Bolt ace question


Advice


I hope that this is in the right thread, if not I apologize. I am not a rules lawyer so I often have to ask for clarification.

So a 8th level goblin gunslinger with bolt ace archetype who could have a dex of 28 (assuming 24 stat and +4 dex from a belt), a +2 light crossbow and access to gravity bow spell from the friendly party caster.

Crit range would be 17-20 x4, damage would be 1d10 + 9 dex, + 2 weapon, + 1 from PB, +4 from DA, (Might be more to add that I am missing).

So a max critical could be as much as 26 bolt damage x 4 for a total of 104 for 1 hit.

That seems like it would be kinda OP, but I am sure that I am off on my math somewhere.

Silver Crusade

There are a few errors:

1) Goblins are small and wield small weapons. The base damage dice for a small light crossbow is 1d6.

2) Gravity Bow has range of Personal, which means that it cannot be cast by another party member. The only way the Gunslinger has to benefit from it is to use UMD on a scroll or wand (or being able to cast the spell via other means, for example multiclassing, and even so the damage dice would become 1d8).

3) The crit multiplier is 3x (threatening on 17-20 assuming the Improved Critical feat)

4) Deadly Aim increases by 2 every +4 BAB, which means: 2(base) + 2(BAB 4) + 2(BAB 8) = 6

The base damage would then be: 1d6(base) + 9(Dex) + 2(enhancement) + 1(PBS if within 30ft) + 6(DA) = 1d6 + 17, crit 17-20/x3.

The average damage per bolt against a dummy target (i.e. no DR, no miss chance apart from rolling 1) is ~27.7


I misread the bolt ace section on crossbow training, seems it caps at a x3 modifier.

If I got the DM to let the goblin gunslinger feat apply to crossbow I could use a heavy.

Assuming I could get access to the gravity bow spell that would take the damage to 2d6 ... right?


I could also take a 1 level dip into ranger with the divine marksman archetype and buy a wand of gravity bow as well as pick up a feat.

Silver Crusade

Amric wrote:

I misread the bolt ace section on crossbow training, seems it caps at a x3 modifier.

If I got the DM to let the goblin gunslinger feat apply to crossbow I could use a heavy.

Assuming I could get access to the gravity bow spell that would take the damage to 2d6 ... right?

I would not give for granted accessing to Gravity Bow. There are no magical items that emulate it, and only Rangers and Hunters can reliably use it with profit.

Even then, the damage would still be the one of a Medium sized crossbow: 1d8 for light, 1d10 for heavy.

Plus, if you want to use a heavy crossbow, you need to get the Crossbow Mastery feat, since otherwise you cannot full attack as reloading would take a move action.


Thanks for the replies, thought I was onto an easy OP build. Seems my search for a good, non rogue, goblin build will continue.

Silver Crusade

I don't know what your expectations are, but this is an easy OP build, once you factor in attacks vs touch AC, Rapid Shot, Haste and iterative attacks.


It's certainly quite good, but I don't know about OP.

Attacks vs touch ac are a very limited resource. No reducing the cost of that. Nice, but far from at-will.
The good crits and the dex to damage is what makes it worth considering and gives crossbows a chance to exist in a game of bows.

The crit multiplier of 4 is not a matter of cap, as there is none.
But you only get to increase a give type of crossbow's multiplier by 1 ever, and all crossbows are 2 by default. If your GM turns crazy and gives you a custom one with a *3 crit xbow, you could raise it to *4. If he gives a *11, you could get it to *12.

Otherwise, what Gray Warden said.

Gunslinger isn't necessarily the most interesting class past the point you're at, though. More than a few people here stop at level 5 to switch to something else, I personnally went a little further ... just keep in mind multiclassing is a thing martials do much easier than magic users.


Indeed, you've certainly found a "good, non rogue, goblin build".


I'd also like to point something out about the Crossbow Maven Bolt Ace ability:

Bolt Ace wrote:


Crossbow Maven: A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger’s weapon proficiencies and replaces gunsmith.

Since it says "all crossbows" and "masterwork crossbow of her choice", this in no way, shape, or form bars access to repeating crossbows, if you wanted to use one of those.


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I like swashbuckler goblins and barbarian biter goblins myself...

Scarab Sages

Evilserran wrote:

I like swashbuckler goblins and barbarian biter goblins myself...

I too love a Feral Gnasher Barbarian build.

I tooled around with a Feral Gnasher Barb/Winged Marauder-Goblin Fire Bomber Alchemist build.

The idea was to utilize Death From Above feat, Opening Volley Feat, and then essentially dive bombing with fire bombs, leaping off the Dire Bat animal companion, and biting someone in the face and holding on until they are DEAD.

Combined with Brawler for grapple, it was pretty silly.

I've certainly created much higher damage characters, and characters that can grapple/trip with a higher CMB, but none with that much versatility.

And, frankly, the idea was very hilarious to me.

Some BBEG screaming "GET IT OFF ME GET IT OFF ME OMG ITS BITING MY FACE!!!!" while being on fire and running around whacking in the air to stop the Dire Bat just sounded like so much FUN!

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