
Hobit of Bree |
Hi folks,
Warding armor says:
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her.
Smite and challenge only affect one person, judgement affects ""enemies". Does that utterly end the existing judgement on every person or just the wearer of the armor?

Ryze Kuja |

This affects only the wearer of the armor.
E.G. if an Anti-paladin smites you, you can use this armor to end that smite effect.
In the case of Judgments, like from an Inquisitor, the Judgment effect is placed upon the Inquisitor's foes. This is highly similar to Challenge and Smite-- these are also placed upon foes. So if you use the Warding effect from this armor after an Inquisitor uses a Judgment on you, that Judgment would immediately end. Same thing for smite/challenge. And this wouldn't end the judgment on everyone else, just the wearer of the armor.

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Inquisitor
The judgments affect the inquisitor. Most of them don't even care what or how many are the opponents.
Smite evil and Challenge target an opponent, so the armor works for them, but it doesn't work for Judgment.

Ryze Kuja |

Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
It affects enemies, and using the Warding armor would end that effect against you, and only you. All other foes would remain affected.

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Judgment wrote:It affects enemies, and using the Warding armor would end that effect against you, and only you. All other foes would remain affected.Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1.
And so on.
The mechanic is very clear. It doesn't target anyone besides the Inquisitor. And you can't stop the effect only against you when it is never targeted against you.
Upon her foes refers to the simple fact that the inquisitor must be in combat to use it.

Ryze Kuja |

Ryze Kuja wrote:Judgment wrote:It affects enemies, and using the Warding armor would end that effect against you, and only you. All other foes would remain affected.Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
Quote:Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1.
And so on.
The mechanic is very clear. It doesn't target anyone besides the Inquisitor. And you can't stop the effect only against you when it is never targeted against you.
Upon her foes refers to the simple fact that the inquisitor must be in combat to use it.
The Judgment is placed upon the Inquisitor's foes, and the Inquisitor receives a bonus based upon the Judgment the Inquisitor chooses.
You're quoting the fluff text as if it were the rules for how it works.
Using the Warding Armor enchant removes the Judgment from you.

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Diego Rossi wrote:Ryze Kuja wrote:Judgment wrote:It affects enemies, and using the Warding armor would end that effect against you, and only you. All other foes would remain affected.Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
Quote:Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1.
And so on.
The mechanic is very clear. It doesn't target anyone besides the Inquisitor. And you can't stop the effect only against you when it is never targeted against you.
Upon her foes refers to the simple fact that the inquisitor must be in combat to use it.
The Judgment is placed upon the Inquisitor's foes, and the Inquisitor receives a bonus based upon the Judgment the Inquisitor chooses.
You're quoting fluff text as rules for how it works.
Using the Warding Armor enchant removes the Judgment from you.
Explain to me how you stop Fast healing on me only against you.
You say that "The inquisitor is filled with divine wrath" is fluff text. I call that "upon her foes" is fluff text.
"Upon her foes" has no mechanical effect.
"The inquisitor is" has a mechanical effect, as it stops the inquisitor from giving a Judgment effect to another person without a feat.

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Warding wrote:Warding
Aura strong abjuration; CL 12th; Weight —; Price +1 Bonus
DESCRIPTION
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her. This does not prevent opponents from selecting her as a target for these abilities in the future. As a swift action, the wearer can expend one of her own challenge, judgment, or smite abilities to refresh the armor’s ability to end these attacks.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells atonement; Cost +1 bonus
Go to the Warding Armor Enchant page and click on the above bolded Judgment, and it takes you straight to the Inquisitor Judgment ability.
Why would the Warding Armor enchantment specifically call out being able to remove Judgments from themselves if it's an effect on the Inquisitor only.
So now a web site formatting makes a rule. Should I hunt to see how many links go to irrelevant pages even in Paizo PDF texts?

