ShroudedInLight |
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Christmas transcends the boundaries of many worlds, with one form or another of Santa Claus popping up in everything from Discworld to Harry Dresden. Around this time of year, I like to surprise any campaign I've been running for a few months with a secret visit from the jolly red gentleman and drop off some magical adventuring gifts.
Its a fun tradition that has led to a whole host of homebrewed magical items ranging from toy to terror. So I thought I'd share it with you. Lets come up with all sorts of fun seasonal magical gifts.
I'll start us off with one from late into a game:
Slot: Head
This slightly beat-up black hat's brim is constantly laced with a combination of ice and snowflakes. This hat provides the wearer with the effects of the spell Ice Body at will, except as noted below. This version of the spell has a duration of permanent, but may be temporarily dispelled upon suffering fire damage. When struck with fire damage while under the effects of Ice Body, make a DC 22 fortitude save. Failure immediately dispels the effects of Ice Body, and this ability may not be reactived for 1d4 rounds. If you are burrowing through snow or ice, you immediately ejected from the ice to the nearest unobstructed space and are stunned for one round. In addition to the spells usual effects, a target struck by the unarmed strikes of the user must make a fortitude save (DC 22) or be staggered for one round.
Additionally, once per week the user may throw the hat upon the ground and speak a command word. An Elder Ice Elemental with the Advanced Template and HP equal to its rolled maximum will appear and agrees to serve you for seven days, provided it retains possession of the Icecrown Tophat throughout. As long as the Elemental is in possession of the Icecrown Tophat, it gains additional spell like abilities.
At Will: Snowball
5/day: Frosty Aura, Icicle Spears, Winter's Grasp
3/day: Icy Prison, Cold Ice Strike, Wall of Ice
1/Day: Polar Midnight, Mythic Control Weather (Augmented, but cast at Tier 0)
Sysryke |
I'm not great at building items in any system, but I'm trying to wrack my brain.
First thought was the gifts from "The Lion, the Witch, and the Wardrobe"
Peter's magic sword and shield, Susan's bow that doesn't easily miss and her horn of aid, Lucy's healing cordial and small dagger.
Most are probably just basic magic +x weapons, but some fun enchantments could be added.
Always thought it would have been nice if Edmund got something nice and unique later. Maybe a magic hammer/gavel since he became Edmund the Just.