
swest |

Sorry in advance for what is probably a very basic question that I should already know... but, some things just don't sink in.
Let's say you have this Class, XYZ, and it has some collection of Class Features, X1, X2, X3, X4, and X5.
Now, let's say that someone creates a new Archetype based on that Class, and they refer to it as ABC (XYZ Archetype). And let's say that they create new Class Features, A3 and A5. A3, they say, modifies X1, and replaces X3. A5, they say, likewise modifies X1, and also modifies X2, and replaces X5.
In the end, should we refer to this as a New Class? In other words, do we now have a Class named ABC, with Class Features X1(modified), X2(modified), A3, X4, and A5?
Actually, it also just occurred to me that they refer to 'modifying' X1 and X2... Well, that makes them Not-X1 and Not-X2. Don't their names have to change to something new? Like X1(A3), and X2(A3,A5)?
Anyway, I'm just trying to figure out what sort of thing I'm supposed to end up with when presented with the description of a Class Archetype, as I have tried to illustrate above.
I've read 'the rules', but I will be completely happy with an answer here that tells me to go read 'the rules' (or whatever), if I've just missed the answer.
Thanks, guys!
- s.west

glass |
Are you asking how you write it on your character sheet? Or how you refer to it in casual conversation? Or both?
In ether case, I do not think there is a mandated way, just whatever makes sense at the time. For the former, I would usually write something like "A1 (modified X1)". When talking about it, it obviously depends on the circumstances, so it would whatever felt natural at the time. The conversation might go something like this:
Other player: "You're and XYZ; doesn't that mean you have feature X1"
Me: "Yes, but it is modified by my archetype ABC to do (whatever)"
_
glass.