I have a question about a very late game artifact, and how often it can be used.
I'm a bit confused by the wording of magic item use abilities, and how GM's have dealt with this in the past. I can't find anything about situations where
What happened to...?
Funny story. The party sold two of them, but kept the one you mentioned. But because of roleplaying determination by the players (and a refusal to listen when I try to explain that sin and virtue magic are the same thing, just with a different ease of use) they kept trying to revive "virtue magic," and so in book 5, I gave them the option of making a series of checks to make "Virtue Forged Weapons" instead of the normal ones, using different items. They had to make roleplaying justification for the item choices, and one of the ones they used was the one you mentioned. So it got melted into a Charity Sword used by the party cleric.
I decided against this transferring the magic of the original item into the sword, because that would just be mean.
But it also means they'll have to hunt down one of the two they sold, so they'll have 4 items for book 6. I've got Events Happening though, and...
And it's only been a potential issue since the end of book 4. I haven't been trying to force the problem early.