
Diavo |
I have worked on a homebrew feat, to give players the opion of using divine spells without having to go into multiclassing, and am looking for input.
«Feat: Accidental Oracle
At fifth level, and after, a character can add in the benefits of a 1st lvl oracle in the form of Oracles curse, spells known, spells per day and revelations. Do not include class skills. For skills, any new skills, that were class only, become available. However, they gain no bonus beyond stat and rank bonus.
Every third lvl after gaining the feat, first possible at lvl 8, the oracle lvl is increased by one. The amount of skill ranks gained during advancement where the oracle lvl advances is the average or median (at gm’s discretion) rounded up or down, depending on the skills gained from the base class. Up in the case of base clasd having higher skills gained, down if lower. This includes when gaining the feat.
Hitpoints, saves, to hit, and similar advancements/bonuses are not to be included from the oracle advancements. At GM’s discretion, spells known and spells per day may be reduced.»
The preferred oracle curse would be «god meddled» as a way for a character to get something from having the gods take a somewhat extreme interest in their life.

Cavall |
Your first concern is correct. This is too much. You're giving them spell casting, allowing them wand and scroll access to an entire list, increased after multiple levels, revelations access and the curse.
By curse rules you add in half of any level you're not an Oracle in, so they immediately jump up to level 3 and then at level 8 they count as level 6.
And adding GM discretion to something as much as spells gained and skills gained is so vague as to start arguments. Define it at the start.
Look at it this way. The feat cunning adds one skill per level to your character. Is this equal to that? No. This is about 9x that.

Diavo |
Your first concern is correct. This is too much. You're giving them spell casting, allowing them wand and scroll access to an entire list, increased after multiple levels, revelations access and the curse.
By curse rules you add in half of any level you're not an Oracle in, so they immediately jump up to level 3 and then at level 8 they count as level 6.
And adding GM discretion to something as much as spells gained and skills gained is so vague as to start arguments. Define it at the start.
Look at it this way. The feat cunning adds one skill per level to your character. Is this equal to that? No. This is about 9x that.
Thank you for the feeback. Personally i am a fan of role play over roll play, and that obviosly colors the way i see things. So again, thank you.

Meirril |
Actually there is a way to sort of do the same thing with Prestige classes.
Evangelist is the best fit for adding some godly influence without abandoning your primary class. It does cost you one level of advancement. Exalted and Sentinel are ways to add some godly influence to a caster or full BAB character, though you stop advancing your old classes.

Diavo |
Actually there is a way to sort of do the same thing with Prestige classes.
Evangelist is the best fit for adding some godly influence without abandoning your primary class. It does cost you one level of advancement. Exalted and Sentinel are ways to add some godly influence to a caster or full BAB character, though you stop advancing your old classes.
Thanks for the feedback. I will admitt, the main reason i have been looking into this is because of a character that has literally had their life affected by a god from a young age, and thereby storywise would be a shoe in for the effect of a godmeddled oracle. I know i have probably overlooked things. And while it wont be included into our campaign, it might be of value in a future campaign. So, would be nice to have a propper evaluation of the idea by then.

Diavo |
Have you considered VARIANT MULTICLASSING?
Yes, but this requiers that it is used from the creation of the character, while this is an attempt to give something similar after the fact. Obviously, the desicion of the gm will have a lot of weigth, but the goal was something that could be used at any point to add inn new class traits without becoming too powerfull or falling too far behind.

Diavo |
So god meddled, does that involve double the chance of random monster encounters, because a jealous deity is sending monsters after them?
Godmeddled causes what is functionally a wild magic effect whenever a divine caster casts a spell that includes the oracle as a target. This effect happens once per round, and varies from enemies getting a free attack on the oracle, to the oracle gaining haste.

Mudfoot |

If god meddles, when god giveth god also taketh away. So the PC should logically lose some of his normal class abilities in exchange for this lot. If it's a GM fiat that provides these spells and so on, you needn't try making it one feat; just apply it over the course of time. It will need quite a bit of agreement with the player, and depend heavily on what base class the PC has.