| LordVanya |
| 2 people marked this as a favorite. |
Hi all, this is my first attempt at a homebrew ancestry.
My primary intent is to make a proper robot ancestry for my PC, Nth.
He's based on Megaman, so Android doesn't REALLY fit, and Automaton is long off.
This ancestry is partly based on A.I.s and the Mannequin Robot monster from 1e, and the clockwork construct companion from the Guns & Gears playtest.
Hit Points
12
Size
Medium
Speed
25 feet
Ability Boosts
Intelligence
Wisdom
Free
Ability Flaw(s)
Charisma
Languages
Same as Android
Low-light Vision
Breakdown
Unlike other constructs, you are only broken at 0 Hit Points instead of being destroyed and can be Repaired. If you take damage again while broken, or if you become broken in this way more than twice within 10 minutes, you're destroyed. You cannot be resurrected nor reincarnated.
Pass For Human
Your synthetic flesh and hair make it easy for you to pass for a human. In most cases, creatures have a chance to detect your true nature only if they use the Seek action to attempt a DC 15 flat check. However, your non-human nature is automatically revealed upon close inspection.
I don't have as much experience playing PF2e as I'd like, so if anyone could point out any glaring issues, please let me know.
Next I want to work on heritages and then the ancestry feats.
But I'd like some feedback on the base ancestry first.
~PS: Yes. I will definitely be making a "Super Fighting Robot" heritage.
| AnimatedPaper |
| 1 person marked this as a favorite. |
So, this is pretty strong. The 12 HP is pretty far outside normal ancestries; the default is 8. I get that this is intended to offset the breakdown at 0hp, but even that is somewhat problematic. Construct is one of the few creature types that have automatic abilities rather than suggestions. I do like Breakdown though, and appreciate that this has no boosts to physical stats.
If I may, I wrote this a while ago Basic Ancestry Guide. I'm in the analysis stage to revise the feat section, so I wouldn't use that part, but the base chassis and heritage sections are pretty solid. In particular, you really can't go wrong with Vision upgrade, Environmental Conditioning, Cantrip, and Unarmed Strike heritages.
My suggestion would be to make this either humanoid or a different creature type entirely that is not Construct (robot seems like a workable one, as that's not currently in use). Fleshwarps are aberrations, so that might be another way to go.
| LordVanya |
First, thank you for the feedback. :)
I forgot to add the traits.
I was intending to use Rare, Construct, and Robot.
The 12 HP thing is a nod to PF1e granting extra HP to constructs based on their size.
I didn't think +2 HP more than a Dwarf or Orc would amount to much in the long run.
I figured that Construct was safe to use given that we're getting the Automaton ancestry later on this year and the Construct Companion in the playtest uses it too.
That and I specifically wanted the applicable construct immunities to be included without repeating them in the Robot trait.
I didn't think Humanoid would apply. Although, I have to admit, an AI in a Mannequin Robot does fit the description for Humanoid.
Looking through your guide (really digging it BTW) it seems like I would need to spend 5 points to cover everything I have here. 2 points for the HP, 1 for the low-light vision, and 1 each for Breakdown and Pass for Human.
I dunno, I feel like Breakdown is balanced enough by the fact you can't heal normally due to being immune to necromancy effects. Pass for Human does seem to tip the scale by maybe, say, half a heritage? Just seems like it would really only matter in Numeria.
Further thoughts?
Anyway, I'll take your feedback and guide into consideration. Thanks!
| LordVanya |
Thanks for the info.
I was thinking of doing something kinda like that, yeah.
I figure a fully "fleshed" out Robot ancestry should (ironically) include heritages for robots without synthetic flesh.
I'll move Pass for Human into it's own heritage which would correspond to the 1e Mannequin Robot and base the rest of the heritages on some of the other ones like the Gearsman Robots.