
andreww |
With the level 16 standalone adventure Night of the Gray Death coming out later this year I have been thinking around what character I would play it with. My preference is sorcerer and that lead me to thinking about spell selection. High level spontaneous spell selection is complicated due to spells existing at multiple levels and the impact of signature spells so I thought I would seek some advice.
The current spell list looks like this:
Arcane Known Spells DC 37, attack +27
8th Mind Blank, Chain Lightning (H+2) (Signature), Confusion (H+4), Maze (B), Illusory Scene (H+3)
7th Magnificent Mansion, Fireball (H+4) (Signature), Crushing Despair (H+2), Resist Energy (H+5), Prismatic Spray (B)
6th Slow (H+3), Collective Transposition, Teleport, Feeblemind, Disintegrate (Signature) (B)
5th Synesthesia, Cone of Cold (Signature), Tongues, Command (H+4), Prying Eye (B)
4th Freedom of Movement, Phantasmal Killer (Signature), Fly, Invisibility (H+2), Dimension Door (B)
3rd Fear (H+2), Invisibility Sphere, Illusory Disguise (H+2), Earthbind, Haste (Signature) (B)
2nd Glitterdust, Mirror Image, Hideous Laughter, Knock, Dispel Magic (Signature) (B)
1st Summon Animal (Signature), Feather Fall, Grease, Shockwave, Magic Missile (B)
Cantrips Electric Arc, Ray of Frost, Telekinetic Projectile, Shield, Detect Magic
The character is an Imperial Bloodline sorcerer with Arcane Evolution (extra spell not included) and Greater Mental Evolution (bonus spells included). A few spells are in their for flavour (level 8 Illusory Scene, duration permanent, Magnificent Mansion) but otherwise I have tried to cover a range of different bases. I lack a decent fortitude or will save aoe damaging spell but can otherwise target both saves (slow does fortitude, crushing despair, command and confusion do will). I grabbed Synesthesia with Crossblooded Evolution.
I am looking to see if there is anything I have overlooked or a way in which the spell selection could be ordered more effectively. I have not included True Strike as he is using a Major Staff of Divination. Summon Animal is there for something to do to Golems after Hasting the party.