CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

Maps:

Treasure List

Specific treasure details

Maps

summary

clues

images


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Will save: 1d20 + 13 ⇒ (5) + 13 = 18


Vrood fails to avoid the effect of Jeremiah's spell (what happens?)

The hands attack Creeden and Ortensia

Claw on Creeden: 1d20 + 11 ⇒ (3) + 11 = 14

damage: 1d6 + 7 ⇒ (4) + 7 = 11

claw on Ortensia: 1d20 + 11 ⇒ (13) + 11 = 24

damage: 1d6 + 7 ⇒ (1) + 7 = 8

Back to block 2

Grand Lodge

The curse is a 50% chance to do nothing every turn.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will empower and intensify his burst of radiance (DC 20 REF vs blind) against Vrood and the creature next to him.

Duration: 1d4 ⇒ 3
Damage: 7d4 + 7 ⇒ (3, 2, 4, 1, 4, 4, 4) + 7 = 29


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Flurry, defensive
flurry 1: 1d20 + 10 ⇒ (14) + 10 = 24 for b/m: 1d6 + 7 ⇒ (4) + 7 = 11
flurry 2: 1d20 + 10 ⇒ (15) + 10 = 25 for b/m: 1d6 + 7 ⇒ (3) + 7 = 10
flurry 3: 1d20 + 5 ⇒ (20) + 5 = 25 for b/m: 1d6 + 7 ⇒ (5) + 7 = 12
crit?: 1d20 + 5 ⇒ (18) + 5 = 23 for b/m: 1d6 + 7 ⇒ (1) + 7 = 8

AC 31 v melee, 27 v ranged. (If an attack misses me by 4 or less, AC goes down to 27.) (Crane Wing)

If the first hand falls, he will step to attack the 2nd.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Creeden do you have heroism, haste, and inspire courage in there?


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Eleric Wrenn wrote:
Creeden do you have heroism, haste, and inspire courage in there?

Nope! I missed the buffing in the shuffle. Please add +5 to hit and +2 damage on each of those, GM! I'll take my haste attack below.

Flurry, Attacking Defensively, Heroism, Haste, Inspire Courage
haste: 1d20 + 10 + 2 + 1 + 2 ⇒ (7) + 10 + 2 + 1 + 2 = 22 for b/m: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12


Female Half-ork (Black orc) Occultist/11

1d20 + 7 ⇒ (16) + 7 = 23Attack
1d10 + 3 ⇒ (1) + 3 = 4Dmg

Ortensia found herself scrambling about as the crawling disembodied cadaver hands clawed and jabbed at them with ragged nails. It was like fighting some bizarre faceless spider.

She slung her flail at it, aiming at its gnarled joints or spindly fingers to cripple it. Its other half of the pair danced around Creeden who bounced on his toes pummeling it with his fists.


Vrood reflex: 1d20 + 7 ⇒ (3) + 7 = 10

homunculus reflex: 1d20 + 4 ⇒ (13) + 4 = 17

giant crawling hand reflex: 1d20 + 6 ⇒ (8) + 6 = 14


The homunculus is destroyed by Eleric's spell as is one of the hands. Vrood is blinded.

Creeden moves across and attacks the remaining hand and hit it several times. Ortensia then finishes it off.

Vrood casts dispel magic om himself.

dispel: 1d20 + 11 ⇒ (16) + 11 = 27

Back to Lysander and Jeremiah


Sorry I forgot he has to make that roll twice.

dispel magic: 1d20 + 11 ⇒ (7) + 11 = 18


Is he still blinded/cursed


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

He does not need to roll twice so the first roll stands. He needs to roll a d100 to see if he is allowed to act.

50% chance to act: 1d100 ⇒ 12 It looks like low was a good result above. The so I would say that it is low which is good for Vrood so he acts and successfully dispels the effect.


What are Lysander and Jeremiah doing?

Grand Lodge

L

Weird words: 1d20 + 10 ⇒ (7) + 10 = 174d6 + 5 ⇒ (1, 3, 5, 3) + 5 = 17 vs touch ac.

