Grafz |
If that's true (and I agree it's a reasonable interpretation just looking at that specific sentence).
How does that interact with your ability to "declare" whether a spell is Arcane or Primal?
So I've added (e.g. guidance) as an Arcane spell, but I can make it a primal spell at the time of casting?
(I think you may be right, part of me is just struggling with the wording)
Cordell Kintner |
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The cantrip acts differently, it's a spell of the specific tradition. Halcyon spells work like this:
You add a spell to your spell list as a Halcyon spell. You can cast this spell with Arcane or Primal spell slots. You also gain a Halcyon spell slot, which lets you cast any Halcyon spell of the appropriate level spontaneously. When you cast the spell, you decide if it's Arcane or Primal. Your bonus and DC changes based on your proficiency in that tradition, and the relevant stat (Int and Wis).
This means a Wizard can learn Heal as a 1st level Halcyon spell. They can then prep Heal in their normal 1st level spell slots. When they cast this spell, they can decide if it's Arcane or Primal. They can also use items that cast Heal at any level since it's on their spell list now.
Think of it as a repertoire for prepared casters. You add it to your book, but can only prep it at the level you know it. It works easier for spontaneous casters, since it's using the same rules.