SFS 3-22 The Vast Experiment - Dancing on the Edge


GM Discussion


Is it just me, or is the destruction in this scenario a bit unreasonable? I mean, the only way those "explosives" make any kind of sense is if they are literally metric tons of antimatter. It seems like a faction with that much destructive power at their disposal could have used that a lot better than killing a few Starfinders, considering even a single one of those bomb deposits would probably be enough to fully destroy Absalom station.

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I think they're blowing the planet up so that the meatbags that need things like atmosphere and gravity and sunlight don't come back here. Kind of like getting rid of the bees and then burning the nest, and cutting the dead branch the nest was sitting on. get out and stay out.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.

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Jesse Lehto wrote:
I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.

This keeps up we're going to need a Second Seeker Datch faction who agree the society needs to be taken down...

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

1 person marked this as a favorite.
BigNorseWolf wrote:
Jesse Lehto wrote:
I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.
This keeps up we're going to need a Second Seeker Datch faction who agree the society needs to be taken down...

:D

But yeah my theory is that its

the jerk known as:
Historia Prime

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1 person marked this as a favorite.

also.. NOOOOOOOOOOO not the cinnamon roll!!!!


Pathfinder Starfinder Society Subscriber
BlitzBasic wrote:
Is it just me, or is the destruction in this scenario a bit unreasonable? I mean, the only way those "explosives" make any kind of sense is if they are literally metric tons of antimatter. It seems like a faction with that much destructive power at their disposal could have used that a lot better than killing a few Starfinders, considering even a single one of those bomb deposits would probably be enough to fully destroy Absalom station.

Yeah, "explosives" is a bit of an understatement. If I ever ran this, I'd describe the "explosives" as a massive cluster of antimatter asteroid-buster megaton bombs arranged like a shaped charge.

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And or the PCs standing over what looks like a bottomless pit that goes waaaaaay down

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Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.

Wayfinders 4/5 5/55/55/55/5

2 people marked this as a favorite.

So, uh, the jpg map image provided in the download of this scenario is laid out very differently from the map on page 9 of the PDF. I wouldn't use the jpg image.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

BigNorseWolf wrote:
Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.

Hard to say before I run this. Either way this is pretty out there starship encounter even with two sources of automatic damage to them O_o; I mean its 3 ships of same tier as pcs vs them even though they only have "3 crew members" mechanically, so depends on whether you want them to move and shoot with two different weapons or heal shields, move and shoot.. I'm curious to see what this is like in practice

On sidenote Swift Clarity's(aka command ship's) position isn't marked anywhere on hex map, so bit confused where it is supposed to be located since its kind of treated as terrain as it gets free shots if enemies move through it

Anyhoo, if you are willing to use money on roll20 marketplace, this tile map's tiles happen to be there. Its pretty easy to use them from roll20(as they are labelled there as well) and gets them for nice resolution. But yeah jpg pic's tiles appear to be in wrong rotation

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

BigNorseWolf wrote:
Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.

Okay umm... I'm now confused, what do you mean by regenrating shields and 12 skill checks per round?

The enemy starships have three crew actions and prefer to use them to pilot a ship and shoot with two guns once.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

BigNorseWolf wrote:
Was Keeping track of that last fight bonkers to anyone else? Its three ships rotating in space with 4 regenerating shields and hull points, critical thresholds, penalties, and 12 skill checks per round. Previously when we had that many drones they were simplified to be a bucket of HP and do something simpler on the critical threshholds.

Okay umm... I'm now confused, what do you mean by regenerating shields and 12 skill checks per round?

The enemy starships have three crew actions and prefer to use them to pilot a ship and shoot with two guns once.

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Jesse Lehto wrote:


The enemy starships have three crew actions and prefer to use them to pilot a ship and shoot with two guns once.

The four player adjustment is they only shoot once freeing up a crew action. Possibly to regenerate the shields.

Quote:
and 12 skill checks per round?

Crew Robot 1 makes Pilot stunt/evade , pilot initiative, 2 other crew actions (either shooting or skill checks)= 4 checks x 3 ships= 12 checks a round.

As to the map, adjusting a roll20 map to a hex grid is something I"ve done once. It is a pain in the tail. It's much easier to just make a hex map (remember it has to be Hex h horizontal to and bottom) and then throw a pretty picture from nasa up behind it.

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Found the starship combat pretty straightforward, was a great battle actually, flet like a 'real' starship encounter as opposed to two little ships on a great big map that it usually entails.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Yeah, I think it was one of more fun starship encounters to run(not sure on player side though because it IS hard one unless they get super fast one of ships down)

Second Seekers (Jadnura) 5/5 5/55/55/5

"The person responsible will be found
Ground into powder.
That powder will be turned into UBPs
Those UPBs will be turned into the new toilet
The toilet will be placed in buzz's diner
"

5/5

I brought the Gorgon to my table.

The ship combat lasted 5 rounds, only because we had some bad attack rolls and the Gorgon has a cardboard box with a cartoon "POW" on it instead of computer nodes.

There WERE some questions about Dragonbot's loyalties in this mission. He did think that the robos were pretty cool.

There was one scene where he was looking at the bombs, and the next shot was a jump cut to the Starfinders running to the ship, pursued by explosions. Did Dragonbot detonate the planet for the robots? Guess we'll just have to wait for next season...

Grand Lodge 5/55/55/55/5 * Venture-Captain, Georgia—Atlanta

Jesse Lehto wrote:
BigNorseWolf wrote:
Jesse Lehto wrote:
I do have personal theories on who I think is the big bad(or at least joined the bad guy's side) based on starfinder tech and insulting pathfinders repeatably, so it could be just full on spite.
This keeps up we're going to need a Second Seeker Datch faction who agree the society needs to be taken down...

:D

But yeah my theory is that its ** spoiler omitted **

That was my thought as well.

Grand Lodge 5/55/55/55/5 * Venture-Captain, Georgia—Atlanta

Was the omission of starting positions on any of the maps or within the text intended?

Grand Lodge 5/55/55/55/5 * Venture-Captain, Georgia—Atlanta

Sorry, was looking at the wrong version of the combat map. But, where should the ships start on the Basic Starfield map?

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