Sc8rpi8n_mjd |
Hi everyone.
I'm not sure how to resolve the following situation, hope you can help me:
You have a character that has the wounded 3 condition. An enemy knocks the character unconscious by attacking and dealing enough damage to reduce the PC to 0 hitpoints.
Can the PC spend a hero point through Hero Recovery to avoid gaining the dying condition, wich will put it at dying 4 (dying 1 + wounded 3), killing it instantly?
The thing that makes me doubt if this is possible is the fact that Heroic Recovery requires the dying value to increase. Does it count as an "increase" if you go from normal status to dying 1?
Just to be clear, in this example the character doesn't have any feat or game element that affects the standard value of the dying condition that it can acquire before dying.
Thanks!
Heroic Recovery
Source Core Rulebook pg. 460
If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.
Wounded
Source Core Rulebook pg. 623 2.0
You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.
Cordell Kintner |
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"If you gain the dying condition while wounded, increase your dying condition value by your wounded value."
When you go down you gain Dying 1. If you had Wounded, the Dying value immediately increases by that value. When your value increases, you can use Heroic Recovery. This leaves you at 0 HP, stable and Wounded 3.