Rory charges after the spider. Storm brings the spider down with his bite, and Rory touches it up as it falls with his quarterstaff.

We are out of initiative.


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk chugs after Rory, bringing Kisaiya’s lantern with him. As he passes the body, he will look to see what was lunch and if it was something that should be explored more later.

1d20 + 10 ⇒ (15) + 10 = 25 Perception


F

Kisaiya pumps a fist and smiles at Rory and offers Storm a head pat, should he feel comfortable with her. ”Well done!” She crouches down near the spider and looks it over. ”I wonder if it’s edible.”

Take ten on profession (cook) for 21 and/or take 10 on survival for 16


His sling staff still glowing with light, Rory realized there was water on the other side of the cave. Holding his position as the others joined him he smiles as Kisaiya pat's Storm's head. Chuckling Rory adds, "He likes to be scratched around the ears."

As the tall cook crouched to see if the spider was edible, Storm, realizing he and the woman were friends, moved forwards to try and lick her face. Realizing what Storm was up to, Rory used his knees to shift the wolf away, chastising him, "No Storm, if she want's licked, she'll say so."

Realizing Kisaiya had commented about the spider being edible, he frowned, thinking it was a strange thought... and he was a halfling. Shaking his head he added, "I'm not sure I want to find out."

Moving out into the larger cave he asks, "You all think that may be the same water we saw when we entered?"


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

"It's probably the same water.
I wonder where these other branches go."

Durgan peers down the corridor leading southwest. He can see that it splits off further down, but doesn't venture to that intersection yet. He listens carefully.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13
Rory Cornelius wrote:
"No Storm, if she want's licked, she'll say so."

Mukluk makes a mental note to mention this to Moose as well. Moose can be somewhat bitey when grumpy and it's best to set clear boundaries when dealing with others.

"Okay, which way next?" Mukluk asks, trying to keep the lantern alit and ready for Kisaiya's eyes.


Roll20 Map - Tracking Sheet

Mukluk finds nothing interesting in lunch. Just a large gecko. It's pretty trashed too - the spider was hungry.

While vermin are a good source of protein, Kisaiya doesn't think she'd get many takers. Plating it would be tough.

Rory is pretty sure the cave bends around. The water doesn’t look too deep. Maybe 3’ at the deepest, but it’s covered in cave slime and is likely very, very slippery.

Durgan hears a little dripping water here and there, but nothing large moves. Further, the southwest passage narrows rather tightly. Rory can likely squeeze through with only a little difficulty, but Storm and the rest of you bigguns surely won't.


F

Kisaiya would like to try spider herself—both as curiosity and for the challenge—but lugging the corpse about now is probably not a great idea. Still, it feels more respectful to her to eat what animals you kill when it’s possible and there are no ethical issues. She also considers constant improvement in all her skills an imperative, and what better challenge than food from off the beaten path?

She follows along with the others, working out how she would solve this hypothetical. ”Would probably need to handle it like a crustacean…best meat is probably in the legs…would need utensils for that though…maybe repurpose some thieves’ tools….


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk awaits a direction for which he can follow.


Frowning as Kisaiya talked about 'handling the spider like a Crustacean' Rory turned Storm towards the south. He'd never eaten 'Crustacean' before he'd found himself in Sandpoint. Well, not counting the occasional boiled crawdad, but in Sandpoint they had shrimp and crab and scallops and a bunch of other stuff. He'd tried all of them as many different ways as he could. But eating spiders? It's not like they had a tasty abdomen like locust or crickets or even ants.

Having moved down the cavern, staying close to the wall so as to not slip into the water, he turns back, making sure the others were near, breathing a sigh realizing she'd not picked up the spider for lunch.


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M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

"Let's try the branch going off to the northwest."

Durgan starts heading down the next branch. The human and halfling don't have Darkvision, and Mukluk doesn't wear any armor, so Durgan finds himself in the lead for now.

Who is Mukluk, anyway? Why is he with us? To finish off downed goblins? I guess that is marginally useful in case there is a healer amongst the enemy. Why is he unarmored? Does he not value his safety? Is he a wizard who doesn't like casting spells?

Durgan ponders the mystery of Mukluk.


Roll20 Map - Tracking Sheet

The northwest passage ends in a deep pool of dark water within which is a small island. The island is comprised in part of glittering crystals - and Durgan imagines it would be quite splashy with a light source. In the dark, he sees thought that they are merely crystals and not worth much, if anything.

It appears to be a dead end.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Durgan goes back around to the larger tunnel where Rory is. Like the halfling, he stays out of the water.


