Best languages to pick up for Bon Mot?


Advice


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

So I'm thinking of picking up Multilingual next level up. What would be good languages to pick up to help in bon moting the enemy.

The campaign is more of a golarian globe-trotting adventure than a focused specific setting/enemy campaign.


This is largely just gonna be guess work on what enemies you encounter that speak a language at all but don't speak common; regional commons like Tien would make sense for that, of course. You might also consider some languages from more isolated cultures like undercommon or goblin.


Common is a good pick. There is no guarantee that where you start has common as common after all in a globe-trotting game after all. ;)

Your 'common' tongues are Taldane, Tien, Polyglot and Undercommon.


graystone wrote:
Your 'common' tongues are Taldane, Tien, Polyglot and Undercommon.

For all those struggeling with game terms, as I sometimes do. Polyglot as in the second name for the language Mwangi, not polyglot as the ability to speak several languages (e.g. Gnome Polyglot).


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
PawnJJ wrote:

So I'm thinking of picking up Multilingual next level up. What would be good languages to pick up to help in bon moting the enemy.

The campaign is more of a golarian globe-trotting adventure than a focused specific setting/enemy campaign.

This question is entirely Campign- and DM-dependent.

So guessing the right language(s) equates to guessing what sort of adversaries you're going to face.


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If you haven't already, this is a totally reasonable thing to ask your DM for specific suggestions about. The Player's Guides to Paizo-published adventure paths usually include specific suggestions about what languages are likely to be useful during the adventure, and sometimes even have broad information about what languages might be useful for what purposes. Ultimately it's your DM's call about what sort of information they want to give the players about stuff like this, but it's worth at least asking if you haven't already done so.


Generally, it's fair to assume that your character knows what languages are prevalent wherever you happen to be going for your adventure. This is especially true if your character is from the local area. So my answer is, ask your GM.


If you can grab them, then draconic, abyssal, celestial, and aklo are usually safe bets for languages. You may have to deal with a lot of non-human creatures that don't know the common languages. And if it is a creature that is smart enough to speak and doesn't know common, then it will probably grab at least one of those languages (if not all of them).


lemeres wrote:
If you can grab them, then draconic, abyssal, celestial, and aklo are usually safe bets for languages. You may have to deal with a lot of non-human creatures that don't know the common languages. And if it is a creature that is smart enough to speak and doesn't know common, then it will probably grab at least one of those languages (if not all of them).

This, but I'd replace Celestial with Infernal or Sylvan.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Draconic is probably the most important after common (Taldane).

Draconic is a key language to pick up. Not just because there are a lot of dragons but if you look through the Bestiary most Demons, Devils and Angels speak Draconic as well (or understand all languages). This is to such an extent I wouldn't waste a language on celestial, infernal or abyssal. Most creatures who speak Aklo also speak common, draconic or can communicate in all languges so I wouldn't say that is particularly important either.

Sylvan and Undercommon cover a lot of other creatures that aren't covered by common and draconic so I would suggest both of those.

As of yet there isn't a specific language for Tian spirits as there was in 1st edition (Senzar) but I suspect that's more to do with the lack of material for that area in second edition than the removal of the language so maybe keep a slot free for that.

As mentioned by Graystone and others, the languages that replace common in specific areas are going to be important if you head there (Tien and Polygot in addition to Taldane and Undercommon previously mentioned).

After those six (seven if Senzar is included) then your not getting as much value per language. They can still help. There are some giants that speak Jotun and not common for example but it is nowhere near as widespread as the other languages I've mentioned.

So:

Taldane
Draconic
Undercommon
Tien (If going to Tian)
Polygot (I going to Mwangi)
Sylvan
Senzar (Probably if going to Tian once they have released more for that area)

I also suspect that as they add areas we will see more versions of common and some other widespread languages (I suspeact Vudrani will be fairly widespread for example when Paizo get around to cover that area)

Sovereign Court

I don't think Senzar will be actually encoded in Bestiaries. While they're not quite as shy about encoding setting bits in rulebooks as in 1E, it's still a step farther. Maybe same with Tian.

Polyglot is now called Mwangi in 2E - probably because "Polyglot" sounds very colonial.

I agree with the usefulness of draconic, sylvan and undercommon.

Beyond that, I think the elemental languages are sometimes useful because dumber elemental creatures don't speak anything else. That's a niche audience, although since their will tends to be weak, with bon mot you're making it likely to land critical spells.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

In many campaigns I've played in, Draconic is also the default language for magical texts, grimoires and spellbooks.

The other thing to consider is whether your character will ever be summoning critters. Each group of elementals has their own language, for example, and if you summon any of them, you'll want to give them complex orders at some point or other (more complex than pointing at a guy and saying "sic 'im!").


Now I can't stop thinking of what you'd shout at a demon with Bon Mot.

"Hey, you! I wish you only the very best and hope you have a wonderful day!"


On a more serious note, the only language I've seen referred to in Arcadia is Razatlani. I don't know how far it goes or if it's a 'common' tongue there. It does have the 'old empire's tongue but still around' flavour.

Casmaron? Kelesh, Vudrani, and Iobarian seem to be the three that are mentioned.

If you're heading WAY up north? YOu might find Taldane or Tien speakers, but the natives might prefer Erutaki.


Perpdepog wrote:

Now I can't stop thinking of what you'd shout at a demon with Bon Mot.

"Hey, you! I wish you only the very best and hope you have a wonderful day!"

I frequently have demons curse by declaring "What the heaven?!" or boss demons motivating minion demons by threatening eternal forgiveness.


Perpdepog wrote:

Now I can't stop thinking of what you'd shout at a demon with Bon Mot.

"Hey, you! I wish you only the very best and hope you have a wonderful day!"

"You are a kind and considerate person. I don't think you could even hurt a fly. You truly a saint!".

Watery Soup wrote:
lemeres wrote:
If you can grab them, then draconic, abyssal, celestial, and aklo are usually safe bets for languages. You may have to deal with a lot of non-human creatures that don't know the common languages. And if it is a creature that is smart enough to speak and doesn't know common, then it will probably grab at least one of those languages (if not all of them).
This, but I'd replace Celestial with Infernal or Sylvan.

You are probably right. I was thinking more about coverage on the whole bestiary... but some creatures are less common as enemies in a campaign, even if they have a lot of bestiary entries.

Now, if you are playing a campaign as a character from Cheliax, then you might consider celestial for those bon mots you are hitting on angels.


Lemers wrote:
"You are a kind and considerate person. I don't think you could even hurt a fly. You truly a saint!"

Do you bite your mother with that mouth. Shameful!


Cast Tongues or have it cast on you.

Problem solved ! :P

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