J casts his domain spell blindness 21 fort.

Grand Lodge

The weird words and blindness are against Vrood.


Fort save: 1d20 + 6 ⇒ (13) + 6 = 19

Vrood screams as the weird words affect him again


Vrood is blind again

Creeden, Eleric and Ortensia, your actions


Female Half-ork (Black orc) Occultist/11

Is Vrood and his homunculus next to one another? I want to fire off a Energy Blast and catch both of them in it for 5d6 dmg


They were but the homunculus has been destroyed.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric is going to cast shackles. Move up to Vrood and try to snap them on his wrist.

Dice: 1d20 + 7 ⇒ (10) + 7 = 17 against flat footed touch ac.

Ref save of 20.


reflex save: 1d20 + 7 ⇒ (16) + 7 = 23


Vrood manages to dodge the effects of the shackles

Creeden and Ortensia, your actions


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

I'll wait for Ortensia to blast him.


Ortensia, are you firing your energy blast at Vrood?


Female Half-ork (Black orc) Occultist/11

...Vvvvrrrroooooood!!

Ortensia unleashed a hate filled howl, every ounce of loathing she had for this despicable wretch of a villain rolling across the room like a thunderclap.

With it, a ray of seething fire streaked from her to strike Vrood.

6d6 ⇒ (5, 2, 1, 6, 2, 2) = 18Energy Ray


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

When the smoke clears, the halfling darts in to attack Vrood.

Attacking Defensively, Heroism, Haste, Inspire Courage
unarmed strike: 1d20 + 12 + 2 + 1 + 2 ⇒ (7) + 12 + 2 + 1 + 2 = 24 for b/m: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11


Ortensia's blast strikes Vrood, hitting him in the chest, before he has time to recover, Creeden darts forward and strikes him. Vrood is no more. From above you hear the sound of the skeletal archers crumbling to dust.

Loot: lesser silent metamagic rod
wand of animate dead (10 charges)
+1 quarterstaff
amulet of natural armour +1
cloak of resistance +2
ring of protection +1
Whispering Way amulet


Female Half-ork (Black orc) Occultist/11

Ortensia stared at the smoldering remains of what was Vrood, sprawled across the floor. Its chest had been both burned to the bone, which then had been caved in by the mighty blow of Creeden.

...His death was long overdue.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Should we go tell the other tribes and your friend with the flesh golems?"

Hopefully this will bring us in to proximity of or further teammate.

Eleric is going to search for any writings artifacts or other clues.
10 + 26 = 36

Grand Lodge

J will cast until response case we want to use speak with dead to talk to Vrood.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"These woods will be much safer now." Creeden reflects. "Once the business with the werewolves is concluded, of course."


[i]In the tent you find a leather satchel which contains a macabre poem as follows:

Upon the ashen pathways tread
Softly, as the whispered dead.
As mortal flesh doth rot and fail
To leech and maggot, ebbing trail.
Unhallowed words cannot be spoken
With whispered oath, death lies broken.
Shed fear, shed life, shed pain, shed time
Eternity seized shall soon be thine.
First spirit torn from Grave Lady's grasp
Be rent and sown as soured ash.
Soft the spiral song reverses
Judgement lost, damnation surges.
Keeper of the damned's soul take
With packlord's heart the beast shall wake.
And flesh be wrought in disarray-
Stillborn cocoon, to blessed decay.
A hundred slain lie innocent
Grind bone and marrow to cement.
Craft now a skull of splintered graves
Unmake life, unmake the slave.
Where history churns dream to blister.
Necrophages secrets whisper.
Through chronicles of Raven's tongue-
A legacy of fear unspun
Blood split atop the Iron Thorn.
Invokes that which cannot be born.
Arise the Tyrant now unbound
Bearer of the Carrion Crown.

There are also notes that instruct Vrood to steal the heart from the Shudderwood's packlord,as well as constructing a skull from the bones of corpses buried in Feldgrau. They also instruct him to send the Seasage Effigy to the town of Thrushmoor as part of a trade for a second object.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

GM do the notes say who they are from?


