Killing a Forest Blight


Advice


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Does anyone know how to permanently kill a forest blight given that it has rejuvenation as a defensive ability?


It doesn't seem that there is any way listed to permanently destroy a Forest Blight.

It seems like you could imprison one, maybe teleport it to somewhere it can't escape from. It seems to me that if you teleported a forest blight to a sterile desert, it should not survive.


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So, rejuvenation is an ability that appears to be common to all blights not just the forest blight. d20pfsrd incorrectly links to ghost rejuvenation which is not what they have.

From Archives of Nethys

Blight wrote:
Rejuvenation (Su): If a blight is slain within its cursed terrain, a new blight of the same type spontaneously forms in 1d10 days at the epicenter of the blight’s cursed domain unless the blight’s corpse is targeted with a remove curse spell (DC = 10 + the blight’s Hit Dice).

as for killing a blight

Blight wrote:
Favored Terrain (Ex): A blight favors a specific type of terrain. Within its favored terrain, a blight gains a +2 bonus on initiative checks and on Knowledge (geography), Perception, Stealth, and Survival checks. A blight in its favored terrain leaves no trail and cannot be tracked (although it can choose to leave a trail). Outside of its favored terrain, a blight loses access to its domain of evil, rejuvenation, spell-like abilities, and telepathy; it also gains the staggered condition.

So, all you have to do to permanently kill any blight is to do as scott suggested. Lure/force it outside of it's favored terrain at which point it loses it's rejuvenation ability among other things. Or you just need to cast remove curse on it after you kill it, as per it's rejuvenation ability.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
LordKailas wrote:

So, rejuvenation is an ability that appears to be common to all blights not just the forest blight. d20pfsrd incorrectly links to ghost rejuvenation which is not what they have.

From Archives of Nethys

Blight wrote:
Rejuvenation (Su): If a blight is slain within its cursed terrain, a new blight of the same type spontaneously forms in 1d10 days at the epicenter of the blight’s cursed domain unless the blight’s corpse is targeted with a remove curse spell (DC = 10 + the blight’s Hit Dice).

as for killing a blight

Blight wrote:
Favored Terrain (Ex): A blight favors a specific type of terrain. Within its favored terrain, a blight gains a +2 bonus on initiative checks and on Knowledge (geography), Perception, Stealth, and Survival checks. A blight in its favored terrain leaves no trail and cannot be tracked (although it can choose to leave a trail). Outside of its favored terrain, a blight loses access to its domain of evil, rejuvenation, spell-like abilities, and telepathy; it also gains the staggered condition.

So, all you have to do to permanently kill any blight is to do as scott suggested. Lure/force it outside of it's favored terrain at which point it loses it's rejuvenation ability among other things. Or you just need to cast remove curse on it after you kill it, as per it's rejuvenation

ability.

Thank you for the information. I couldn’t find anything except for the Ghost rejuvenation.

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