Ryze Kuja |

Warding
Aura strong abjuration; CL 12th; Weight —; Price +1 Bonus
DESCRIPTION
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her. This does not prevent opponents from selecting her as a target for these abilities in the future. As a swift action, the wearer can expend one of her own challenge, judgment, or smite abilities to refresh the armor’s ability to end these attacks.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells atonement; Cost +1 bonus
Go to the Warding Armor Enchant page and click on the above bolded Judgment, and it takes you straight to the Inquisitor Judgment ability.
Why would the Warding Armor enchantment specifically call out being able to remove Judgments from themselves if it's an effect on the Inquisitor only.

Ryze Kuja |

Ryze Kuja wrote:So now a web site formatting makes a rule. Should I hunt to see how many links go to irrelevant pages even in Paizo PDF texts?Warding wrote:Warding
Aura strong abjuration; CL 12th; Weight —; Price +1 Bonus
DESCRIPTION
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her. This does not prevent opponents from selecting her as a target for these abilities in the future. As a swift action, the wearer can expend one of her own challenge, judgment, or smite abilities to refresh the armor’s ability to end these attacks.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells atonement; Cost +1 bonus
Go to the Warding Armor Enchant page and click on the above bolded Judgment, and it takes you straight to the Inquisitor Judgment ability.
Why would the Warding Armor enchantment specifically call out being able to remove Judgments from themselves if it's an effect on the Inquisitor only.
You're completely ignoring that the Warding Armor enchant specifically says that it ends JUDGMENT effects AFFECTING HER.
Judgments affect the Inquisitor's enemies.

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Diego Rossi wrote:Ryze Kuja wrote:So now a web site formatting makes a rule. Should I hunt to see how many links go to irrelevant pages even in Paizo PDF texts?Warding wrote:Warding
Aura strong abjuration; CL 12th; Weight —; Price +1 Bonus
DESCRIPTION
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her. This does not prevent opponents from selecting her as a target for these abilities in the future. As a swift action, the wearer can expend one of her own challenge, judgment, or smite abilities to refresh the armor’s ability to end these attacks.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells atonement; Cost +1 bonus
Go to the Warding Armor Enchant page and click on the above bolded Judgment, and it takes you straight to the Inquisitor Judgment ability.
Why would the Warding Armor enchantment specifically call out being able to remove Judgments from themselves if it's an effect on the Inquisitor only.
You're completely ignoring that the Warding Armor enchant specifically says that it ends JUDGMENT effects AFFECTING HER.
Judgments affect the Inquisitor's enemies.
Again, how a Judgment that gives me fast healing as long as I am in combat affect you and can be stopped against you only?

Ryze Kuja |

Warding
Aura strong abjuration; CL 12th; Weight —; Price +1 Bonus
DESCRIPTION
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her. This does not prevent opponents from selecting her as a target for these abilities in the future. As a swift action, the wearer can expend one of her own challenge, judgment, or smite abilities to refresh the armor’s ability to end these attacks.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells atonement; Cost +1 bonus
Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
I really don't know how I can make this any more clear.

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Warding wrote:Warding
Aura strong abjuration; CL 12th; Weight —; Price +1 Bonus
DESCRIPTION
Once per day as an immediate action, the wearer of warding armor can activate it to end all active challenge, judgment, and smite abilities affecting her. This does not prevent opponents from selecting her as a target for these abilities in the future. As a swift action, the wearer can expend one of her own challenge, judgment, or smite abilities to refresh the armor’s ability to end these attacks.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells atonement; Cost +1 bonus
Judgment wrote:Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.I really don't know how I can make this any more clear.
It doesn't target them. It doesn't affect them. it doesn't limit when or against who it can be used.
Fluff text.
Ryze Kuja |

You don't judge yourself, you judge enemies.
Check out the Capstone.
True Judgment (Su)
At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor’s true judgment ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds.

Ryze Kuja |

Judgment (Su)
Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action <---- This is the mechanic. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
Healing: The inquisitor is surrounded by a healing light<---- this is fluff text, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts.<----- This is the mechanic The amount of healing increases by 1 point for every three inquisitor levels she possesses.
Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.
Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase.
Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.
Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
You pronounce Judgment on your Foes, giving you Fast Healing 1 until the Judgment ends.