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"A blasphemous poem, that's for sure. Real power comes from mastering life, not throwing it away."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Is there a check to better understand the poem? Religion maybe?


Female Half-ork (Black orc) Occultist/11

This could be one of those convoluted prophecies found in legends.But its basically a list of components to perform a ritual. Perhaps to summon something or release something.

Ortensia studied the rather long poem with a critical eye, taking out her journal to update her chronicle of their adventure this far.

Now we know the whereabouts of the Seasage Effigy that the Beast was manipulated into stealing but we had been unable to recover. It was sent to Thrushmoor, which I assume is our next best bet to this whole mess. Vrood was a main player we just removed from the board but not the only piece in this plot.

Ortensia frowned at several lines.Hm. This was the reason he came here and disturbed the dead. To form some blasphemous jigsaw out of the skulls of the dead that were roused from their graves. We may have to settle things here before we leave this tragic place.


The notes do not say who they are from.

You can make an intelligence check

The werewolves from the friendly pack approach you after a few hours and ask if you were successful and if so if you managed to recover the packlord's heart.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

INT: 1d20 + 7 ⇒ (8) + 7 = 15

"We got Vrood. The woods should be much safe now that he and the tribe that was working with him have been dealt with."


Eleric, you think the reference to the spirit torn refers to the warden's badge from Harrowstone, Raven's tongue may refer to a holy mace known as the Raven's Head which is long thought lost.

You also realise that Vrood was in the process of making a crown from the fallen but you manage to interrupt his ritual.

Outside you can see a set of hoofprints, heading to the west and the werewolves advise that they saw a black hooded rider galloping towards the town of Thrushmoor but he was too quick for them to catch up with him. He left about a day ago.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Did we find the werewolf heart?

"Whatever this ritual is, we can't allow it to succeed. Vrood's influence corrupted this whole forest, not to mention the consequences to the Beast and the Doctor of his other actions. Looks like we should head to Thrushmore to try to get to the bottom of this."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"This is awful magic in the guise of a poem we interupted something big. But I think the whispering way may continue toward their goals. Have any of you had an encounter with a black hooded rider?

GM is the A fortress where the breast is on the way back to Thrushmore?


Yeah, you found the heart, the werewolves will take it back to the tower, it is in the opposite direction to Thrushmoor.


Everyone Ok if we move the action on to Thushmoor?


Female Half-ork (Black orc) Occultist/11

Are there any loose ends we need to tie up in town? Like that haunt that tried to hang himself? Do we have to destroy that jigsaw skull Vrood was building?


You head back to Ulcris Sedmir, the ghost that was trying to hang himself. He thanks you for cleansing the village and he performs a kind of seance with Vrood's head.

There is a flash and you see a series of visions.

The first is of a furiously darting ink quill that dashes out a stream of words reading:

"My Master, I shall stay in Feldgrau and build an army of corpses for our risen lord..."

Hands then place the letter on an envelope and strike it with a wax seal.

Knowledge Religion check

You then see cultists scurrying around in the town square, exhuming bodies and raising an army from the army of Feldgrau's dead.

Another flash shows Vrood's hands place three strange items into a chest - an iron and glass vial containing a swirling grey mist, a heart inside a glass bottle and a fragile skull containing hundreds of bone fragments. Into a second chest he places a strange statuette of murky green stone depicting a grotesque, tentacled creature.

The final flash shows the chest being given to two riders in dark cloaks on pale horses. Vrood speaks:

Ride to Thrushmoor. Our agent will exchange the Effigy for the relic we need."

The visions then fade and Ulcris passes on to the other side.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Knowledge (religion): 1d20 + 7 ⇒ (14) + 7 = 21


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"During visions."

Religion : 1d20 + 14 ⇒ (1) + 14 = 15


Creeden you recognise the symbols on the seal as belonging to the Whispering Way


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"We need to get to Thrushmore asap."

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