Psychic warrior builds, & dex or strength based?


Advice and Rules Questions


Hi!

I recently found this class and find It quite amazing.

- Now I'm not quite sure what I should go with in terms of fighting style.

What would you suggest?

- I'm leaning towards the infiltrator, our theme is kinda viking ish and Ill
worship Freya god of love and war.

We are playing humans only.

What I want is a character with high mobility, speed & raw combat ability.

Several choices

Is a the monk archetype with crane style viable / doable?

A pure strength monster with minor metamorphizes and focus on the enlargement and reach? Think this one is what I like the most, without without natural attacks?

Or opposite, dex based build, natural attacks, metamorphizes to become smaller?


The Psyhic Warrior is 3rd Party and as such, many who post here are not very familiar with it. Hopefully, you will get some good advice, but it may take awhile.


Pathfinder Starfinder Society Subscriber

Could you flag this as "Thread is in wrong forum"? I already flagged it as "Double post", so I can't flag it again.


I flagged it for forum, but I doubt there are many who will see it there who won't see it here.


Meditant archetype is kinda like a psionic monk, and they're pretty cool thematically. But Psywars with big ol' two-handers cause the most damage by far, and Natural Weapons-focused PsyWars are no slouch in the damage department either, because they end up getting Form of Doom, and they are perfect candidates for the PrC Shark Incarnate.

Psychic Warriors can do either Strength or Dex builds and both work well, but Psychic Warriors who max out Wisdom and get the Intuitive Fighting feat to use Wis in lieu of Strength for Attack rolls truly excel. By maxing Wisdom instead of Stength, You have far more power points per day, and your Powers are harder to resist, and you're still just as Accurate as you would be if you had maxed Strength instead. At the higher levels, you get a power called Brutalize Wounds, which is kinda like Maximize Spell except you get max die rolls for your weapon damage, and you REALLY don't want to have this resisted.

Rather than Human, I would go Half-giant, because you can use a weapon 1-size larger than yourself with no penalty. With the Expansion power, you could be swinging a Gargantuan weapon with 15ft threat range. The Vital Strike chain also synergizes well with this.

The Infiltrator path is frankly lackluster compared to the other paths you can take. I'm partial to Survivor + Brawling paths for 2hander builds, or Feral Warrior + Brawling paths for Natural Attack builds.

As for the Meditant (monk) archetype, the PsyWar class offers less options for augmenting Unarmed Attacks than it does for Natural Weapons and 2 handers. TWF can work too, but still, if you're really trying to push the limits of the class, I really do recommend a 2hand Wis > Str > Dex = Con = Cha > Int build.

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Thread moved to third party advice.


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Should this be in second edition third party?

I can’t flag it again, but I’m pretty sure it was moved wrong.


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Heather F wrote:
Thread moved to third party advice.

First, sorry for posting in wrong place.

Secondly, thanks! :D

I find this class quite advanced with many good options so it's hard to choose.

I think I opt for either Natural attacks or 2h, perhaps mostly Natural Attacks since I haven't played a character like that before.

I will check out the feats you mentioned!

As a two hander or natural attacker would you opt for expansion and reach? If, what do I do with dex and aoo per round?

Because it's a viking them we are humans.

Any other suggestions for builds is greatly appreciated.
Thanks!


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Also a question that has eluded me, what is the max amount of power points i can spend in augments?

I'm at lvl 5 now.
I'm sure it says somewhere but missed it.


How would you go on about a reach fighter with focus on aoo, strengt of your enemies to sap strength & expansion?

Expansion greatly reduces your dex which I need for AOO.

So wizdom dex then sap peoples strength for strength?


So her are my stats:

13 strength for power attack
16 dex + 2 from dual tallent
10 con
8 int
20 wizdom + 2 from dual talent +1 from lvl 4 attribute point.
7 charisma.

Mind Knight

Feats:
Blind Fight
Combat Reflexes
Intuitive fighting
Psicrystal Affinity
PsiCrystal Containment
Expanded Knowledge (share pain)

Spells 1:
Call Weaponry
Inertial Armor
Expansion
Stomp
Vigor

Spells 2:
Hustle
Strength of My Enemy
Resist Toxin

So my thought is to cast Strength of my enemy together with expansion and reach weapon. Deal lots of aoo to increase my strength rapidly.

However against singel enemies I'm not sure with low strength.

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