Conductive-like Weapons and effects


Advice


I recently found the "forced alliance" implement SLA and am quite fond of the idea of having a character clubbing things over the head to make them his friends. Unfortunately it doesnt require a touch attack and therefore doesn't work with conductive.

Are there any other enhancements or abilities that could allow me to use the forced alliance power as i club things?


Not easily. There's not another version of conductive which works with SLAs which don't have attack rolls. Well, there's hex strike but this isn't a hex.

Possible ways to combine a SLA with hitting people: the quicken spell-like ability feat makes a SLA's casting time a swift action. Or with reach and other ways of making enemies trigger attacks of opportunity you can take attacks off your turn; it's possible to build for that. There are a few means of attacking as a swift or immediate action, though they tend to be fairly limited (e.g. panther style, opportune parry and riposte, equipment trick (heavy blade)). With the contingent action spell you can ready an attack to go with your SLA.


The Spell-Storing weapon quality does work with it, since SLAs count as spells in this regard.

However, this works only as long as the SLA has a spell-level of 3 or lower. Since this SLA is not based on an actual spell, the spell-level is determined by the highest level spell the Occultist can cast when first gaining this power, i.e. the Occultist needs to select this focus power at the latest at level 9.


Theaitetos wrote:

The Spell-Storing weapon quality does work with it, since SLAs count as spells in this regard.

However, this works only as long as the SLA has a spell-level of 3 or lower. Since this SLA is not based on an actual spell, the spell-level is determined by the highest level spell the Occultist can cast when first gaining this power, i.e. the Occultist needs to select this focus power at the latest at level 9.

(Bolded): Wait it works like that? I've never heard that before.


Ohnomytoast! wrote:
(Bolded): Wait it works like that? I've never heard that before.

See this thread:

FAQ wrote:

Cleric domains, sorcerer bloodlines, wizard schools, and certain other class features give spell-like abilities that aren't based on spells. What's the effective spell level for these abilities?

The effective spell level for these spell-like abilities is equal to the highest-level spell that a character of that class could normally cast at the level the ability is gained.

For example, a 1st-level elemental bloodline sorcerer has elemental ray as a spell-like ability. Because a sorcerer 1's highest-level spell available is 1st, that spell-like ability counts as a 1st-level spell. A 9th-level elemental bloodline sorcerer has elemental blast as a spell-like ability. Because a sorcerer 9's highest-level spell available is 4th, that spell-like ability counts as a 4th-level spell.

CRB wrote:
If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.


raw - spell storing weapon won't work. as the weapon is the one casting the spell. (well it would work but the weapon would be the one getting a friend. not the attacker).

" Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires."

".. If it fails the saving throw, the creature treats you as an ally .."

works fine for magic missile. not so much for enchant person and the like.

yep, storing vampiric touch only help in preventing your weapon from breaking...(assuming it can get temp hp)

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