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Haladir |
2 people marked this as a favorite. |
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I just saw mention of a very interesting development: Pinnacle Entertainment announced that they will be launching a Kickstarter in January for an official conversion of the "Rise of the Runelords" adventure path to the Savage Worlds RPG.
Pinnicle Entertainment: Pathfinder for Savage Worlds
I think this is pretty cool! To be honest, I'm not the biggest fan of Savage Worlds as an RPG, but I think it's really interesting to see Paizo licensing its IP to other companies for use in other game systems.
I, for one, would like to see a conversion of the "War for the Crown" AP for Green Ronin's Blue Rose RPG. With its focus on interpersonal relationships and political intrigue, I think Blue Rose as a game system would be a much better fit for the core storyline than Pathfinder.
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Today is a good day to... halp |
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There's a free preview of the Savage Worlds PF Paladin now available. ;)
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mikeawmids |
1 person marked this as a favorite. |
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I wasn't initially blown away, but on further reading I am really impressed. Most of the new Class packages look like they will be really fun to play - and the Prestige edges... just WOW! The bestiary is also pretty formidable and will be a massive boon to any fantasy RPG, whether it's set in Golarion or any other fantasy RPG setting (coughWorldsGreatestRpgcough).
My IRL gaming group is committed to D&D5e until early 2022, but I'm considering trying a solo playtest of another AP using the PF4SW rules.
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mikeawmids |
1 person marked this as a favorite. |
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Some additional fantasy races for Savage Worlds, loosely based on the PF Advanced Races Guide;
Aasimar
Charismatic edge
Low Light Vision
Halo (character gains A/B: Gifted and the Light power)
Racial Enemy: Demons & Devils
Vow: oppose evil, however it manifests
Dhampir
Attractive edge
Infravision
Undead traits (+2 Toughness, +2 Spirit rolls to recover from being Shaken, ignore additional damage from Called Shots, ignore 1 point of Wound penalties, dont breathe or eat, immune to disease & poison, don't Bleed Out, can only be healed by magical healing)
Dependency: Blood
Environmental Weakness: Daylight
Drow
Agile (d6 starting Agility)
Low Light Vision
Poison Use (character gains A/B: Gifted and the Smite power, with poison trapping)
Light Blindness (character is blinded [-2 all actions requiring sight] until they make a successful Vigour roll to recover)
Outsider hindrance
Fetchling
Low Light Vision
Shadow Blending (character starts with A/B: Gifted and the Deflection power)
Outsider hindrance
Gnome
Weak (-1 Strength rolls)
Small (-1 Size & Toughness)
Reduced Pace (-1 Pace, running d4)
Low Light Vision
Dodge edge
Natural Illusionist (character gains A/B: Gifted and the Illusion power)
Goblin
Weak (-1 Strength rolls)
Agile (d6 starting Agility)
Natural Weapons [Bite]: Strength + d4
Infravision
Small (-1 Size & Toughness)
Outsider hindrance
Sneaky (d6 starting Stealth)
Ifrits
Impulsive hindrance
Infravision
Fire Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with fire trapping)
Environmental Resistance: Fire
Kobolds
Small (-1 Size & Toughness)
Weak (-1 Strength rolls)
Natural Armour: AV2
Infravision
Calculating edge
Orc/Half Orc
Strong (d6 starting Strength)
Infravision
Menacing edge
Bloodthirsty hindrance
Outsider hindrance
Oread
Strong (d6 starting Strength)
Stoic (d6 starting Vigour)
Reduced Pace (-3 Pace, running d4, -2 Athletics)
Low Light Vision
Earth Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with earth trapping)
Poor Parry (-1 Parry)
Big
Ratfolk
Weak (-1 Strength rolls)
Agile (d6 starting Agility)
Small (-1 Size & Toughness)
Reduced Pace (-1 Pace, running d4)
Infravision
Rodent Empathy (character gains A/B: Gifted and the Beast Friend power, with rodent only trapping)
Sylphs
Anemic hindrance
Low Light Vision
Air Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with air trapping)
Tengus
Linguist edge
Natural Weapons [Beak]: Strength + d4
Sneaky (d6 starting Stealth)
Frail
Greedy hindrance
Tieflings
Outsider hindrance
Low Light Vision
Fiendish Sorcery (character gains A/B: Gifted and the Darkness power)
Undines
Low Light Vision
Water Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with water trapping)
Energy Resistance: Cold
Frail
Hesitant hindrance
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mikeawmids |