
Schreckstoff |

One of my favourite Forgotten Realms characters would use a bow until he was in melee range and then just drop it on the ground and switch to two daggers.
Most combat feats seem to be either ranged or melee attacks, stuff like quickdraw works for getting shots off and not wasting mutiple turns drawing your weapons but other than that I can't find many feats that allow any strike.
Like you can't use spring attack to make a ranged attack annoyingly.
I understand separating them so committing to one or the other is a more meaningful choice but I wish more of them were useable with bows and melee weapons
In the meantime I guess I'll take along a heavy crossbow for all my dex based characters with quickdraw

breithauptclan |

Like you can't use spring attack to make a ranged attack annoyingly.
Not sure why you would want to make a ranged attack after deliberately moving adjacent to an enemy. But to each their own, I guess.
One of my favourite Forgotten Realms characters would use a bow until he was in melee range and then just drop it on the ground and switch to two daggers.
I'm also not sure which part of this requires feats. Other than the weapon proficiencies. But those are fairly easy to come by.

graystone |

Not sure why you would want to make a ranged attack after deliberately moving adjacent to an enemy. But to each their own, I guess.
It might be the other way around: bad guys come to you and another party member comes to it and flanks. If you might be able to kill it in your round, and it doesn't have an AoO, then it might be better to attack with the bonus and try to kill it than move back and fire and risk it living.
Another reason might be you're a rogue without a your finesse/agile weapon, say from disarm, but you have a bow: it might be a better way to get your sneak attack than resorting to punching.

Squiggit |

I'm also not sure which part of this requires feats.
Not so much 'requires' feats so much a that investing heavily in switch hitting means you're spending twice as much on weapons and twice as many feats on fighting styles, but only gaining marginal benefit out of both since you're not actually dedicated either way.
Why that can be seen as frustrating and problematic feels obvious.

Schreckstoff |

Schreckstoff wrote:Like you can't use spring attack to make a ranged attack annoyingly.Not sure why you would want to make a ranged attack after deliberately moving adjacent to an enemy. But to each their own, I guess.
Schreckstoff wrote:One of my favourite Forgotten Realms characters would use a bow until he was in melee range and then just drop it on the ground and switch to two daggers.I'm also not sure which part of this requires feats. Other than the weapon proficiencies. But those are fairly easy to come by.
regarding spring attack the fantasy of jumping away and making a shot during the jump would be the main reason to do so but it doesn't work entirely within the constraints of the melee version of the action.
There is parting shot on the ranged side but that's only a step.It doesn't require feats it just prompted me to look into if there were feats that supported usage of both melee and ranged combat.
As it is maybe monk does it best rn now since monastic archer stance allows you to use most of the monk feats in melee and ranged at the cost of action economy mostly

Captain Morgan |
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Rangers are innately good at switch hitting
Yup. Flurry rangers especially enjoy it because they basically never have to move and can keep pumping out the attacks. Hunted Shot, Quick draw, and an elven curve blade pulls it off pretty dang well, but Twin Takedown can also work if you are careful.