Shifty |
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These would be super handy for recruitment events, and handy for FLGS who have shorter slots for table space.
The current quests and intros are too long to serve as good intro material, and the quests are really just a scenario broken up into chunks.
A 'pack' of quests would work as well, happy to get four quests in a pack that could be played independently of each other.
Just feeling like SFS is missing a beat here.
Alex Speidel Organized Play Associate |
We'd love to, but our developers don't have capacity to add another monthly product at this time. It's definitely something we know there's demand for though!
Most of the SFS quest packs can be separated out without losing too much, and the chronicles can be issued having only completed some of the quests, so that is an option for shorter content as well.
NielsenE |
It would take some pretty hefty guide revisions/retroactive quest pack revisions to use split apart quest packs the same way that PFS2 uses quests/bounties.
1) You'd want to be able to award multiple chronicles (not the wait and see how many parts you complete before taking the chronicle).
2) You'd want to not be 'locked' into the quest pack until you decide you're done with it.
3) You'd want each piece to award 1/N (where N is the number of parts) fractional xp, etc.
There's probably many more changes required to make it work and its a complicated set of rules. I have a hard time picturing a way to retrofit it w/o causing new problems.
I think its more plausible that a future SFS Quest pack could be written such that it is four separate chronicles; and 0.25 exp each. It would still be part of the SFS Scenario line (not a new SFS Quest/Bounty line), but as an experiment on how that concept could work in SFS space.