Witch's Living Hair for an investigator..?


Advice

Horizon Hunters

So hey everyone, I'm theory crafting an investigator who takes witch dedication, a familiar, the shield cantrip and some focus hex sounds nice enough but the living hair feat is... Interesting, at the very least it would look hella awesome to attack with my hair, beard or mustache but I'm not sure if it is wasting a feat for the flavor or actually optimal.

As I understand I can improve it with handwraps since it is unarmed and it leaves my hands free to use quick tincture or other interaction, neither I need to draw it and it has the agile, finesse, disarm and trip traits, sounds good.

Any input on this?


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It's decent enough if you aren't too concerned about damage. It'll work with your Investigator stuff, and the disarm/trip traits provide the bonus from your handwraps without needing to buy another item. Leaving your hands free might be nice depending on what you want to do — you could take a physical shield instead of your cantrip if you'd like to save the cantrip slot, for instance, or take both for more blocking, or pass out alchemical items or whatever. Obviously, your feats would be better spent elsewhere if you want more spells, investigating, or damage.

Horizon Hunters

Well I will eventually take more Witch feats to improve my spells and a couple of skill feats to help me at recall knowledge checks, I think I'll leave the damage to my party members, if I can use my hair to trip a foe I'm sure that a friendly barbarian/fighter/monk will be happy of having me around.


I admit living hair is a very interesting ability. It should definitely be fun though. Just always hard to make living hair and eldritch nails to be effective. I love the idea though.


You're going to need to keep strength up or take Athletic Strategist if you're planning to trip/disarm since you can't use dex to make maneuvers with weapons anymore.


graystone wrote:
You're going to need to keep strength up or take Athletic Strategist if you're planning to trip/disarm since you can't use dex to make maneuvers with weapons anymore.

Investigator can use Int via Athletic Strategist.

But I also agree it's a shame the damage is so low.


graystone wrote:
You're going to need to keep strength up or take Athletic Strategist if you're planning to trip/disarm since you can't use dex to make maneuvers with weapons anymore.

I'm on the fence about Athletic Strategist. Sure, it lets you drop Str, but using DaS for a maneuver instead of a Strike costs you that wonderful Strategic Strike damage. I think I'd use it if I only occasionally attempted maneuvers, but I'd use high Str if a round was typically taking a DaS -> Strike -> maneuver sequence.


Gisher wrote:
graystone wrote:
You're going to need to keep strength up or take Athletic Strategist if you're planning to trip/disarm since you can't use dex to make maneuvers with weapons anymore.
I'm on the fence about Athletic Strategist. Sure, it lets you drop Str, but using DaS for a maneuver instead of a Strike costs you that wonderful Strategic Strike damage. I think I'd use it if I only occasionally attempted maneuvers, but I'd use high Str if a round was typically taking a DaS -> Strike -> maneuver sequence.

The only issue there is you'll have to armor up more for AC but you start with light armor: what use is good str damage/maneuvers when you are easy to hit and knock down in melee? For a good Str, you have to drop Int or Dex. :P

Horizon Hunters

I think atlethic strategist solves the problem, sure I'll miss the chance of doing some damage but I'll give that chance to other party members who hit much harder, like with attack of opportunity.

An str build is not impossible but rather hard to make if we throw Witch Dedication for the hair and stuffs.

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