An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Dungeon Monkey wrote:
If any of you brought iron spikes, you could secure the door in that fashion.

Not I. Though I bet we could find some in the torture chamber, Jakun will head back in, grab what might work, close the trap door behind him, assuming he can, and then head back here to secure those doors.


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

"Well that's at least one poor soul to make it out of this hole alive."


Bribes always welcome

Jakun goes back to the torture chamber and finds a few spikes. He uses them to secure the secret doors they came through.


REPOSTED MAP

Door to the east. Door to the south. Pick your poison


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

South?

Jakun listens at the southern door, Perception 1d20 + 4 ⇒ (20) + 4 = 24.


Male Kobold Investigator1

And the Kobold checks the Eastern door

Per:(Listen) 1d20 + 10 ⇒ (13) + 10 = 23


Bribes always welcome

Neither one of the listeners detects any noise beyond the teak doors.


New Map

Just to keep you updated


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon opens the Southern door.


Male Kobold Investigator1

Taishe reaches for the handle on the Eastern door, but sees Tragon open the South door, and waits to see what happens THERE first.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun steps back, spells at the ready as Tragon opens the door.


Bribes always welcome

The door is unlocked and opens smoothly. On the other side is a straight brick tunnel, like most of the others they have passed through. About 50 feet down the tunnel terminates in a dead end. There aren’t any doors in this stretch of hallway


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

"Hidden door?" Nahuatl ti asks, looking at the dead end wall.


Male Kobold Investigator1

Taishe appears next to Nahuatl, draconic horns perked up.

"Hidden Door?" the kobold echoes.

"One shall look."

PER: (looking for traps in the 'empty' hallway.)
1d20 + 10 ⇒ (2) + 10 = 12

<SNort> 13 total to spot any traps? :D <facepalm>


Bribes always welcome

The kobold scuttles down the hallway, slowly checking for traps. He finds none. He reaches the end of the hallway. It seems like slimy moss-furred bricks like the rest of the tunnel.

Actions?


Male Kobold Investigator1

Taishe pauses, stroking his mustache-tendrils thoughtfully.

"One would be foolish indeed to build a hallway to nowhere."

The kobold takes a look around the end of the hallway, highly suspect that he is missing the obvious.
Like a secret door.

Per:search for secret door: 1d20 + 10 ⇒ (20) + 10 = 30

Heh, THAT's a lil better! ;)


Bribes always welcome

Taishe stares intently at the slimy brick face at the end of the tunnel. He spies one brick in the dim light that looks as if the face of it has been worn slightly smoother than its surrounding ones. He presses it and there is a *click* and the bricks swivel a hair, revealing another secret door. From the crack issues familiar smells - salt, sea mud at low tide, dead fish, rotten seaweed, even a whiff of tar. It smells a lot like a harbor.

He is certain with a bit more force the door would open wide, but he is leery of doing that himself!


Male Kobold Investigator1

Yes, yes he IS! :)

Taishe turns around, and pads as silently as possible back to the others. His impassive draconic features somehow managing to convey extreme self-satisfaction.

"One found secret door. Cracked it open. Odor like a Harbor. Invesstigate? One cannot figure where target may be in thiss ratss nesst. No offensse."

The kobold directs the last comment to Norveg.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”Let’s be ready.” Weapons drawn, Tragon leads the way to the secret door. Once the party has filed in behind him, he opens it.


Bribes always welcome

OK. I’m assuming that there are no objections…

Tragon easily swivels the secret door aside. Like most doors in this place, its mechanisms seem to be well tended, and the pivot that the door is centered on is well greased. Tragon enters the next area silently, smelling the same things Taishe did.

The next room looks as if it started off life as a natural cave. This isn’t unknown in Opal. The limestone base of the city holds many small cave/ponds known locally as ‘Cenotes’. This one seems to have been extensively reworked by the hand of man.

The floor of the cenote is about five feet below the bottom of the secret door. Not a large distance, but inconvenient for maneuvering. The floor is dirty sand, strewn with various flotsam and jetsam. Across a small distance is the other wall of the cave, sporting a brick patch which looks identical to the one Tragon just opened.

The cenote is narrow, and drops down to the east. The harbor smell is more pronounced in that direction. There is also a distinct dripping sound echoing through the chamber from the east. The wall of the cenote curves as it falls away, limiting the view to eastward.

