
spacemonkeyDM |

some spells specify square areas of effect (grease, spike growth, etc.) those you'd have to decide on how you want to define the area of effect.
Also, you know, most buildings are built with square dimensions, you have to work around that too. Still, there are some definite advantages.
Buildings and walls would be easy with rulers, then if more than half is gone it can not be entered.
Thou I did not about spells like spike growth. I guess it would be two hexes wide and too long so it would cover basically five hexes instead of four squares?

Dave Justus |

In general it works out fine, but you will have to redo all the area templates.
Does a 5' burst cover 3 hexes (sharing a corner) or 7 (all around a target hex) instead of 4 squares?
Pretty much every area will have to answer that question, and depending on how you answer it, some spells will be better and some worse.
In general though, I don't think it will break everything. Making sure your players understand how it will all work will probably be the biggest issue.

spacemonkeyDM |

In general it works out fine, but you will have to redo all the area templates.
Does a 5' burst cover 3 hexes (sharing a corner) or 7 (all around a target hex) instead of 4 squares?
Pretty much every area will have to answer that question, and depending on how you answer it, some spells will be better and some worse.
In general though, I don't think it will break everything. Making sure your players understand how it will all work will probably be the biggest issue.
Making sure I have an answer to the questions will be the hardest part. Thanks.

Darigaaz the Igniter |
2 people marked this as a favorite. |

Cones I would narrow from 90 degrees to 60 to make it easier to plot on the hex.
EDIT: also make sure you know how you want larger creatures to take up space. Personally, I go:
Large: 3 hex triangle
Huge: 7 hex hexagon (one center hex, plus every hex next to it; 2 hexes on a side)
Gargantuan: 19 hex hexagon (basically the huge space plus another layer around it, 3 hexes on a side)
Colossal: 36 hex hexagon (gargantuan plus one more layer, 4 hexes on a side)
EDIT2: Now with visual

Andostre |

EDIT2: Now with visual
What's on your hex map there seems to make flanking much harder to accomplish. Not so much in terms of getting initial flank, but more that it's harder for additional people to benefit. Which would be fine in and of itself, but there are many feats and traits that rely on flanking, especially teamwork feats, and there a lot of classes where teamwork feats are heavily utilized. The Inquisitor and Hunter come to mind. That would have to be looked at.
Or maybe a houserule, something like "if two characters have established flank on an enemy, and a third character is adjacent to one of those flanking characters, the third character also receives a flank bonus."