Shattering Shot does low damage.


Gunslinger Class


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Cool idea for a feat (not sure how it fits Way of the Sniper though) but it's basically
unusable as is. 1d6/2d6/3d6 is simply not enough damage to matter at their respective
levels.

I get that it's AoE without a save or Attack Roll (which is insane) but it has
to fit into the Gunslinger's action economy, which is a tough sell, especially if you're
trying to get the Arquebus to work (which, given that it's a Way of the Sniper feat, should
be taken into account as an option).

I'd much prefer that the damage from Shattering Shot scale appropriately and have some downtime
(like the Barbarian's Dragon's Rage Breath) and a save against the Gunslinger's Class DC
rather than peanuts damage.
Downtime between uses also makes it more palatable to use if you're
playing with a two-handed firearm and your reloads are more premium.


As it is splash damage, it deals really alot, and for a single action to draw, throw, regrip and then shoot the bomb. That while being legendary progression class. This can be used "infinite" ammount of times with the cheapest bombs

It doesn't even have the attack trait so no increase in map, the boring part would be the need to reload as it have flourish so no risky reload. But running reload, quick draw, or just reload.

Imaging facing 3 swarms.

Acid splash and bombs have a really small splashradius

Other aoe are often spell slots or limited in a way.
Even in other scenarios, many enemies tend to have smaller hp pool, could be a cleanup after a fireball. It will be situational but sure to find its uses

Radiant Oath

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Laki7z wrote:


Imaging facing 3 swarms.

A feat that matters in maybe two or three encounters in a 20 level Adventure Path is not a useful feat.

Laki7z wrote:


Even in other scenarios, many enemies tend to have smaller hp pool, could be a cleanup after a fireball. It will be situational but sure to find its uses

They would have to have a hit points 6+ levels lower than the level of the party for 1d6 per 5 levels damage to matter. The damage is much too small to be useful in all but the rarest of occasions- the Gunslinger would be better off just throwing the bomb because they would be up a Feat for the 99% of other fights it doesn't matter in. Like a lot of the Gunslinger Feats, it is cool flavour and terribly underwhelming math.


Throwing the bomb would require 2 actions unless in your hand and trigger MAP and with (most often) shorter range. It could do with a change in damage but that would add a save

I guess gunslingers expect more risk/reward abilities in hindsight aswell, maybe add the splashdamage from the bomb so it matters what bomb is used. I guess I have to fieldtest it first, prol using as an opener or when weapon is loaded at start of the turn


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I actually like where Shatter Shot is personally. You don't have to spend an additional action drawing the bomb as long as it's worn. It gives a Way of the Sniper an aoe option, and a decent one at that. A 15 foot burst covers a lot of area.

Other upsides: No attack roll, no saving throw damage. This means that there is no chance to crit, sure, but there is also no chance to miss.

There are plenty of situations in Adventure Paths where the ability to reliably deal 7 or so damage to 3 or so opponents would be very helpful. And being able to do so as much as you want, at least as long as you have bombs, throughout the course of a day is pretty neat.

Saying that there are NO situations where Shattering Shot are useful in your average encounter is being disingenuous. Even in combats against Single powerful bosses, from time to time the ability to deal Automatic damage with no save or chance to fail is pretty good.


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I also feel that it's ok as far as numbers go:

keeping in mind that martials have extremely limited AoE options, this gives a fairly large 1 Action AoE without MAP, without a save, without an attack roll.

It's basically like a perfect "3rd action" in the same vein as things like "Thrash" are for a barbarian grappler.

When you get it at 6th level, while 1d6 on 1 target isn't great, automatic 1d6 on all targets in a 15ft burst that can target any weakness for just 1 action is good enough imo.
Even at later levels, like 9, with an area as large as 15ft burst, it's easy to hit 3 targets, so doing 6d6 damage with 1 Action without an attack roll and without a save seems really good.

Even more, you can easily target every weakness that exists as long as you have bombs of that kind on your person.

Is it a good option vs 1 target? No. But in an AoE situation it's actually quite good.

Dataphiles

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Ye it’s decent as an aoe option, but gunslinger’s econ makes it awkward to use.

You start with a loaded gun, then do Strike->Reload->Shattering, leaving your gun unloaded for reactions and for next turn. It’s replacing a -5 attack, which will probably be better against a single target and possibly even against 2 targets depending on level diff.

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