
Hawk Kriegsman |

Hello All,
I put a barrier between my player's and their objective. The objective is encased in 40 feet of ice in all directions that they can approach from.
The technomancer in the group has the Devastator's Cache ability and can use overheat continuously for 24 hours.
The players stated that they would like to use overheat to melt a 15 foot wide tunnel through the ice and get to the objective. The players also stated that they would heat the melted water to boiling and boil it off. They also acknowledge that it may take a couple of days and that they may have to brace the tunnel.
It seems like I will have to allow it.
I look forward to your thoughts and suggestions.

Hawk Kriegsman |

is it floating in space? Hidden in tunnels full of ice? Are they approaching from the side or the top?
It is in an underground complex that flooded and then the planet experienced a unnaturally occurring ice age so the water froze.
They are above it now, but have the floorplan layout to follow. They will have to go down and then to the objective. They have elevator shafts and corridors they can follow.

Garretmander |

They'll probably need climbing gear. Depending on how structurally sound the ice is they'll need ways to support it as they climb down.
They seem to have their plan in place, but personally I would make the work slower and less structurally sound if they plan to boil it off instead of swimming down.
Since they're underground, I'd probably also have the steam they boil off collect in pools around the cave they're doing the work in. Not only would the humidity make it harder to work, and maybe ruin some equipment, but as it condenses and pools, it flows back into the hole too.

Master Han Del of the Web |

Melting the ice is one thing, boiling the water off is another...
Before getting nasty with potential ramifications, how important was the ice wall to your plans of keeping the PCs away from their objective? Is there another route to the objective you're trying to direct them towards? Is there a narrative purpose that the ice wall serves?

Hawk Kriegsman |

Melting the ice is one thing, boiling the water off is another...
Before getting nasty with potential ramifications, how important was the ice wall to your plans of keeping the PCs away from their objective? Is there another route to the objective you're trying to direct them towards? Is there a narrative purpose that the ice wall serves?
The 40 feet of ice was a narrative challenge to see how creative they could get with a non-standard problem. They did well.
As my astute players pointed out last night:
There was 480 inches of ice in there way. Ice has a hardness of 0 and 3 hit points per inch. That is 1440 hits points.
Overheat does an aver of 9 points a damage a round.
That is 90 points of damage a minute. 1440 points of damage takes 16 minutes to make the 40 foot tunnel through the ice.
I said what about all that water. I figured about 705,000 cubic inches worth as an approximation or approximately 3,050 gallons of water.
(I know that math is most likely way off)
The operative has the utility belt ability. My players are 10th level.
He produced several 1 bulk pumps, several sections of 1 bulk hose and batteries to pump the water away.
What can I do at this point? Well played by them.

![]() |

Hello All,
I put a barrier between my player's and their objective. The objective is encased in 40 feet of ice in all directions that they can approach from.
{some solution that the party came up with}
It seems like I will have to allow it.
I look forward to your thoughts and suggestions.
You put a problem in front of the party and they found a solution.
I mean, they could have also parked their spaceship next to it, hooked their laser longarm up to the ship's power generator and relaxed on a beach chair while it melted through it.
Did you not want them to solve the problem?

Claxon |

I mean, if you had Overheat as your cache spell, then yeah, it's a pretty solid plan.
Only thing I'm unsure on is if that's valid. I'm not sure what Devastator's Cache is, but that mightbe what's allowing him to do it. I don't believe the basic version of the spell cache allows you to put overheat in it.

Hawk Kriegsman |

Cache Hacks (SU)At 6th level, you can acquire a cache hack, a fundamental shift in the focus of your spell cache that alters the spells you can cast with the cache capacitor class feature. Choose one of the cache hacks described below; your cache capacitor can hold the listed spells instead of those described on page 120 of the Core Rulebook.
Some of the cache hacks described below allow you to place spells with targets into your cache capacitor. These spells are marked with an asterisk (*). For such spells, you effectively gain the ability to cast the cached spell at will. You don’t need to make any decisions required for the spell in advance, but their duration expires normally. Reestablishing one of these spells requires only that you cast the spell again; you don’t need to spend 5 minutes reestablishing it. You can have only one instance of each spell active at a time, and casting the spell again causes the previous instance to automatically end, as if its duration had expired. After 24 hours, you lose the ability to cast the spell in your cache capacitor and effects produced by those spells immediately end, as if their duration had expired.
Aside from the change in the spell list and the changes listed above, your cache capacitor otherwise functions as described in the cache capacitor class feature. This alters cache capacitor.
Devastator’s Cache
The devastator uses their technomancy not for fame, fortune, or glory. Instead, the devastator use their spells to lay waste to their enemies.
First Slot (6th Level): jolting surge*, magic missile*, overheat*, supercharge weapon*.
Second Slot (12th Level): caustic conversion*, directed denial of strength attack*, inject nanobots*, or logic bomb*.
Third Slot (18th Level): arcing surge*, entropic grasp*, explosive blast*, or irradiate*.

Claxon |

Claxon wrote:Yeah, that's not on AoN yet which is why I couldn't find it.Actually it is on there. Go into technomancer and click alternate class features
I swear I searched for it earlier and couldn't find it (using the search function) but now when I try it does show up.
I dunno.
Regardless I assumed before I even knew what exactly it was that would enable the cache to store overheat.