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Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13
Durgan Far-Walker wrote:
Durgan ponders the mystery of Mukluk.

Wow. He is helping…he’s carrying Kisaiya’s lantern, thankyouverymuch. He’s also talking loudly, so don’t think he’s doing nothing.

Mukluk follows along.


F

Kisaiya brings up the rear, pondering the mystery of spider meat rather than the mystery of Mukluk. He is holding her lantern after all, so it feels unseemly to subject him to speculation.

With his pick and the lantern, Mukluk must look the very picture of a miner


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Kisaiya Shiraishi wrote:
With his pick and the lantern, Mukluk must look the very picture of a miner

The very image of a hairless, beardless, moose-less miner.

Keeping his illuminated staff sling held aloft, Rory keeps Storm moving slowly so he doesn't lose anyone.


Roll20 Map - Tracking Sheet

Nearly a half dozen skeletons lie on the ground scattered throughout the next, rather large, cavern. You see a bone or two in the water as well, lying under the scummy surface. Their gear and broken armor is definitely in the Tian style. However, they do not move and do not appear to be hostile.

The passage continues onward.


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk readies to move up as and when others do.


F
Rory Cornelius wrote:

The very image of a hairless, beardless, moose-less miner.

I imagine being hairless makes cleaning oneself after leaving the mine much easier. All that coal in one’s hair? Blech

Kisaiya looks over the bones and their armor, trying to delve her mind for anything relevant to identifying the bodies.

Knowledge (nobility): 1d20 + 4 ⇒ (5) + 4 = 9

She also looks them over to see if she can identify how long the bones have been here.

Heal Check: 1d20 + 6 ⇒ (14) + 6 = 20

moved on the map


Roll20 Map - Tracking Sheet

The bones have been there for a generation or more. So they're fairly old, but not, like, hundreds of years old. However the wet environment has really done a number on the gear, none of which looks salvageable.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Durgan moves up next to Kisaiya.
"Shall I call upon the power of Abadar?
If these are simply the bones of your kin, they will not be disturbed.
But if they are undead abominations, they will be damaged or destroyed."

If Kisaiya agrees, he will Channel to harm undead.
Damage: 1d6 ⇒ 3 DC 11 Will save for half.


Roll20 Map - Tracking Sheet

Durgan channels, and the skeletons rise up to defend themselves!

Red will: 1d20 + 2 ⇒ (1) + 2 = 3 vs DC 11 for 3hp
Blue will: 1d20 + 2 ⇒ (7) + 2 = 9 vs DC 11 for 3hp
Green will: 1d20 + 2 ⇒ (18) + 2 = 20 vs DC 11 for 1hp
Brown will: 1d20 + 2 ⇒ (14) + 2 = 16 vs DC 11 for 1hp
Purple will: 1d20 + 2 ⇒ (9) + 2 = 11 vs DC 11 for 3hp

Pink was fully submerged and so no line of effect.

- Round 1 -
Red - 22 (-3hp)
Blue - 22 (-3hp)
Green - 22 (-1hp)
Brown - 22 (-1hp)
Purple - 22 (-3hp)
Pink - 22
Durgan - 21
Rory - 16+
Kisaiya - 16-
Mukluk - 11

Initiative Rolls:

Durgan: 1d20 + 1 ⇒ (20) + 1 = 21
Kisaiya: 1d20 + 2 ⇒ (14) + 2 = 16
Mukluk: 1d20 + 2 ⇒ (9) + 2 = 11
Rory: 1d20 + 4 ⇒ (12) + 4 = 16
Good Folk: 1d20 + 6 ⇒ (16) + 6 = 22

The skeletons are quick! They rise up (move) and close (move) for the most part. They draw wakizashi as they move.

• Now up - everyone!


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

"Keeper of the Vaults, send these souls back to their rest."

Durgan channels again.
Damage: 1d6 ⇒ 6 Will DC 11 for half.


Roll20 Map - Tracking Sheet

Pink will: 1d20 + 2 ⇒ (16) + 2 = 18 vs DC 11 for 3hp

Pink remains standing as the others collapse under the might of Abadar!


F

Kisaiya nods at Durgan’s question. ”The spirits of my kin should be with the Empress of Heaven, not confined to bones.”

She draws her warhammer and enters her battle stance, making some adjustments for having a warhammer instead of a cutting weapon.

Attack with Warhammer: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk delays for Kisaiya’s blow, certain that whatever he brings to the fight is not yet needed.

”What are those swords?” Mukluk asks those who might know more of weaponry.

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