Fixing the Trapper Ranger


Homebrew and House Rules


In this thread I want to show my Revised Trapper archetype for the Ranger class. The Trapper Ranger is well-known to be far weaker than the vanilla Ranger, simply because traps are too weak and situational to replace spells; I believe, though, that the amazing concept behind this archetype can be saved with a few but radical changes:
• a Revised Trapper gains Disable Device as a Class Skill and Trapfinding just like the originale Trapper, but she lose Wild Empathy;
Trap: The Revised Trapper gains this class feature like the original trapper, but with the following additions:
•• When the revised trapper builds a trap in one of her Favored Terrains, the DC of all checks to avoid it or halve the damage increases by 2;
•• If the revised trapper builds a trap to purposefully hit one of her Favored Enemies, the damage dice of the trap are increased by 1, the penalties by 2, and the duration of any effect is doubled;
•• At 11th level, if the revised trapper builds a trap to purposefully hit her quarry, the DC of all checks to notice or avoid the trap increases by 2;
•• At 19th level, if the revised trapper builds a trap to purposefully hit her quarry, the DC of all checks to notice or avoid the trap increases by 4;
•• Extraordinary Traps have the same DC as Supernatural Traps;
•• The DC of any check against the trap doesn't decrease with time;
•• Building a Supernatural Trap consumes a spell slot of the same level as the spell mimicked by the trap.

This ability replaces Endurance.
Cunning Trigger: At 6th level, the Revised Trapper gains the benefits of the Rogue Talent Cunning Trigger:. This ability replaces the 6th level Combat Style Feat.
Combat Traps: At 14th level, the Revised Trapper can build traps without provoking AoO. This ability replaces the 14th level Combat Style Feat.
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What do you think? As always, comments and advices are more than welcome.


Honestly, I think Spheres of Might's Trap Sphere does the job very well. Losing the 6th level Combat Style Feat would be a deal breaker for a bunch of potential Rangers.

Traps ultimately are just super niche. How often do you bait enemies to come after you or are defending a position?

It's a nice dip for people wanting trapfinding for a 1 level dip full BAB and two good saves though.

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