
BlitzBasic |

Is it just me, or is the destruction in this scenario a bit unreasonable? I mean, the only way those "explosives" make any kind of sense is if they are literally metric tons of antimatter. It seems like a faction with that much destructive power at their disposal could have used that a lot better than killing a few Starfinders, considering even a single one of those bomb deposits would probably be enough to fully destroy Absalom station.

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I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.
This keeps up we're going to need a Second Seeker Datch faction who agree the society needs to be taken down...

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Jesse Lehto wrote:I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.This keeps up we're going to need a Second Seeker Datch faction who agree the society needs to be taken down...
:D
But yeah my theory is that its

John Mangrum |

Is it just me, or is the destruction in this scenario a bit unreasonable? I mean, the only way those "explosives" make any kind of sense is if they are literally metric tons of antimatter. It seems like a faction with that much destructive power at their disposal could have used that a lot better than killing a few Starfinders, considering even a single one of those bomb deposits would probably be enough to fully destroy Absalom station.
Yeah, "explosives" is a bit of an understatement. If I ever ran this, I'd describe the "explosives" as a massive cluster of antimatter asteroid-buster megaton bombs arranged like a shaped charge.

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Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.

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Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.
Hard to say before I run this. Either way this is pretty out there starship encounter even with two sources of automatic damage to them O_o; I mean its 3 ships of same tier as pcs vs them even though they only have "3 crew members" mechanically, so depends on whether you want them to move and shoot with two different weapons or heal shields, move and shoot.. I'm curious to see what this is like in practice
On sidenote Swift Clarity's(aka command ship's) position isn't marked anywhere on hex map, so bit confused where it is supposed to be located since its kind of treated as terrain as it gets free shots if enemies move through it
Anyhoo, if you are willing to use money on roll20 marketplace, this tile map's tiles happen to be there. Its pretty easy to use them from roll20(as they are labelled there as well) and gets them for nice resolution. But yeah jpg pic's tiles appear to be in wrong rotation

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Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.
Okay umm... I'm now confused, what do you mean by regenrating shields and 12 skill checks per round?
The enemy starships have three crew actions and prefer to use them to pilot a ship and shoot with two guns once.

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Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.
Okay umm... I'm now confused, what do you mean by regenerating shields and 12 skill checks per round?
The enemy starships have three crew actions and prefer to use them to pilot a ship and shoot with two guns once.

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The enemy starships have three crew actions and prefer to use them to pilot a ship and shoot with two guns once.
The four player adjustment is they only shoot once freeing up a crew action. Possibly to regenerate the shields.
and 12 skill checks per round?
Crew Robot 1 makes Pilot stunt/evade , pilot initiative, 2 other crew actions (either shooting or skill checks)= 4 checks x 3 ships= 12 checks a round.
As to the map, adjusting a roll20 map to a hex grid is something I"ve done once. It is a pain in the tail. It's much easier to just make a hex map (remember it has to be Hex h horizontal to and bottom) and then throw a pretty picture from nasa up behind it.

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I brought the Gorgon to my table.
The ship combat lasted 5 rounds, only because we had some bad attack rolls and the Gorgon has a cardboard box with a cartoon "POW" on it instead of computer nodes.
There WERE some questions about Dragonbot's loyalties in this mission. He did think that the robos were pretty cool.
There was one scene where he was looking at the bombs, and the next shot was a jump cut to the Starfinders running to the ship, pursued by explosions. Did Dragonbot detonate the planet for the robots? Guess we'll just have to wait for next season...

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BigNorseWolf wrote:Jesse Lehto wrote:I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.This keeps up we're going to need a Second Seeker Datch faction who agree the society needs to be taken down...:D
But yeah my theory is that its ** spoiler omitted **
That was my thought as well.