Adamantine


Rules Discussion


I feel like I must be missing something. Adamantine's whole thing is that it's harder than other metals, but I can't find what an adamantine weapon or armors hardness would be anywhere. Where would I find that?


Depends on the item.

Adamantine shield has a Hardness of 8 to 13.

This is the info for miscellaneous items/things: adamantine objects


That table doesn't cover weapons or armor though. And the adamantine shield doesn't make sense, somehow a standard thin item has more hardness than a buckler?


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I agree with you.

But those are the values given by the book. There is nothing I can do about it.


SOLDIER-1st wrote:
That table doesn't cover weapons or armor though.

Generally speaking, a rule covers everything it could apply to unless a more specific rule covers a subset of those things.

Which is to say that since weapons and armor are items, there not being any weapon- or armor-specific hardness listings doesn't mean they aren't covered, but that they are covered by the listings for items in general.

As for a standard thin item having more hardness than a buckler, I provide two possible explanations: abstraction, and intent behind the design of different rules (the buckler being designed to reduce damage to a character, which is of a different level of importance than reducing damage to only the object itself)


SOLDIER-1st wrote:
That table doesn't cover weapons or armor though. And the adamantine shield doesn't make sense, somehow a standard thin item has more hardness than a buckler?

Taken in context, the definition of "thin" is a regular shield. So, a buckler is ultra-thin.

The same holds true for steel. A steel shield is listed as a "thin steel" item.

Armor and Weapons are generally thicker than Shields, but obviously not Structures, so, they are Adamantine Items.

Items
Standard-grade Hardness 14 HP 56
High-grade Hardness 17 HP 68

Again, this holds true with steel, as standard armor is listed as a steel item.


Aratorin wrote:
SOLDIER-1st wrote:
That table doesn't cover weapons or armor though. And the adamantine shield doesn't make sense, somehow a standard thin item has more hardness than a buckler?

Taken in context, the definition of "thin" is a regular shield. So, a buckler is ultra-thin.

The same holds true for steel. A steel shield is listed as a "thin steel" item.

Armor and Weapons are generally thicker than Shields, but obviously not Structures, so, they are Adamantine Items.

Items
Standard-grade Hardness 14 HP 56
High-grade Hardness 17 HP 68

Again, this holds true with steel, as standard armor is listed as a steel item.

What context? I don't know where you're getting this from, and that doesn't make sense. Why would a shield be thinner than armor?


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Because it's literally listed in the tables.


Simple answer is there's a mechanic where shield damage is often relevant and no such mechanic for armor. PF2e is hardly unique in this regard.


Page 577


Draco18s wrote:
Page 577

Thanks.

The layout of this book is ridiculous. Have to cross-reference multiple tables 300 pages apart AND it's not spelled out explicitly, I have to extrapolate three different things that don't have the same naming conventions. I didn't expect to have SQL programming flashbacks today.


Ctrl-F "special materials"
There's all of fifteen or so hits.

But yes, there's stuff in all the places. I generally mentally catalog phrases that are close to the thing I want and which are relatively unique. "Acid flask" for alchemical items, and so forth.


Paper book doesn't support those controls.


Very true, which is why I don't have one. :D

Sczarni

SOLDIER-1st wrote:
Paper book doesn't support those controls.

This is the first Rulebook designed with Ctrl+F in mind.

I'm not sure if there are official estimates, but I would guess more ppl use PDF than paper.

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