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You don't judge yourself, you judge enemies.
Check out the Capstone.
True Judgment (Su)
At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor’s true judgment ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds.
Yes, that is a targeted effect and can be stopped by the armor. The others aren't targeted.
You pronounce Judgment on your Foes, giving you Fast Healing 1 until the Judgment ends.
Right, I stop the Judgment against me. How that affect your Fast healing?
The Judgement last as long as she is in combat, not as long as she is fighting a specific foe.Maybe it can work if she is fighting a single foe, but even that is questionable as Warding stop only the Judgments affecting the armor wearer. As almost all Judgments affect the Inquisitor (True Judgment is an exception) it works only on the exception.

Ryze Kuja |

Ryze Kuja wrote:You don't judge yourself, you judge enemies.
Check out the Capstone.
True Judgment (Su)
At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor’s true judgment ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds.
Yes, that is a targeted effect and can be stopped by the armor. The others aren't targeted.
Ryze Kuja wrote:You pronounce Judgment on your Foes, giving you Fast Healing 1 until the Judgment ends.Right, I stop the Judgment against me. How that affect your Fast healing?
The Judgement last as long as she is in combat, not as long as she is fighting a specific foe.
Maybe it can work if she is fighting a single foe, but even that is questionable as Warding stop only the Judgments affecting the armor wearer. As almost all Judgments affect the Inquisitor (True Judgment is an exception) it works only on the exception.
It would stop the Inquisitor from healing if you’re the only person in combat with her.

Derklord |

Smite and challenge only affect one person, judgement affects ""enemies". Does that utterly end the existing judgement on every person or just the wearer of the armor?
The writer of the armor enchantment probably went by memory and misremembered how the ability works. Warding doesn't interact with the Judgement class feature.
You're completely ignoring that the Warding Armor enchant specifically says that it ends JUDGMENT effects AFFECTING HER.
Judgments affect the Inquisitor's enemies.
Are you seriously saying that a piece of equipment from a book released two years later dictates how a class feature works? Seriously?
Your entire argument rests on "pronounce judgment upon her foes" not being flavor text, but apart from an item released two years later, you have failed to present any evidence. Worse, you outright ignore the actual rule text, because the very next sentence says "Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made." - notice how it says "the inquisitor" and makes no mention of any effect on anyone else? Likewise, every single judgement (of those in then APG at least) clearly and explicitly affects the Inquisitor or their weapon. Not one makes any mention of affecting anyone else. An ability's first sentence often contains fluff, including the Inquisitor's own Stern Gaze, Stalwart, Exploit Weakness, and Slayer abilities. Smite Evil's second sentence says "the paladin chooses one target". Challenge's second sentence says "the cavalier chooses one target". Judgement doesn't have anything like that, and in its second sentence instead says how the inquisitor is affected. "I really don't know how I can make this any more clear." indeed!
If a judgement affects enemies, what is the effect on them? This is what you completely failed to explain. "affect" means somethign does something to the wearer of the armor. But there is no debuff or anything like that. The foes aren't in any way influenced by the ability. And that, in term, means they aren't affected.
Do you even know what the word "pronounce" means? The ability doesn't call down divine wrath or something (unlike Smite Evil, or even the capstone). It only affects the Inquisitor, think of it as similar to Rage, if you will. This is basically what the Inquisitor does. (Version with a Skald in the party, I recommend this one.)
You're quoting the fluff text as if it were the rules for how it works.
Oh, the irony!

Agénor |

The class ability «Judgement» of the Inquisitor is extremely poor named, it should have been called something along the lines of «Impetus».
I suspect the design of this ability started with the Inquisitor passing judgement against a target, each type of judgement giving the Inquisitor a different bonus against said target, much like Smite Evil which probably served as an initial reference. Then, design got changed but the name stayed though now not matching at all the mechanical effect.
From there, the Warding armour helps no more against an Inquisitor than the same armour would if it hadn't been Warding.
The author of the armour probably misunderstood the mechanics of the Judgement ability of the Inquisitor.
Also, «in combat» is also poor design as it is a vague condition, especially when the ability affects the Inquisitor rather than its enemies. I've seen a lot of table variation as of what qualifies as in combat.

