Focus Cathartic (for those who know)


Rules Discussion


Ok so, it’s a little early, but I’m having a discussion and it kinda hit the “maybe we should bring this up” point.

Also, RELEVANT NOTE, I am not answering any APG question, mostly because I don’t have the book, I’m not a subscriber, and I am not going to redirect questions.

Focus Cathartic is an elixir which has various uses, one among which is to remove Confusion.
Confused prevents taking any action other than attacking or casting offensive spells.

So, uh, how does it remove Confused? I’m Confused.

This seems to follow a couple similar incidents where a condition prevents the use of an item meant for it - like alcohol preventing you from getting blackout drunk or greater merciful elixir removing sickened as long as you can drink it (you can’t).

Is there something we’re missing, or is the APG errata already growing?


Cant someone else feed it to you?


Malk_Content wrote:
Cant someone else feed it to you?

Confused also prevents you from treating others as allies. And if you can have enemies feed you elixirs, you can have enemies feed you poison... which is a lot more interesting.


I feel like your allies will still be able to treat you as an ally, regardless of if you yourself do.


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Grankless wrote:
I feel like your allies will still be able to treat you as an ally, regardless of if you yourself do.

From rules on activating elixirs:

"You can feed an elixir only to a creature within reach that is either willing or unable to prevent you from doing so."

So if a confused creature doesn't treat you as an ally, I doubt it's willing.


That is a little weird. I would tend to say allies can feed you the elixir (maybe with some kind of check involved). Also, I'm not entirely sure about it, but wasn't there an alchemist feat (perhaps it's in the apg, in which case we shall have the answer later) that allowed throwing elixirs as if they were bombs?


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The elixir works, but someone who is confused isn't going to willingly drink it themselves.

Grapple and tie them up and then feed them the elixir and you'll be alright. Of course by the time you do that most forms of confusion will have probably worn off.

This sort of thing has always been a problem though, in PF1 I definitely had a barbarian that got mind controlled due to a failed will save (nat 1) and almost killed the whole party because there was nothing they could do to restrain me. The wizard got lucky before I killed him and managed to land a spell to remove it.


JackieLane wrote:
That is a little weird. I would tend to say allies can feed you the elixir (maybe with some kind of check involved). Also, I'm not entirely sure about it, but wasn't there an alchemist feat (perhaps it's in the apg, in which case we shall have the answer later) that allowed throwing elixirs as if they were bombs?

It's seemingly only for EoL

Grand Lodge

Ediwir wrote:
...greater merciful elixir removing sickened as long as you can drink it (you can’t).

There's exceptions. I grabbed this example to quote because I have an exception in mind off the top of my head--Irongut Goblins.

And Rogues have a feat to ignore mental effects for a round.

As long as the item also does something else, it's still generally useful. As long as exceptions exist, there's a point to having the item also work on effects it normally can't be used on.


hmm, cast command or suggestion on the confused friendemy.


Necroing this because with tbe new animation class having an aura of confusion focus spell it's suddenly much more relevant to me. Is the intent that i can drink this if I'm fighting an animist who lands confusion on me?


Feel like what people have said before is still true, unless you are force feed the potion or have something else that temporary removes its effect you cant yourself drink the elixir.


This... might actually be an edge case of 1, but the author of the injection reservoir / trait may have thought about this "forced ally administration" issue when writing it.

injection trait wrote:
This weapon can be filled with a liquid, usually an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded contents with a single Interact action. (If the target is willing, the injection takes only 1 Interact action total.) Refilling the weapon with a new substance requires 3 Interact actions and uses two hands.

Not only is an injection-modded Spiked Gauntlet a seriously useful buy for any Alchemist (or Cauldron Witch!), but you can still use the hostile version w/ a beneficial payload.

If you load a Focus Cathartic, land a melee Strike, spend the 1A to inject a confused ally w/ a helpful elixir... all the rules line up.

.

Unwilling targets are immune to your beneficial effects --> "Players decide if their PCs are willing"

While there is still contention around the Controlled condition (GM control of PC = NPC?), for the Confused case, there doesn't seem to be any reason to argue.

.

If a Confused PC is hit w/ an injector, that can be a way for them to use that effect of Focus Cathartic.

It's obtuse as hell, but the Injection Reservoir / trait added a way to get unwilling allies to be exposed to elixirs.

If any Alch wants to prep a Fcs Cthrtc for Confused, they might want to carry a few Injection daggers, because that 3A action tax makes it kinda infeasible mid-combat.

(Makes me want to grumble about Q-Alch items poofing the next turn despite the new alch paradigm. Really should have just made the recharge timer only start once said item + effect is gone.)

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