Dual Initiative + Combat Patrol


Rules Questions


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Dual Initiative

Combat Patrol

I am curious as to how Dual Initiative interacts with Combat Patrol with regards to the following:

(1) If you start your first initiative turn in a round with Combat Patrol (a full-round action), does it end at the start of your second initiative turn in the same round or does it end at the start of your first initiative turn in the next round?

(2) If you start your first initiative turn in a round with Combat Patrol and IF it lasts until the start of your first initiative turn in the next round, how much movement you have for the Combat Patrol? Would it only only be up to your speed or up to twice your speed?

It is easier to figure out how the two works in conjunction with each other if you initiate Combat Patrol on your second initiative in the round.

I hope to get some opinions and thoughts on both the RAW and RAI of this particular combo. (I'm the GM for my gaming group so I can decide whatever I want on how this works but I do like getting the perspective of others to avoid the horse-blinders bias).

Cheers!

CB


"For the purposes of spells and effects that have a duration of a round or longer or trigger at the beginning of the creature’s round or the start of its turn (such as saving throws against ongoing effects or taking bleed damage), only the monster’s first turn each round counts toward such durations."

Starts next round. Only counts first turns movement.


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Cavall wrote:

"For the purposes of spells and effects that have a duration of a round or longer or trigger at the beginning of the creature’s round or the start of its turn (such as saving throws against ongoing effects or taking bleed damage), only the monster’s first turn each round counts toward such durations."

Starts next round. Only counts first turns movement.

You are saying that if Combat Patrol is initiated on the first initiative turn of the round for the monster with Dual Initiative, then it should last until the start of the first initiative turn on the following round, and the only movement that would be allowed towards the Combat Patrol's effects would be a single move (as normal for Combat Patrol)?

This is what I figured at first, but I was a bit hesitant because this combo feels like it is too good.

I am curious if anyone else has a differing perspective.

Cheers!

CB

Liberty's Edge

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Combat patrol isn't a "spell and effect that have a duration of a round or longer", it is a full-round action, so you can take it two times in the round and it lasts only the time between two initiatives.

Note that combat patrol ays: " Until the beginning of your next turn" and dual initiative says: "The creature gets two turns each round, one on its initiative count and another on its initiative count – 20."


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Diego Rossi wrote:

Combat patrol isn't a "spell and effect that have a duration of a round or longer", it is a full-round action, so you can take it two times in the round and it lasts only the time between two initiatives.

Note that combat patrol ays: " Until the beginning of your next turn" and dual initiative says: "The creature gets two turns each round, one on its initiative count and another on its initiative count – 20."

No, you've cut it off exactly at the part that disagrees with you.

Quote:


trigger at the beginning of the creature’s round or the start of its turn...only the monster’s first turn each round counts toward such durations.

This is an effect that lasts until the start of its next turn. Only the first turn counts for its duration.

Liberty's Edge

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Cavall wrote:
Diego Rossi wrote:

Combat patrol isn't a "spell and effect that have a duration of a round or longer", it is a full-round action, so you can take it two times in the round and it lasts only the time between two initiatives.

Note that combat patrol ays: " Until the beginning of your next turn" and dual initiative says: "The creature gets two turns each round, one on its initiative count and another on its initiative count – 20."

No, you've cut it off exactly at the part that disagrees with you.

Quote:


trigger at the beginning of the creature’s round or the start of its turn...only the monster’s first turn each round counts toward such durations.
This is an effect that lasts until the start of its next turn. Only the first turn counts for its duration.
Quote:

Combat Patrol (Combat)

Source Advanced Player's Guide pg. 156
You range across the battlefield, dealing with threats wherever they arise.

Prerequisites: Combat Reflexes, Mobility, base attack bonus +5.

Benefit: As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. You may move as part of these attacks, provided your total movement before your next turn does not exceed your speed. Any movement you make provokes attacks of opportunity as normal.

Quote:

Dual initiative

...
For the purposes of spells and effects that have a duration of a round or longer or trigger at the beginning of the creature’s round or the start of its turn (such as saving throws against ongoing effects or taking bleed damage), only the monster’s first turn each round counts toward such durations.

Where does it say that the effect of the feat lasts 1 or more rounds?

It cost "a full-round action" and it lasts "Until the beginning of your next turn". Dual initiative gives you a second turn in the same round, so if you start a combat patrol at the first initiative it last until you get a new initiative.


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What?

"As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity."

"effects that have a duration of a round or longer OR trigger at the beginning of the creature’s round or the start of its turn ...only the monster’s first turn each round counts toward such durations."

How is this not a perfect match or wording?


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Canadian Bakka wrote:
Cavall wrote:

"For the purposes of spells and effects that have a duration of a round or longer or trigger at the beginning of the creature’s round or the start of its turn (such as saving throws against ongoing effects or taking bleed damage), only the monster’s first turn each round counts toward such durations."

Starts next round. Only counts first turns movement.

You are saying that if Combat Patrol is initiated on the first initiative turn of the round for the monster with Dual Initiative, then it should last until the start of the first initiative turn on the following round, and the only movement that would be allowed towards the Combat Patrol's effects would be a single move (as normal for Combat Patrol)?

This is what I figured at first, but I was a bit hesitant because this combo feels like it is too good.

I am curious if anyone else has a differing perspective.

Cheers!

CB

That about sums it up. If it feels too good remember... mythic.

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