Ryze Kuja |

I guess this is the only judgment that can be removed with Warding armor then.
Baneful Judgment (Combat)
You dole out judgment to a particular foe.
Prerequisite(s): Bane class feature, judgment class feature, monster lore class feature.
Benefit(s): You can declare a specialized judgment against a creature as a swift action. When pronouncing this judgment, you attempt a Knowledge check to identify the creature, or refer to your previous result if you’ve already identified the creature. If you succeed at the check or have already identified the creature, you can spend 1 round of bane and choose one judgment other than the healing judgment. You gain the benefits of this judgment against that creature for only 1 round plus 1 additional round for every 5 by which you exceeded the DC to identify the target. Subsequent uses of this judgment do not stack with this ability. A creature cannot be the target of this ability again for 24 hours.

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I guess this is the only judgment that can be removed with Warding armor then.
Baneful Judgment (Combat)
You dole out judgment to a particular foe.Prerequisite(s): Bane class feature, judgment class feature, monster lore class feature.
Benefit(s): You can declare a specialized judgment against a creature as a swift action. When pronouncing this judgment, you attempt a Knowledge check to identify the creature, or refer to your previous result if you’ve already identified the creature. If you succeed at the check or have already identified the creature, you can spend 1 round of bane and choose one judgment other than the healing judgment. You gain the benefits of this judgment against that creature for only 1 round plus 1 additional round for every 5 by which you exceeded the DC to identify the target. Subsequent uses of this judgment do not stack with this ability. A creature cannot be the target of this ability again for 24 hours.
That, and I suppose True judgment. Maybe there is some other judgment in some product that targets a specific crature.

Ryze Kuja |

Ryze Kuja wrote:That, and I suppose True judgment. Maybe there is some other judgment in some product that targets a specific crature.I guess this is the only judgment that can be removed with Warding armor then.
Baneful Judgment (Combat)
You dole out judgment to a particular foe.Prerequisite(s): Bane class feature, judgment class feature, monster lore class feature.
Benefit(s): You can declare a specialized judgment against a creature as a swift action. When pronouncing this judgment, you attempt a Knowledge check to identify the creature, or refer to your previous result if you’ve already identified the creature. If you succeed at the check or have already identified the creature, you can spend 1 round of bane and choose one judgment other than the healing judgment. You gain the benefits of this judgment against that creature for only 1 round plus 1 additional round for every 5 by which you exceeded the DC to identify the target. Subsequent uses of this judgment do not stack with this ability. A creature cannot be the target of this ability again for 24 hours.
Or.... maybe Judgments affect the Inquistor’s foes, and provide the Inquisitor with a specified bonus based on the Judgment used. That’s why this feat consumes a Judgment to cause 1 Judgment to affect a specific creature rather than all the creatures. And why Warding armor would remove a Judgment from you.
You think this +1 enchant is meant to remove Smites, Challenges, this feat, and the Inquisitor’s Capstone only? Yeah, that makes sense.

Derklord |

What the enchantment is meant to remove is utterly irrelevant. RAW it has no affect on the Judgement class feature. The writer screwed up - I don't get why that's so hard to believe, it's not like it's the first time such a thign has happened. Remember Prone Shooter? Remember Potion Glutton?

Ryze Kuja |

What the enchantment is meant to remove is utterly irrelevant. RAW it has no affect on the Judgement class feature. The writer screwed up - I don't get why that's so hard to believe, it's not like it's the first time such a thign has happened. Remember Prone Shooter? Remember Potion Glutton?
I don't really care about anything you think, tbqf. You are so consistently rude and condescending to me and other posters that I don't care about a single thing you have to say or what you think about any topic. At all times and regarding any subject, I consider your opinion to be worthless.