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kokatrix |
![Carver Hastings](http://cdn.paizo.com/image/avatar/PZO90121-Carver_500.jpeg)
some doubts about the rogue
I created a rogue character and I have some doubts:
poisons:
He is dedicated to Alchemist, as I intend to use the alchemical poisons in my weapons. however, I have a doubt about the use of these poisons with and without the rogue ability to "poison weapon".
1 - with my gun in hand and with the other free hand. With how many actions (with and without the "weapon poison" ability) I can poison the weapon and strike my enemy with the following poisons:
>> shadow essence (injury, held in two hands, 2 interaction actions)
>> Malyass Root Paste (contact, held in 2 hands, 3 interaction actions)
>> Blightburn resin (contact, held in 2 hands, 1 interaction action)
My doubts refer to the divergences between the rules of the alchemical poisons section and the text of the skill "poison weapon":
a) - the rogue skill says it is possible to use contact poisons, the description of alchemical poisons says it is not possible.
b) - the rogue skill says that I can prepare a weapon in one action, the description of the alchemical poisons presents several numbers of actions of different interactions.
skills:
>> Umbalancing blow: If I deal critical damage, my target will be flat-footed until the end of MY next turn, right? which would allow me to use my sneak attak advantage in my next attack, correct?
>> brutal beating: If I deal critical damage, my target is frightened 1, which would end at the end of his next turn, that is, before I act again right? which would NOT allow me to use the "sneak attack" advantage in my next attack if I have the "Dread Striker" ability. right?
>> What happens if I deal critical damage with brutal beating on an enemy that is already in a frightened 1 condition?
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HammerJack |
![Automaton Master Mold](http://cdn.paizo.com/image/avatar/PZO9545-Automaton_500.jpeg)
The action cost of the Poison Weapon feat does not contradict the normal action cost of poisoning a weapon, it overrides.
Yes, unbalancing blow leaves the target flat footed until the end of your next turn. Yes, that allows you to sneak attack.
Whether or not you can attack again before the shaken condition wears of from brutal beating depends. Do you still have actions this turn? Are there any other effects preventing the condition from decreasing normally? Will anything, like a reaction ability, allow you to attack again after your turn, before the end of the target's turn?
If a target is frightened 1, and you use an ability that causes them to become frightened 1, they will still be frightened 1.
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![]() |
![White Estrid](http://cdn.paizo.com/image/avatar/PZO9238-Estrid.jpg)
Your use of 'with my gun in hand' is causing my 'house-rule sense' to tingle: What are you using as a weapon?
As for the 'Poison Weapon' feat:
Manipulate,Rogue
Source Core Rulebook pg. 185
Requirements You are wielding a piercing or slashing weapon.
You apply a poison to the required weapon; if you're not holding a poison and have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.
This ability specifically allows you to apply a relevant poison to your weapon as a single action, regardless of what the normal application time is.
Please note this will provoke Opportunity Attacks as it has the manipulate trait.Also, please note that Unbalancing Blow and Brutal Beating each require a different racket, so you can not have both.
With Unbalancing Blow (thief racket), your opponent will be flat-footed against any remaining attacks you might have this round and any attacks you make next round. The problem with this feat is you really need a more reliable method of getting your opponent flat-footed than 'roll really well on this attack'.
With Brutal Beating (ruffian racket), your target will be Frightened 1 until the end of his next turn, so Dread Striker will only apply if you have additional attacks this round. On the plus side, it will be penalized on its next round of attacks. Conditions like Frightened 1 do not stack unless specifically stated as such. Like Unbalancing Blow, you really can't afford to rely on Crits to get your target flat-footed.
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MaxAstro |
![Kyra](http://cdn.paizo.com/image/avatar/PactHallRitual3.jpg)
Speaking from experience having a rogue in my Age of Ashes campaign: Unbalancing Blow and Dread Striker are two of the most powerful feats in the rogue kit.
I would suggest working with your party instead of getting Brutal Beating though; lots of characters have the ability to throw Frightened around. A spellcaster can reliably make an entire group of enemies Frightened 1 even if they save, which then makes it easier to crit them, and then Unbalancing Blow takes over from there...
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lemeres |
![Dead bird](http://cdn.paizo.com/image/avatar/Horrors-birdie.jpg)
With Brutal Beating (ruffian racket), your target will be Frightened 1 until the end of his next turn, so Dread Striker will only apply if you have additional attacks this round. On the plus side, it will be penalized on its next round of attacks. Conditions like Frightened 1 do not stack unless specifically stated as such. Like Unbalancing Blow, you really can't...
Well, there is the hobgoblin feat "Remorseless lash", where enemies cannot reduce their frightened condition until "the start of your next turn" if you hit them.
I assume that you can continually reset the timer by hitting the enemy each and every turn. It fits with the name, after all.
And ruffian rogues seem like a fairly common class/build choice for militaristic hobgoblins that use fear and coordination.
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kokatrix |
![Carver Hastings](http://cdn.paizo.com/image/avatar/PZO90121-Carver_500.jpeg)
Well, there is the hobgoblin feat "Remorseless lash", where enemies cannot reduce their frightened condition until "the start of your next turn" if you hit them.
I assume that you can continually reset the timer by hitting the enemy each and every turn. It fits with the name, after all.
so, at the beginning of MY next turn he will still be frightened, but he can only try to reduce this condition normally at the end of his turn, correct? Or is this condition reduced after the start of my turn?
that is, when it is my next time to attack, will my enemy still be frightened?
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lemeres |
![Dead bird](http://cdn.paizo.com/image/avatar/Horrors-birdie.jpg)
lemeres wrote:
Well, there is the hobgoblin feat "Remorseless lash", where enemies cannot reduce their frightened condition until "the start of your next turn" if you hit them.
I assume that you can continually reset the timer by hitting the enemy each and every turn. It fits with the name, after all.
so, at the beginning of MY next turn he will still be frightened, but he can only try to reduce this condition normally at the end of his turn, correct? Or is this condition reduced after the start of my turn?
that is, when it is my next time to attack, will my enemy still be frightened?
It appears it would still be frightened at the start of your next turn, and will only be able to reduce the condition when you ALLOW IT by holding back from melee attacks.
While I am sure there are a million arguments on how to parse the text, the name and favor text ("You’re skilled at beating a foe when their morale is already breaking") appear to imply that it is a feat designed to perpetually demoralize an opponent.
It isn't too much of a problem for power. A character taking full, high damage beat downs from a martial character tend to have a short life, and if the GM is dead set on preserving the character ("please, not my important boss character"), then they could just use up their actions to flee and avoid melee range until it resets the condition.