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The purpose of this thread is to list issues with rules interactions that are not clear or may cause issues, any typos in the play test, and bring up unresolved difference between the first and second edition that might cause confusion.
This more for Paizo to quickly review mechanical issues that need explained more clearly than to work out issues or suggest changes.
Try to avoid discussing opinion or issues here, if there is an issue and it's being discussed somewhere, link to the thread.
CLARIFICATION:
How do mental effects work with the link between Eidolon and Summoner? If one is Paralyzed or Dominated are both? Is there a different end result of one being targeted versus the other? Would a Dominated Eidolon be under the caster's control or could the Summoner shut it down until the spell expires?
https://paizo.com/threads/rzs4365e?Summoner-a-closer-look#35
What about physical effects like Blind?
What happens to the Eidolon when the Summoner goes to sleep or is rendered unconscious?
Is there a time limit on the Eidolon being on this plane or can it remain until forced back?
TYPO
Under Spellcasting it reads "Each day, you can cast one 1st-level spell and five cantrips."
It probably should read 'at first level', but it can be interpreted to mean they always have one 1st level spell available.
1E ARTIFACTS
When sent back to it's home plane due to damage, is there a time limit on how soon it can be resummoned? First edition it couldn't come back until the following day.
How many HP would the Eidolon have after being resummoned? RAW says as many at the Summoner, but 1E was half HP. Stating HP equal to the Summoner would avoid confusion.

Dubious Scholar |
How does immunity to effects work? In particular, Treat Wounds and Battle Medicine? As written the immunity is separate, but it does feel odd due to the shared HP pool.
There's no issue of eidolon HP on resummon since summoner and eidolon share a single HP pool. However much the summoner was healed up to is the value.

Draco18s |

Can you use more than one Tandem action a turn? Can Act Together chain into another Tandem action?
If the answer is yes (current reading suggests this is so as nothing in the trait definition or feat description says you can't) then the summoner and eidolon can have 5 actions total by level 2 (Act Together: Summoner uses Tandem Sride, both move, eidolon takes a shared action, two actions remain).

Selkor |

I'm unsure if this needs clarification, but as to whether Eidolons can wear barding.
As all animals (presumably in reference to animal companions used by Druids and Rangers) are trained in light barding. Since the Eidolon description only states "While your eidolon can't wear or use magic items except for companions items that specifically mention that they work for Eidolons..."
Since Barding isn't a magic item can they use it? If so are they considered "combat trained" in order to use Heavy Barding?

Dubious Scholar |
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Can you use more than one Tandem action a turn? Can Act Together chain into another Tandem action?
If the answer is yes (current reading suggests this is so as nothing in the trait definition or feat description says you can't) then the summoner and eidolon can have 5 actions total by level 2 (Act Together: Summoner uses Tandem Sride, both move, eidolon takes a shared action, two actions remain).
You can use more than one tandem action, but you can't use a tandem action as part of Act Together, per Mark.

beowulf99 |
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I'll post it here, for visibilities sake if nothing else.
You can manifest your eidolon using your own body as a vessel, taking on their form. When you Manifest your Eidolon in this way, you become your eidolon, rather than them manifesting as a separate creature. While manifested in this way, you use your eidolon’s statistics. Your eidolon can act, but you can’t except to use Manifest an Eidolon to unmanifest your eidolon. When you do, you remain behind in one square your eidolon occupied when you unmanifested it.
Since you can’t act, you can’t Cast Spells, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the tandem trait, or use other abilities that require you, and not the eidolon, to act. Your eidolon isn’t limited by their distance to you, and you can’t be separately targeted. When you reach 0 Hit Points, your eidolon unmanifests from your body, leaving your unconscious body behind.
You and your eidolon share your actions, your Hit Points, and your multiple attack penalty. Each round, you can use any of your actions and reaction for yourself or your eidolon. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you restores your Hit Points. If you or your eidolon is affected by anything that would change a creature’s actions, it affects your shared actions. In any case, if you are both subject to the same effect, you take the effects only once (applying the worse effect, if applicable).
Some effects are even more restrictive. Certain abilities,
instead of or in addition to changing the number of
actions you can use, say specifically that you can’t use
reactions. The most restrictive form of reducing actions
is when an effect states that you can’t act: this means you
can’t use any actions, or even speak. When you can’t act,
you don’t regain your actions and reaction on your turn.
Taken together, this would mean that a Synthesized Summoner, and by extension their Eidolon, would cease to regain their actions. This means that they would never be able to un-synthesize, speak, or otherwise interact with the game world.
This is obviously an unintended bug, but should be clarified and the wording should be adjusted to allow such a character to function.
Edit: It is also clear that the Eidolon itself doesn't gain actions that it could use while synthesized. Either way, a Synthesis summoner couldn't use Manifest, due simply to not having any actions to use the ability.

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How are the Summoner & Eidolon affect by:
Flesh to Stone?
Blinded?
Deafened?
https://paizo.com/threads/rzs436v0?if-your-eidolon-gets-hit-with-flesh-to-s tone
Do the Summoner & Eidolon count as separate targets for things like Battle Medicine?
https://paizo.com/threads/rzs436sk?Battle-medicine-and-Eidolons
How do Staves interact with the Summoner's & Magus' changing spell list?
https://paizo.com/threads/rzs4365u?New-spellcasters-cant-use-Staves

Draco18s |
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How are the Summoner & Eidolon affect by:
Flesh to Stone?
Blinded?
Deafened?
LinkifiedDo the Summoner & Eidolon count as separate targets for things like Battle Medicine?
LinkifiedHow do Staves interact with the Summoner's & Magus' changing spell list?
Linkified
Come on now, you've been on the forums long enough to know that it doesn't auto-link URLs.