Cool stuff we can do with the playtest Magus


Magus Class


I see a lot of complaints about what can't be done that people were hoping for. What are some things that can be done.

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Bespell Strikes:

Start battle hanging from the rafters. Probably rolling climb or acrobatics for initiative.

Free action to release grip. Reaction to cast Slow Fall. Free action to use Bespell Strikes. Now you have a full three actions with the +1d6 force damage.

Granted, this isn't specific to Magus. Bespell Weapon can do similar.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Hello there!


There is nothing in the RAW that says your weapon can only hold 1 spell.
Turn 1- striking spell - cast 3 action magic missile - slide to prep position.
Turn 2- striking spell - cast spell (telekinetic projectile) - slide to position - strike and blow your wad.

If the first spell was magic missile there is no MAP as they don't take attack rolls. Weapon damage+str + 3d4+3 + 1d6+int damage at level 1


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
drakinar 451 wrote:

There is nothing in the RAW that says your weapon can only hold 1 spell.

Turn 1- striking spell - cast 3 action magic missile - slide to prep position.
Turn 2- striking spell - cast spell (telekinetic projectile) - slide to position - strike and blow your wad.

If the first spell was magic missile there is no MAP as they don't take attack rolls. Weapon damage+str + 3d4+3 + 1d6+int damage at level 1

Quote:
If you don’t expend the stored spell with a Strike before the end of your next turn, it is lost and dissipates harmlessly. The same thing happens if you take the Striking Spell action again or if the weapon is used for a non-melee Strike (such as a thrown weapon Strike).


Missed that. Thanks for the catch.


breithauptclan wrote:

I see a lot of complaints about what can't be done that people were hoping for. What are some things that can be done.

----------

Bespell Strikes:

Start battle hanging from the rafters. Probably rolling climb or acrobatics for initiative.

Free action to release grip. Reaction to cast Slow Fall. Free action to use Bespell Strikes. Now you have a full three actions with the +1d6 force damage.

Granted, this isn't specific to Magus. Bespell Weapon can do similar.

I hate to be a downer, but Feather Fall isn't in Martial Casting's list, so it would take one of your 4 high level spell slots. Its doable, sure, but probably not worth it. You can do it with one action using a wand, however none of that is Magus specific.


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Having just got done with doing a playtest at level 8, this is my current take on the best way to play it.

At level 6 take Energizing Strikes, and never use Striking Spell at all. If you spent turn 1 to cast a cantrip and Energize, you get a full fight's worth of +2 or more to weapon damage rolls which is a far better use of your time. Once I switched to this method of fighting I was hitting more often, and still had an action left over to use how I saw fit. It didn't feel satisfying, but I was merely bored instead of constantly frustrated that my core class feature didn't work.

RPG Superstar Season 9 Top 16

A Striking Spell can be delivered with any ability that performs a Strike. So you can have Strikes from Attack of Opportunity, Retributive Strike, Hunted Shot, and such trigger the spell. Though, it might get trippy if you use Double Slice, raising the question if all four attack rolls would use the same MAP.


Cyrad wrote:
A Striking Spell can be delivered with any ability that performs a Strike. So you can have Strikes from Attack of Opportunity, Retributive Strike, Hunted Shot, and such trigger the spell. Though, it might get trippy if you use Double Slice, raising the question if all four attack rolls would use the same MAP.

I knew this, but I never thought about AoO... That could be pretty damn strong if you set it up right. Significantly more damage on reaction than most classes have access to. Of course you still have to get AoO somehow, and land your strike and spell (although no MAP is nice), etc, but still.


Cyrad wrote:
A Striking Spell can be delivered with any ability that performs a Strike. So you can have Strikes from Attack of Opportunity, Retributive Strike, Hunted Shot, and such trigger the spell. Though, it might get trippy if you use Double Slice, raising the question if all four attack rolls would use the same MAP.

Nice. So 1st turn: Striking Spell, Cast Spell, strike; Off turn: reaction strike (like AoO, Retributive Strike, etc); 2nd turn strike and two more actions; You have 3 actions to attempt to land the strike for Striking Spell at full attack bonus.