To the west, the cenote curves upward, rising to the north. That area is also blocked from view by the curvature of the cavern wall.

At semi-regular intervals, the side of the cenote seems to be propped up by old tarred ship timbers. Looking up, Tragon can see a lattice of similar driftwood/ship beams holding up a ceiling about 10 feet from the cenote floor.

Actions?


Male Kobold Investigator1

Taishe peeks in the doorway behind Tragon.

"Hidden harbor for ssmuggling?" The kobold inquires softly?


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norbert slips through the door and looks around. "Noice place," he observes quietly to Taishe and Tragon.

Look and listen for anyone in the cenote.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Bribes always welcome

Noveg doesn’t hear anything but the sound of water dripping. He can judge the water is dripping from several different sources from the timing and echoes

Does Norveg climb down to the floor of the cenote?


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Sure fing. Wanna roll fer it?

If he's not eaten by a grue, he'll go listen at the patch on the wall opposite.


Bribes always welcome

Nah. It’s just a 5’ drop

Norveg jumps down to the sandy floor of the cenote. He clambers up the five foot ridge to the other brick patch for a listen. Just as he readies his ear to the bricks, he hears a grunting roar coming from the upper side of the cenote. He looks over his shoulder and gets a bad scare. Visible from this angle is a huge crocodile! It is the type common in waters around Opal, known as a Cipactli. Cipactlis are large evil brutes, said to be part dino. This one roars, and swarms towards Norveg, only to come up short against a grating that pens it up in the upper part of the cave. It is unable to pass it. .


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

"So much for an empty unused passage." Nahuatl ti says with alarm, drawing her spear at the terrifying roar.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Pets 'r kenneled, at least. Can't hear nuffin now, tho," the little cleric calls, still pressing an ear to the brick in an attempt.

Perception (darkvision): 1d20 + 6 ⇒ (17) + 6 = 23


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

"Trading in animals, maybe. But it's not like that thing is going to make a good pet." Tragon moves in and has a look around through the debris.


Bribes always welcome

The debris is about what one would expect on a harbor beach. Some driftwood, seaweed, and a few bits of garbage - like lengths of rope and sailcloth. Tragon doesn't get the impression that it is more than what would wash up on a normal beach.

He wanders down the beach, away from the Cipactli. The beach slopes down and he sees a pool of water ahead. Several pipes stick out of the cenote walls that encircles the pool. The pipes drip water at various speeds. There is one very large pipe of about 2 feet in radius dripping the largest amount. He doesn't see any tunnel at his area past the pond. The ceiling is about 20 feet above the water level, and made of the same beam lattice as the tunnel.


Bribes always welcome
Norveg wrote:

"Pets 'r kenneled, at least. Can't hear nuffin now, tho," the little cleric calls, still pressing an ear to the brick in an attempt.

[dice=Perception (darkvision)]1d20+6

Whether the roars of the Cipactli, or the thickness of the brick, Noveg can't be sure. But he hears nothing


Male Kobold Investigator1

Taishe crawls down and also takes a look around. The kobold seems to be interested the plumbing situation. He strokes his whisker-tendrils as he looks at the pipes thoughtfully.

K:Engineering: 1d20 + 7 ⇒ (5) + 7 = 12
Hmph. Kobold is not impressed. Can he take 10 on that instead?

SO glad Taishe is now 3rd level. His K skills have and abilities have finally kicked in! :) (I still need to upgrade the online PC sheet though. AH well, one thing at a time.) :(


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

"Not a pet perhaps ... but a guardian it might do a fine job."

Narl takes a look at the pen holding the Cipactli to see how they might release the creatures to make certain someone can't come by and release them easily without getting too close.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”This place is huge. We will get lost down here if we’re not careful,” Tragon says. ”Where might we find what we’re looking for? I wonder if we should go back and try any dos we skipped before getting even further away from where we started.”


Male Kobold Investigator1

"One agreess." Taishe nods, still examining the pipes.

"One would think it, unusual, for thosse we hunt to be hiding among,... THIS,... when more comfortable quarterss are to be found."

The kobold strokes his whisker-tendrils again.
"One wonderss if we might not make usse of thesse as a disstraction in a way?"


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”Maybe, but we have no one to distract at the moment.”


