Marquess Tanasha Starborne

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Jack Scrimshaw is an asexual art bro. That is the best way I can describe him.

Rosie Cusswell is a complete badass after, being the second prisoner at the end of book 1, managed to burst her shackles while sinking, swim to the surface, and kill steal the Whale with an unarmed strike, all while on 1 hp.

Lynn Beckwith is an archaeologist interested in cyclopian ruins. She left the crew after the mutiny, but we've run into her subsequently.

Badger Medlar is a swab who is perfectly happy being a swab and has no career goals beyond being a swab. One of the PCs put great effort into winning her over because he found her amusing and is now sleeping with her for deific obedience to Calistria.

The Lady of the Rock is Agasta Smythee's daughter, Cassandra, because all of the PCs are fairly young and the GM felt creeped out about having a 50 year old woman hit on 22 year olds.

Pierce Jerrell is now Pierre Jerrell, because the GM misread his name and then went, "I guess he's French now." He has deviated from his book stated personality into basically Han Solo who goes on drunken benders, but somehow has been amazingly competent in combat despite his utterly garbage build. We've decided he has a long suffering first mate who actually handles things like payroll.

We don't actually interact much with Sandara, but yet we completely believe she is the most responsible member of our crew and is the most likely candidate to become captain of our second ship.


Alas, except my players have informed me they have no interest in being non-law-abiding citizens, so I guess I'll focus my mental energies on cyberpunk private investigators, lol.


Albatoonoe wrote:
I would probably run it as certain districts running a similar schedule
Milo v3 wrote:
I was going to have it so there are lull hours where there is only a skeleton crew.

These are good points! Even if there's no official "night," businesses probably still have common hours so employees can collaborate more efficiently.

Claxon wrote:
Personally I thought of making Aballon as a cyberpunk kind of game, the tech and robots help in my opinion. You set it in one of the areas of a city intended for non-Anacites to live and do business on Aballon.

I've been bouncing between Verces, Absolam Station, Triaxus, Akiton, Castrovel, and Aballon. I think all of them could support a cyberpunk theme, but I think Verces fits what I want the best. I have another idea for a campaign starting on Aballon with the players investigating the ruins of a city of the First Ones, so looking at another location for a different campaign.

The Artificer wrote:
Verces has incredible storms of all descriptions from thunderstorms to sandstorms, due to the varying temperatures of the polar regions this causes powerful winds.

I forgot about that, that's a neat idea!

The Artificer wrote:
Further, all of the Megacities have a Gritty Undercity for the working lower class, where the light of day never reaches. I could see that as being the hub for many cyberpunk plot hooks.

This is a good point, like a Coruscant undercity. The undercity concept was part of what drew me to Verces, but I forgot about the literal lack of sunlight.

Thanks for the ideas, guys!


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Has anyone run a shadowrun-esque game on Verces? If so, how did you handle the fact there's no night and the planet doesn't seem to run on an artificial day-night cycle? It seems the ideal place for a cyberpunk/shadowrun style game, but unsure how to handle if there's no "after hours" time to do infiltration.


Name: Maria Valentina and Mildred Wayfinder
Classes/levels: Human Samurai 6, Halfling Alchemist 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst: The Promethean
The Gory Details:

Spoiler:

So, unlike some other people that wiped to this boss, we had the Beast (we call him "Mister Beast") with us when we started. We had left him outside the castle with the Crooked Kin (we convinced the circus to take him on after he was acquitted and needed to get out of town) because we were afraid of something happening and him getting mind controlled. But we went back and got him up on top of the tower before we started up the lightning machine.

For reference, our party makeup was the aforementioned samurai and alchemist, plus a shaman (me) and a magus. The magus was basically useless this fight.

Now, in retrospect, having the alchemist control Mister Beast when he was perfectly willing to fight for us anyway was a mistake, because she wasn't throwing bombs earlier. This meant the only people doing damage were Mister Beast and Maria. Maria, was in fact, doing more damage than Mister Beast, and got the ire of a full attack, bringing her down to 7 hp. That was when she got grappled. Now, Esme (shaman) and Millie were already grappled and down to half health, so with Maria grappled as well we were not in a good spot. Maria couldn't full attack. Millie threw a bomb.

She did min damage. Leaving the Promethean with 2 hp. Right before his turn. Where he did 25 damage to all of us. Maria was just dead, Millie was at exactly -10 (with 10 con), and Esme was at -3.

While we knew Mister Beast would finish him off this round, I was actually crying as we were desperately trying to come up with some way to save Millie, but Bradhiel couldn't pull out a potion, move over to her, and stick it down her throat all in one round.

It was then the GM reminded us we all had Harrow cards, and there were these handy things called keys that gave extra actions. So we quickly pulled up a key and used it (after winding back time) to have Millie throw another bomb, dealing min damage again, but enough to kill the boss thus avoiding the bad timeline where half the party wiped.


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Thank you!! I knew I was missing something.


So for Wild Shape you start off with the forms from pest form, and additional druid feats give you access to forms from other polymorph spells such as humanoid form (thousand faces) and dinosaur form (ferocious shape) and elemental form (elemental shape) and etc, but at no point can I find a druid feat that adds the forms from the animal form spell. I mean, it's on your spell list so you can just cast it on yourself, but, like, you can't wild shape into a bear?