Dataphiles

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I was thinking about taking Duelist with it, but ultimately there just isn't enough feats to make it work out.


Exocist wrote:
I was thinking about taking Duelist with it, but ultimately there just isn't enough feats to make it work out.

Seems hard to fit the challenge action in, but also if you did get all your stuff up that would be very cool.


MUSCLE WIZARD

The ultimate combination of Brawn and Brains. He doesn't need any weapons. He is the weapon. You think you can escape from him but he closes the distance, casts the spell, and delivers that fiery punch straight to your jaw. Watch out! When MUSCLE WIZARD is on the scene, Liches get stitches.

Dataphiles

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
vagrant-poet wrote:
Exocist wrote:
I was thinking about taking Duelist with it, but ultimately there just isn't enough feats to make it work out.
Seems hard to fit the challenge action in, but also if you did get all your stuff up that would be very cool.

Wasn't really about the challenge, was more about the Dueling Parry (eventually dueling dance) with (improved) dueling riposte to have multiple chances to land spellstrike. Seeing as I have a free hand due to slide requirements anyway, it fits perfectly.

Unfortunately, due to wanting to take a spellcasting archetype, I found myself very short on feats.


Thanks to Magus Potency, it's possible to create an unarmed character who can deal decent damage without handwraps of mighty fists. This means they can bring more punch to social gatherings or negotiations whose hosts are paranoid enough to ban magic items, which could be useful in an intrigue-heavy campaign.

Paizo Employee Lead Designer

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Cyrad wrote:
A Striking Spell can be delivered with any ability that performs a Strike. So you can have Strikes from Attack of Opportunity, Retributive Strike, Hunted Shot, and such trigger the spell. Though, it might get trippy if you use Double Slice, raising the question if all four attack rolls would use the same MAP.

You'd use all the same MAP with Double Slice, but there'd be 3 attack rolls because the stored spell would still only go off once.


Logan Bonner wrote:
Cyrad wrote:
A Striking Spell can be delivered with any ability that performs a Strike. So you can have Strikes from Attack of Opportunity, Retributive Strike, Hunted Shot, and such trigger the spell. Though, it might get trippy if you use Double Slice, raising the question if all four attack rolls would use the same MAP.
You'd use all the same MAP with Double Slice, but there'd be 3 attack rolls because the stored spell would still only go off once.

And unless I am reading things wrong, the spell would only go off if you hit specifically with the weapon that has the spell in it.

So using double slice with a spell stored in the weapon, you might hit with the other weapon, but miss with the spelled weapon, yes? You would still have the spell in the weapon until the normal expiration of Striking Spell though.


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Thaliak wrote:
Thanks to Magus Potency, it's possible to create an unarmed character who can deal decent damage without handwraps of mighty fists. This means they can bring more punch to social gatherings or negotiations whose hosts are paranoid enough to ban magic items, which could be useful in an intrigue-heavy campaign.

so niche, possible to never occur, but useful.


Pathfinder Adventure Path Subscriber
breithauptclan wrote:
Logan Bonner wrote:
Cyrad wrote:
A Striking Spell can be delivered with any ability that performs a Strike. So you can have Strikes from Attack of Opportunity, Retributive Strike, Hunted Shot, and such trigger the spell. Though, it might get trippy if you use Double Slice, raising the question if all four attack rolls would use the same MAP.
You'd use all the same MAP with Double Slice, but there'd be 3 attack rolls because the stored spell would still only go off once.

And unless I am reading things wrong, the spell would only go off if you hit specifically with the weapon that has the spell in it.

So using double slice with a spell stored in the weapon, you might hit with the other weapon, but miss with the spelled weapon, yes? You would still have the spell in the weapon until the normal expiration of Striking Spell though.

What if you have double slice and have the spell stored in your body? If you used double slice, would you be able to unleash the stored spell on either hit then? If so, it would be kinda cool because neither hit picks up MAP so your spell would have 2 opportunities to get the hit/crit that sets off the spell, all without giving the spell a MAP penalty. I don't know if it is worth going that route, but it might be fun to play with a character that can exploit it.

Edit: Never mind, it explicitly requires weapons doesn't it.

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