Male Kobold Investigator1

Taishe points at the pipes.

"Pipes are draining from somewhere in basse. If One were to block them, water would back up. There would be, at leasst, minor annoyance until it wass cleared again."

The kobold shrugs his narrow shoulders.

"It iss but a thought."


Bribes always welcome
Taishe Jinlong wrote:

Taishe crawls down and also takes a look around. The kobold seems to be interested the plumbing situation. He strokes his whisker-tendrils as he looks at the pipes thoughtfully.

K:Engineering: d20+7
Hmph. Kobold is not impressed. Can he take 10 on that instead?

No worries. They aren’t complicated

Taishe recognizes the pipes as Xoltec ceramic work. The ancient people who had built the city Opal was built on were master engineers. They had brought water from the distant mountains via an aqueduct that still worked. These look like drainage pipes for the most part, likely the end point of the small sewer drains many of the rooms had in their floor. The largest pipe though could be anything. Taishe can see it drips a significant amount of water, although not a steady stream. Taishe can also smell that the water in the pool is brackish, very similar to Opal’s harbor and not what a sewer pool would normally smell like


Bribes always welcome
Narl the White Pilgrim wrote:

"Not a pet perhaps ... but a guardian it might do a fine job."

Narl takes a look at the pen holding the Cipactli to see how they might release the creatures to make certain someone can't come by and release them easily without getting too close.

As Narl approaches the grating, he sees it acts as a portcullis, blocking the Cipactli into the further recesses of the cenote. The huge crocodilian beast roars louder as Narl approaches. Suddenly, there is a rumbling clanking sound. The metal barrier retracts into the ceiling!

The huge Cipactli moves forward, its massive mouth gaping wide!

As Tragon and Taishe turn to see what the noise is, there is a *zzzip* sound. Crossbow bolts wing towards them from several angles!

bolt Taishe: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 2
bolt Taishe: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 2
bolt Tragon: 1d20 + 2 ⇒ (9) + 2 = 111d4 ⇒ 4
bolt Tragon: 1d20 + 2 ⇒ (4) + 2 = 61d4 ⇒ 1

The Cipactli doesn’t get a surprise round, but the mystery crossbow men do. Roll initiatives and well pick this up Thursday


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Init: 1d20 + 3 ⇒ (15) + 3 = 18


Male Kobold Investigator1

Taishe whirls, and cries in a gargling voice,

"IT'SS A TRAP!!"

"Of COURSE it iss a trap. WHY iss One ssurprissed?!?"

Init: 1d20 + 4 ⇒ (15) + 4 = 19


NEW MAP


Bribes always welcome

Crocodile Rock Rd 1

DM Bidness:
1d20 + 1 ⇒ (4) + 1 = 51d20 + 2 ⇒ (2) + 2 = 41d20 + 6 ⇒ (7) + 6 = 131d20 + 0 ⇒ (10) + 0 = 10

19 Taishe
18 Nahuatl Ti
13 Mystery crossbowmen
10 13 Spider
5 Cipactli
4 ???
?? Narl
?? Norveg
?? Tragon

The four crossbow bolts harmlessly whicker by Taishe and Tragon. The Cipactli fixes its beady eyes on Narl and advances


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Crocodile Rock Rd 1

** spoiler omitted **

19 Taishe
18 Nahuatl Ti
13 Mystery crossbowmen
10 13 Spider
5 Tragon
5 Cipactli
4 ???
?? Narl
?? Norveg

13 Spider runs towards the pond, ready to assist


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

I'm sorry; I'm a visual person. Can we get a map?


Norveg wrote:
I'm sorry; I'm a visual person. Can we get a map?

I posted one above


sorry I just checked the former link and it’s bad


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}
Cartographer Monkey wrote:
sorry I just checked the former link and it’s bad

Not bad... good mood music. Less than optimal as a map.


Bribes always welcome

post those actions people ..


Male Kobold Investigator1

Taishe does NOT want to get turned into a pincushion.
NOR does he want to end up as a snack for his (DISTANTLY) related cousin.

The kobold is looking for a hidey-hole or some sort of half-decent cover. Where he can then (hopefully) use his inspiration and his crossbow to help his companions.

Per: 1d20 + 10 ⇒ (17) + 10 = 27

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