Hex Combat


Pathfinder First Edition General Discussion


I was wondering about switching to hexes over squares (cause there a wargamer in me).
I would be using the rules from unearthed arcana for it if that helps give people an idea what I would be doing? I think it would add a lot to combat.


It would definitely simplify movement and reach questions. Cone-shaped spells would be more of a problem and you would need to readdress some flanking positioning.

It works out fairly well, in my opinion.


DeathlessOne wrote:
It would definitely simplify movement and reach questions. Cone-shaped spells would be more of a problem.

Ya cones would end up being a little wavy, but do not think it would pose a problem? Is there something there I might be missing?


Some spells specify square areas of effect (grease, spike growth, etc.) those you'd have to decide on how you want to define the area of effect.

Also you know, most buildings are built with square dimensions, you have to work around that too. Still, there are some definite advantages.


some spells specify square areas of effect (grease, spike growth, etc.) those you'd have to decide on how you want to define the area of effect.

Also you know, most buildings are built with square dimensions, you have to work around that too. Still, there are some definite advantages.


baggageboy wrote:

some spells specify square areas of effect (grease, spike growth, etc.) those you'd have to decide on how you want to define the area of effect.

Also, you know, most buildings are built with square dimensions, you have to work around that too. Still, there are some definite advantages.

Buildings and walls would be easy with rulers, then if more than half is gone it can not be entered.

Thou I did not about spells like spike growth. I guess it would be two hexes wide and too long so it would cover basically five hexes instead of four squares?


In general it works out fine, but you will have to redo all the area templates.

Does a 5' burst cover 3 hexes (sharing a corner) or 7 (all around a target hex) instead of 4 squares?

Pretty much every area will have to answer that question, and depending on how you answer it, some spells will be better and some worse.

In general though, I don't think it will break everything. Making sure your players understand how it will all work will probably be the biggest issue.


Dave Justus wrote:

In general it works out fine, but you will have to redo all the area templates.

Does a 5' burst cover 3 hexes (sharing a corner) or 7 (all around a target hex) instead of 4 squares?

Pretty much every area will have to answer that question, and depending on how you answer it, some spells will be better and some worse.

In general though, I don't think it will break everything. Making sure your players understand how it will all work will probably be the biggest issue.

Making sure I have an answer to the questions will be the hardest part. Thanks.


2 people marked this as a favorite.

Cones I would narrow from 90 degrees to 60 to make it easier to plot on the hex.

EDIT: also make sure you know how you want larger creatures to take up space. Personally, I go:
Large: 3 hex triangle
Huge: 7 hex hexagon (one center hex, plus every hex next to it; 2 hexes on a side)
Gargantuan: 19 hex hexagon (basically the huge space plus another layer around it, 3 hexes on a side)
Colossal: 36 hex hexagon (gargantuan plus one more layer, 4 hexes on a side)

EDIT2: Now with visual


Darigaaz the Igniter wrote:
EDIT2: Now with visual

What's on your hex map there seems to make flanking much harder to accomplish. Not so much in terms of getting initial flank, but more that it's harder for additional people to benefit. Which would be fine in and of itself, but there are many feats and traits that rely on flanking, especially teamwork feats, and there a lot of classes where teamwork feats are heavily utilized. The Inquisitor and Hunter come to mind. That would have to be looked at.

Or maybe a houserule, something like "if two characters have established flank on an enemy, and a third character is adjacent to one of those flanking characters, the third character also receives a flank bonus."


You have a fudge a few things, but I’ve liked it when I’ve implemented it.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Hex Combat All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion