
squareular |
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Has anyone run a shadowrun-esque game on Verces? If so, how did you handle the fact there's no night and the planet doesn't seem to run on an artificial day-night cycle? It seems the ideal place for a cyberpunk/shadowrun style game, but unsure how to handle if there's no "after hours" time to do infiltration.

The Artificer |

No I haven't run any Adventures on Verces as of yet but I'll still try and help with some ideas based on info found in Past Worlds and my opinion of cyberpunk.
For starters I would use the Super Extreme Weather as a way of giving adequate cover to facilitate infiltration operations.
Verces has incredible storms of all descriptions from thunderstorms to sandstorms, due to the varying temperatures of the polar regions this causes powerful winds.
Further, all of the Megacities have a Gritty Undercity for the working lower class, where the light of day never reaches. I could see that as being the hub for many cyberpunk plot hooks.
Now as far as business hours go I would still imagine a lot of employees would still need sleep, from high-level CEOs to the lowest Secretary.
However, the idea that their security forces would ever have a skeleton crew period in the schedule is very convenient for the players..

squareular |

I would probably run it as certain districts running a similar schedule
I was going to have it so there are lull hours where there is only a skeleton crew.
These are good points! Even if there's no official "night," businesses probably still have common hours so employees can collaborate more efficiently.
Personally I thought of making Aballon as a cyberpunk kind of game, the tech and robots help in my opinion. You set it in one of the areas of a city intended for non-Anacites to live and do business on Aballon.
I've been bouncing between Verces, Absolam Station, Triaxus, Akiton, Castrovel, and Aballon. I think all of them could support a cyberpunk theme, but I think Verces fits what I want the best. I have another idea for a campaign starting on Aballon with the players investigating the ruins of a city of the First Ones, so looking at another location for a different campaign.
Verces has incredible storms of all descriptions from thunderstorms to sandstorms, due to the varying temperatures of the polar regions this causes powerful winds.
I forgot about that, that's a neat idea!
Further, all of the Megacities have a Gritty Undercity for the working lower class, where the light of day never reaches. I could see that as being the hub for many cyberpunk plot hooks.
This is a good point, like a Coruscant undercity. The undercity concept was part of what drew me to Verces, but I forgot about the literal lack of sunlight.
Thanks for the ideas, guys!

Metaphysician |
Not a full campaign, but I did run a plot arc that leaned into cyberpunk on Verces. The players were investigating where the Big Bad had been smuggling a macguffin ( a tanker full of 'liquid despair' ), and tracked it to Verces, where they found evidence of a local terrorist operation using it to fuel an infectious zombie nanovirus. They had to figure out who the terrorist group actually was, and what the pattern behind the attacks was, which intersected with rival megacorporations and a couple different strains of fringe Ryphorian politics. Ultimately it led to a lab on the cold side of Verces that had gone full blown Deadspace, and then a climactic fight on the beanstalk to keep a viral bomb from being unleashed.