Mr. Bonkers |
So I noticed the Energy-Relay Gloves and a rules question popped up that keeps running rampant in my head: can the effect of this magic item activate extra damage that requires an energy type? For example cold/hot Siccatite or maybe the Reverberation Amplifier? If the answer is no, than that is okay. It's just that the question is stuck in head at the moment.
Warriors across the Pact Worlds commission these gloves to gain versatility in the type of damage they deal. A set of energy-relay gloves is permanently configured to one damage type selected from among acid, cold, electricity, fire, or sonic. The gloves count as a worn magic item unless you install them in armor, taking up one upgrade slot.
If you hit with a weapon attack while wearing energy-relay gloves and deal additional damage, you can convert that additional damage to the gloves’ type. The gloves can convert additional damage from a class feature, a feat, and the additional damage dealt on critical hit, but they can’t convert additional damage from equipment, changes to a weapon’s damage dice, or spells. Using the gloves doesn’t change whether the attack targets EAC or KAC.
Objects formed completely of siccatite are immune to cold damage and fire damage, making them crucial components in items that are in constant contact with severe heat or cold.
A weapon made of cold siccatite that deals cold damage, whether inherently or from a weapon fusion, deals 1 extra cold damage plus 1 extra cold damage per 6 item levels, up to +4 at 18th level. A weapon made of hot siccatite that deals fire damage gains the same amount of extra fire damage.
Adding specially modified arabuk antlers to your armor allows you to harness their amplifying properties for your own sonic attacks. The armor upgrade makes a soft clicking sound reminiscent of an arabuk’s hunting clicks. This sound and the antler’s amplifying properties impose a –8 penalty on your Stealth checks while wearing this armor. When you use a weapon to deal sonic damage to a single target, you deal additional damage equal to half the weapon’s item level. In addition, once per day as a reaction when you would take sonic damage, you can overcharge the amplifier to reduce that damage by half.
E-div_drone |
The gloves description clearly states that they only convert additional damage from crits, class features, and feats, and specially denies extra damage from equipment, so no, sicatite damage would not get converted. However, were you to create a homebrew attachment that added the damage to the crit effect, it would be converted.