Creeden Nash |
Flurry, defensive
flurry 1: 1d20 + 10 ⇒ (14) + 10 = 24 for b/m: 1d6 + 7 ⇒ (4) + 7 = 11
flurry 2: 1d20 + 10 ⇒ (15) + 10 = 25 for b/m: 1d6 + 7 ⇒ (3) + 7 = 10
flurry 3: 1d20 + 5 ⇒ (20) + 5 = 25 for b/m: 1d6 + 7 ⇒ (5) + 7 = 12
crit?: 1d20 + 5 ⇒ (18) + 5 = 23 for b/m: 1d6 + 7 ⇒ (1) + 7 = 8
AC 31 v melee, 27 v ranged. (If an attack misses me by 4 or less, AC goes down to 27.) (Crane Wing)
If the first hand falls, he will step to attack the 2nd.
Creeden Nash |
Creeden do you have heroism, haste, and inspire courage in there?
Nope! I missed the buffing in the shuffle. Please add +5 to hit and +2 damage on each of those, GM! I'll take my haste attack below.
Flurry, Attacking Defensively, Heroism, Haste, Inspire Courage
haste: 1d20 + 10 + 2 + 1 + 2 ⇒ (7) + 10 + 2 + 1 + 2 = 22 for b/m: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Ortensia Obsidia Deepheavy |
1d20 + 7 ⇒ (16) + 7 = 23Attack
1d10 + 3 ⇒ (1) + 3 = 4Dmg
Ortensia found herself scrambling about as the crawling disembodied cadaver hands clawed and jabbed at them with ragged nails. It was like fighting some bizarre faceless spider.
She slung her flail at it, aiming at its gnarled joints or spindly fingers to cripple it. Its other half of the pair danced around Creeden who bounced on his toes pummeling it with his fists.
Eleric Wrenn |
He does not need to roll twice so the first roll stands. He needs to roll a d100 to see if he is allowed to act.
50% chance to act: 1d100 ⇒ 12 It looks like low was a good result above. The so I would say that it is low which is good for Vrood so he acts and successfully dispels the effect.
Creeden Nash |
I'll wait for Ortensia to blast him.
Ortensia Obsidia Deepheavy |
...Vvvvrrrroooooood!!
Ortensia unleashed a hate filled howl, every ounce of loathing she had for this despicable wretch of a villain rolling across the room like a thunderclap.
With it, a ray of seething fire streaked from her to strike Vrood.
6d6 ⇒ (5, 2, 1, 6, 2, 2) = 18Energy Ray
Creeden Nash |
When the smoke clears, the halfling darts in to attack Vrood.
Attacking Defensively, Heroism, Haste, Inspire Courage
unarmed strike: 1d20 + 12 + 2 + 1 + 2 ⇒ (7) + 12 + 2 + 1 + 2 = 24 for b/m: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Daniel Penfold 357 |
Ortensia's blast strikes Vrood, hitting him in the chest, before he has time to recover, Creeden darts forward and strikes him. Vrood is no more. From above you hear the sound of the skeletal archers crumbling to dust.
Loot: lesser silent metamagic rod
wand of animate dead (10 charges)
+1 quarterstaff
amulet of natural armour +1
cloak of resistance +2
ring of protection +1
Whispering Way amulet
Eleric Wrenn |
"Should we go tell the other tribes and your friend with the flesh golems?"
Hopefully this will bring us in to proximity of or further teammate.
Eleric is going to search for any writings artifacts or other clues.
10 + 26 = 36
Creeden Nash |
"These woods will be much safer now." Creeden reflects. "Once the business with the werewolves is concluded, of course."
Daniel Penfold 357 |
[i]In the tent you find a leather satchel which contains a macabre poem as follows:
Upon the ashen pathways tread
Softly, as the whispered dead.
As mortal flesh doth rot and fail
To leech and maggot, ebbing trail.
Unhallowed words cannot be spoken
With whispered oath, death lies broken.
Shed fear, shed life, shed pain, shed time
Eternity seized shall soon be thine.
