Slowing Toxin, Haste and Delay Poison


Rules Questions


Hello, All!

I have following question.
There is a monster, called Shriezyx.
He has ability called Slowing Toxin. Full text of it in spoiler below.

Slowing Toxin:

Slowing Toxin (Su) A shriezyx’s web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx’s web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.

Question 1. Assume following situation - we have a hero, who is under effect of Haste spell. He is being attacked by Slowing Toxin (Su) ability that works as Slow spell (but is Su, not Sp). Slow spell specifically states that Slow automatically dispels Haste.
In this case will it automatically dispel Haste spell even without saving throw? Or it will work only if hero fails Fort save and will suppress Haste until Slowing Toxin works?

Question 2. Add to this Delay Poison spell. Should this Slowing Toxin (Su) be considered poison effect? There is nothing that specifically states that this is poison effect, but still, it's called toxin in descriptive text and naming.

Thank you in advance!

Liberty's Edge

"A shriezyx’s web is coated with a supernatural toxin ". Pretty straightforward. It is poison.


Diego Rossi wrote:

"A shriezyx’s web is coated with a supernatural toxin ". Pretty straightforward. It is poison.

Ok, it's easy part of question :)

But what about Slow and Haste effects?


I would think that youd have to be affected by the toxin for the toxin to have an effect. Therefore the save is in there, and if failed the haste is gone.

If it had an effect of even a single round on a save I'd say haste was dispelled but..

"must succeed at a DC 14 Fortitude save OR become slowed"


This is merely an Su that has effects similar to a slow spell. By the RAW, I'd say that it does Not, for two reasons.

First, the victim is only slowed as per the slow spell. The victim doesn't 'have any haste effects dispelled' as per the slow spell.
Secondly, if I were to cast Haste on the same victim again, I'd rule that the "Haste counters and dispels slow" clause wouldn't work, as you cannot dispel a supernatural ability. With the tables turned, it wouldn't work.

I think this is a strange case where the two effects are merged.

- The victim is Staggered (Cannot take Full round actions)
- Movement speeds are increased by 30, then halved.
- Bonuses/penalties on attack, AC and reflex saves cancel out.

... The combination is strange and leaning on negative. That said, by GM fiat/houserule, I'd declare that the two merely cancel out until one of their durations expire, or Delay Poison is used.

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