Are there any magic items that increase Sleight of Hand


Pathfinder First Edition General Discussion

The Exchange

Just wanting too know


Pathfinder Roleplaying Game Superscriber

GLOVES OF LARCENY
Price 2,500 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.
These supple beige calfskin gloves greatly enhance a thief's talents. The wearer gains a +5 competence bonus on Sleight of Hand checks.

The PRD is your friend.


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Check out this link and search for "sleight of hand" and check off wondrous items, armor, and weapons (just in case).

Sovereign Court

Following Protoman's advice I unearthed the following chest full of gooddies: (I have a character that will heavily rely on that skill)

THIEVES' RING
Source Dungeoneer's Handbook pg. 25 (Amazon)
Price 300 gp; Weight —
Category Tools
DESCRIPTION
This slightly oversized ring conceals a few lockpicks and other tools coiled inside its band. These discreet tools, made of a metal alloy that springs straight once the tool is removed from the band, are sufficient to attempt Disable Device checks without penalty, and long enough to pick locks on manacles fastened around the wearer’s hands (once she slips off the ring). The wearer gains a +2 circumstance bonus on Sleight of Hand checks made to conceal the ring’s nature from anyone searching her.

WRIST SHEATH (SPRING LOADED)
Source Adventurer's Armory pg. 19 (Amazon)
Price 5 gp; Weight 1 lb.
Category Adventuring Gear
DESCRIPTION
This item works like a standard wrist sheath, but releasing an item from it is a swift action. Preparing the sheath for this use requires cranking the sheath’s tiny gears and springs into place (a full-round action that provokes an attack of opportunity).

Wrist sheath
Source Ultimate Equipment pg. 58 (Amazon), Adventurer's Armory pg. 19 (Amazon)
Price 1 gp; Weight 1 lb.
Category Adventuring Gear
Description
This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearmlength item, such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you to determine items in the sheath. You can only wear one wrist sheath per arm.

BURGLAR'S BUCKLER
Source Ultimate Equipment pg. 130 (Amazon)
Aura faint transmutation CL 5th
Slot shield; Price 4,655 gp; Weight 5 lbs.
DESCRIPTION
This unassuming +1 buckler has an array of small tools and implements embedded into the backside of its rim, able to be folded and snapped out for use at a moment’s notice to attack, defend, or accomplish roguish tasks. A burglar’s buckler grants the wielder a +2 competence bonus on Disable Device and Sleight of Hand checks, combat maneuver checks made to perform dirty tricks, and to CMD against dirty tricks.

Once per day on command, the wielder may transform a burglar’s buckler into any mundane tool weighing 1 to 5 pounds, such as a crowbar, hammer, saw, small shovel, grappling hook, artisan’s tools, or thieves’ tools. The burglar’s buckler retains its normal hardness and hit points in this form and can be converted back into shield form on command.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, major creation; Price 2,450 gp

ROD OF BEGUILING
Source Ultimate Equipment pg. 180 (Amazon)
Aura faint abjuration CL 5th
Slot none; Price 18,000 gp; Weight 5 lbs.
DESCRIPTION
This eye-catching rod is bedecked with glittering spangles. The wielder gains a +5 competence bonus on Bluff and Sleight of Hand checks, as well as on opposed Charisma checks to give commands to charmed creatures.

A rod of beguiling allows a bard’s fascinate, suggestion, and mass suggestion bardic performance to take effect as if she were 5 levels higher, and grants a +5 bonus on a bard’s Perform checks when using distraction.
CONSTRUCTION
Requirements Craft Rod, hypnosis; Cost 9,000 gp

CONCEALING POCKET
Source Ultimate Equipment pg. 289 (Amazon)
Aura faint illusion; CL 3rd
Slot none; Price 1,000 gp; Weight —
DESCRIPTION
This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes). Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by magic aura. Hiding an item in the pocket gives the garment’s wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.
CONSTRUCTION
Requirements Craft Wondrous Item, magic aura; Cost 500 gp

QUICKFINGERS GLOVES
Source Advanced Race Guide pg. 1 (Amazon)
Aura faint transmutation; CL 5th
Slot hands; Price 2,500 gp; Weight —
DESCRIPTION
These dark-colored, skin-tight gloves are typically made of either supple calfskin or silk. A wearer of these gloves with at least 1 rank in Sleight of Hand can perform such a check as a move action by taking a –10 penalty on the check rather than the normal –20. Both gloves must be worn for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, cat’s grace, haste; Cost 1,250 gp

SHEATH OF BLADESTEALTH
Source Ultimate Equipment pg. 319 (Amazon), Advanced Player's Guide pg. 1 (Amazon)
Aura faint illusion; CL 5th
Slot none; Price 5,000 gp; Weight 2 lbs.
DESCRIPTION
This mundane-looking but serviceable sheath fits any bladed slashing weapon, from a dagger to a greatsword. When a weapon is placed into the sheath of bladestealth, both it and the weapon become invisible (as the invisibility spell) until the weapon is drawn, at which point it and the sheath become visible again. The invisible sheathed weapon can still be detected by touch, but the bearer gains a +5 bonus on Sleight of Hand checks to conceal the weapon, and casual inspection does not reveal it at all. Other effects that detect or reveal invisible things work normally on the sheathed weapon.
CONSTRUCTION
Requirements Craft Wondrous Item, invisibility; Cost 2,500 gp

VANISHING SHEATH
Source Advanced Class Guide pg. 237 (Amazon)
Aura moderate conjuration; CL 6th
Slot wrist; Price 5,000 gp; Weight 1 lb.
DESCRIPTION
This small sheath attaches to the wrist with a leather strap. The sheath can accommodate any single light weapon, wand, or piece of ammunition weighing no more than 5 pounds. While sheathed, the weapon is hidden in an extradimensional space and is weightless. As a swift action, the wearer can flex her wrist, ejecting the weapon into her hand. If her hand is not empty, the weapon remains sheathed. Stowing a weapon in the sheath requires a move action. The wearer gains a +4 bonus on any Sleight of Hand check to oppose the Perception check of someone observing or frisking the wearer in search of a weapon in the sheath.

Vanishing sheaths can be worn in pairs—one on each arm. A person wearing two vanishing sheaths can eject either or both weapons with a single swift action.
CONSTRUCTION
Requirements Craft Wondrous Item, secret chest; Cost 2,500 gp


You might also be interested in the Slayer's Robe, Silent Blade Vest, and Coat of Pockets. I don't know why they didn't show up in Purple Dragon Knight's search, but when I do a search for "sleight" rather than "sleight of hand," all of them come up.

Sovereign Court

thanks Thaliak!

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