Phantom eidolon and healing.


Summoner Class


Before someone yells at me, I am aware that RAW as it stands, a phantom eidolon heals like any other eidolon and it doesn't have the undead trait.

Being that the phantom is a lost spirit like a ghost in this instance wouldn't it make sense for it to have negative healing? This seems to be hinted at in flickering evolution as only Force and Negative damage are not granted resistance. From my point of view, this is to allow the force to hit normally and not hamper the healing of an undead creature with negative healing.

Just my thoughts, please be gentle.


PF1 phantoms had the same lore (a spirit that doesn't want to pass on) but were emphatically not undead. So making them healed by positive energy would be consistent with the last edition.

The difference I think is that the Phantom is not a ghost which has decided to stay for whatever reason, it's the echoes of a person that cannot move on to the river of souls for whatever reason.


Pathfinder Rulebook Subscriber

Yeah, I think theres a significant difference in lore between a lost spirit and an undead ghost. One is an necromantic abomination, and the other is not.


PossibleCabbage wrote:

PF1 phantoms had the same lore (a spirit that doesn't want to pass on) but were emphatically not undead. So making them healed by positive energy would be consistent with the last edition.

The difference I think is that the Phantom is not a ghost which has decided to stay for whatever reason, it's the echoes of a person that cannot move on to the river of souls for whatever reason.

Fair, I went back and looked. I erroneously remembered phantoms being undead, but it looks like they were outsiders. Most of my confusion I think comes from them being souls that have escaped from death in some measure. I imagine the "unfettered phantom" in 2e would be a spirit, but not undead.

KrispyXIV wrote:
Yeah, I think theres a significant difference in lore between a lost spirit and an undead ghost. One is an necromantic abomination, and the other is not.

I was running off of the idea of them being more similar than they are, my bad.

Guess that answers my stupid question lol.


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Pathfinder Rulebook Subscriber
An Eldritch Dream Games wrote:


I was running off of the idea of them being more similar than they are, my bad.

Guess that answers my stupid question lol.

Its hardly a stupid question ;)

I think the answers you got are extremely specific to the setting...

Dark Archive

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I am going to go out on the limb and say that the full version will have an undead Eidolon that heals with negative energy. I think this would mix really well with having the Summoner be a Dhamphire.

At least that's my hope, really want to play a Dhamphire Summoner with a horror inspired undead Eidolon.


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Yeah, the class should be infinitely extensible with different types of eidolons, but the phantom as the version of the PF1 Spiritualist (which is really fine to build into the summoner class) shouldn't be undead.

We're just limited to the 4 types for the 4 magic traditions for the playtest, when actual books start coming out we should get Eidolons for things like aberrant horrors, all 9 flavors of outsider, elementals, fey, genies, shadows, etc. (not necessarily in "Secrets of Magic" but Eidolons aren't that much harder to add than new kinds of animal companion).

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