First spirit torn from Grave Lady's grasp
Be rent and sown as soured ash.
Soft the spiral song reverses
Judgement lost, damnation surges.
Keeper of the damned's soul take
With packlord's heart the beast shall wake.
And flesh be wrought in disarray-
Stillborn cocoon, to blessed decay.
A hundred slain lie innocent
Grind bone and marrow to cement.
Craft now a skull of splintered graves
Unmake life, unmake the slave.
Where history churns dream to blister.
Necrophages secrets whisper.
Through chronicles of Raven's tongue-
A legacy of fear unspun
Blood split atop the Iron Thorn.
Invokes that which cannot be born.
Arise the Tyrant now unbound
Bearer of the Carrion Crown.
There are also notes that instruct Vrood to steal the heart from the Shudderwood's packlord,as well as constructing a skull from the bones of corpses buried in Feldgrau. They also instruct him to send the Seasage Effigy to the town of Thrushmoor as part of a trade for a second object.
Creeden Nash |
"A blasphemous poem, that's for sure. Real power comes from mastering life, not throwing it away."
Ortensia Obsidia Deepheavy |
This could be one of those convoluted prophecies found in legends.But its basically a list of components to perform a ritual. Perhaps to summon something or release something.
Ortensia studied the rather long poem with a critical eye, taking out her journal to update her chronicle of their adventure this far.
Now we know the whereabouts of the Seasage Effigy that the Beast was manipulated into stealing but we had been unable to recover. It was sent to Thrushmoor, which I assume is our next best bet to this whole mess. Vrood was a main player we just removed from the board but not the only piece in this plot.
Ortensia frowned at several lines.Hm. This was the reason he came here and disturbed the dead. To form some blasphemous jigsaw out of the skulls of the dead that were roused from their graves. We may have to settle things here before we leave this tragic place.
Daniel Penfold 357 |
Eleric, you think the reference to the spirit torn refers to the warden's badge from Harrowstone, Raven's tongue may refer to a holy mace known as the Raven's Head which is long thought lost.
You also realise that Vrood was in the process of making a crown from the fallen but you manage to interrupt his ritual.
Outside you can see a set of hoofprints, heading to the west and the werewolves advise that they saw a black hooded rider galloping towards the town of Thrushmoor but he was too quick for them to catch up with him. He left about a day ago.
Creeden Nash |
Did we find the werewolf heart?
"Whatever this ritual is, we can't allow it to succeed. Vrood's influence corrupted this whole forest, not to mention the consequences to the Beast and the Doctor of his other actions. Looks like we should head to Thrushmore to try to get to the bottom of this."
Eleric Wrenn |
"This is awful magic in the guise of a poem we interupted something big. But I think the whispering way may continue toward their goals. Have any of you had an encounter with a black hooded rider?
GM is the A fortress where the breast is on the way back to Thrushmore?
Daniel Penfold 357 |
You head back to Ulcris Sedmir, the ghost that was trying to hang himself. He thanks you for cleansing the village and he performs a kind of seance with Vrood's head.
There is a flash and you see a series of visions.
The first is of a furiously darting ink quill that dashes out a stream of words reading:
"My Master, I shall stay in Feldgrau and build an army of corpses for our risen lord..."
Hands then place the letter on an envelope and strike it with a wax seal.
Knowledge Religion check
You then see cultists scurrying around in the town square, exhuming bodies and raising an army from the army of Feldgrau's dead.
Another flash shows Vrood's hands place three strange items into a chest - an iron and glass vial containing a swirling grey mist, a heart inside a glass bottle and a fragile skull containing hundreds of bone fragments. Into a second chest he places a strange statuette of murky green stone depicting a grotesque, tentacled creature.
The final flash shows the chest being given to two riders in dark cloaks on pale horses. Vrood speaks:
Ride to Thrushmoor. Our agent will exchange the Effigy for the relic we need."
The visions then fade and Ulcris passes on to the other side.
Creeden Nash |
Knowledge (religion): 1d20 + 7 ⇒ (14) + 7 = 21