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I just started playing in a new game and I am playing a Redeemer Champion and was wondering if there is a weapon rune that allows for normally lethal weapons to do nonlethal damage instead (like the "merciful" weapon ability from Pathfinder 1E)?
I carry around a sap with me as an extra weapon for pacification situations, but was hoping to utilize a scimitar to fall more in-line with my character's faith. Thanks for any help!

Moximus |

The closest currently out in official stuff is the "Pacifying" rune, in the Agents of Edgewatch book.
Doesn't change your own damage - but once you damage a target, they have to save or take a penalty when making attacks that aren't non-lethal, while receiving a psychic message that they should stop doing lethal damage.

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Note that nonlethal damage doesn't really matter until your opponent goes down:
If the attack that dropped him was nonlethal, he is unconscious.
If the attack that dropped him was lethal, he is dead (or dying).
Outside of that (and creatures specifically immune to nonlethal damage), lethal and nonlethal damage is treated the same in PF2E, so no matter how carefully you sap your foe, if the attack that actually takes him to 0 HP was lethal, he dies...
Source
Core Rulebook pg. 459 1.1

Abyssiensis |
Level 4 is the earliest you can get guaranteed nonlethal melee strikes for all classes,
there are 3 ways
Gladiator Archetype
Bounty Hunter Archetype
Investigator Archetype
All of these can get you there, also using monk stances, but that is less broadly applicable.
For magic only Wizards and multiclass wizard can do nonlethal spells, and only as a metamagic

The Gleeful Grognard |

coriolis |
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There's the Nonlethal Spell metamagic feat (wizard 2) from the new Advanced Player's Guide that should help you out.
For weapons, I would look at the Agents of Edgewatch Player's Guide (it's free!) and discuss with your GM if they would be amenable to include some of these options for your character.