
VoodistMonk |

Following the magic item creation formula, a ring of continuous Deathwine is 12,000gp (2×3×2000).
Would this be legit for a Necromancer or Undead character with, say, the Accelerated Drinker trait?
Here is the spell:
This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if detect magic is cast on it while it remains under this spell’s effects.
When you drink a potion affected by this spell, you do not gain the potion’s normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks deathwine made from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds is a 3rd-level spell.
In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell’s duration expires is destroyed at the end of the deathwine’s duration

Cevah |

A continuous item does not make sense, since the target is 1 potion per level. A chalice does make excellent sense.
Slot: None CL: 3
Price 7200 [2*3*1800(On command)/3*2]
This chalice holds 1 potion worth of liquid. On command it invokes the Deathwine spell on the contained potion.
The "/3" is because the standard spell would allow 3 potions changed per casting and you are only ding one. It still takes a standard action to trigger the chalice as well as the action needed to fill it and to drink.
The accelerated drinker has no bearing on the magic item, but does apply to using the chalice.
This item is not OP because it requires onjuration (healing) potions for power the effect.
/cevah

VoodistMonk |

I really like the idea of it being a ring that automatically transforms any healing potion grabbed by the hand wearing the ring.
Having the big bad Lich pull out his fancy goblet and chemistry set seems a little unwieldy.
For one...
Retrieve potion.
Pour potion in chalice.
Command chalice to transform the potion.
Drink the transformed potion.
Umm, no. He's probably already dead by now. Again.
I like the sounds of this a lot better:
Retrieve potion.
Drink transformed potion.
I will gladly pay the extra 5g's for a continuous ring, than an on command cup.

Cevah |

Why ×2? Because it's slotless?
Yes.
No item that requires you to hold it in your hand should have that premium. That's for magic earrings or miscellaneous charms, not things you have to dig out of your pocket and actively use.
Just because you think it should, does not mean you have rules support. What slot does it take up?
And I'd say the act of pouring the potion is part of activation.
If you can get your GM to go for it, great.
I really like the idea of it being a ring that automatically transforms any healing potion grabbed by the hand wearing the ring.
This means that you should never pick up a suitable potion unless you intend to use it within 3 hours [for the CL 3 ring], and if you ever pass off a suitable potion to another, it won't have the normal effect that they likely wanted. Once the potion it affected, and the effect expires, the potion is no longer magical.
Having the big bad Lich pull out his fancy goblet and chemistry set seems a little unwieldy.
What, you want everything? :-)
I will gladly pay the extra 5g's for a continuous ring, than an on command cup.
Either one needs GM approval. If the GM gives it to you, go for it. I just gave you what I would give you.
/cevah

Quixote |

Quixote wrote:Why ×2? Because it's slotless?Yes.
So do wands cost double? Do potions and rods?
Just because you think it should, does not mean you have rules support. What slot does it take up?
Actually, the rules you're referring to refer to themselves as a guideline. That section of the book is where rule zero needs to be most involved. Says so right in the text. Otherwise you can get continuous Mage Armor and continuous True Strike for 2,000gp each, as outlined in that section.
The whole point of a slotless item is that it's not taking up magical real estate. So it costs more. But if you have to hold the thing in your hand, THAT'S TERRIBLE, specifically for this item that requires you to use your other hand as well. So now you're paying more for a way worse item?
I'm all for knowing the rules, but knowing when to bend them is just as important.
If you can get your GM to go for it, great...Either one needs GM approval. If the GM gives it to you, go for it. I just gave you what I would give you.
So your comment is that a custom magic item needs GM approval, and that your opinion is your opinion? ...okay.
I think a chalice would be cooler, but a ring makes more sense; this is something the lich is using multiple times, in combat.
The whole point of a continuous effect is that it is continuous. It doesn't require an action to use. A belt of giant strength that only works when you take a standard action to cast bull's strength out of it isn't as good as a regular one.
You pull out your potion. The ring changes it. You drink it. --that's an item worth having.
Honestly, the sheer volume of garbage and junk in the magic item section is rather telling. If you create an option in the game and everyone wants it, then it's too good. But if NO ONE wants it, it's obviously not good enough.
Magic items should be useful. Can't believe I have to say that.

Cevah |

Cevah wrote:So do wands cost double? Do potions and rods?Quixote wrote:Why ×2? Because it's slotless?Yes.
Since wands, potions, and rods have their own rues, no.
Cevah wrote:Just because you think it should, does not mean you have rules support. What slot does it take up?Actually, the rules you're referring to refer to themselves as a guideline. That section of the book is where rule zero needs to be most involved. Says so right in the text. Otherwise you can get continuous Mage Armor and continuous True Strike for 2,000gp each, as outlined in that section.
As this argument throws out all the rules, you now have NO way to come up with a price.
The whole point of a slotless item is that it's not taking up magical real estate. So it costs more. But if you have to hold the thing in your hand, THAT'S TERRIBLE, specifically for this item that requires you to use your other hand as well. So now you're paying more for a way worse item?
I'm all for knowing the rules, but knowing when to bend them is just as important.
It may be terrible for the way you want to use it. But that is not the only way you could use it. Since the converted potions last for 3 hours, you have plenty of time to prepare several potions while awaiting the party. What self respecting lich doesn't know the part is comming well before they arrive? :-)
Quixote wrote:If you can get your GM to go for it, great...Either one needs GM approval. If the GM gives it to you, go for it. I just gave you what I would give you.So your comment is that a custom magic item needs GM approval, and that your opinion is your opinion? ...okay.
I think a chalice would be cooler, but a ring makes more sense; this is something the lich is using multiple times, in combat.
The whole point of a continuous effect is that it is continuous. It doesn't require an action to use. A belt of giant strength that only works when you take a standard action to cast bull's strength out of it isn't as good as a regular one.You pull out your potion. The ring changes it. You drink it. --that's an item worth having.
When you try to make a continuous item out of a spell that gives charges, you have a problem. How do you trigger the spell charge? With your ring I see the following:
1) move: pull out a potion2) standard: activate the ring
3) move: drink potion
If you try to eliminate step 2, you then have this thing going off when you don't want it to. Will you load up on potions while you have the ring? Then you trigger all the potions at that time. That makes it a problem that you either have someone else load up the potions, or you take the ring off.
Honestly, the sheer volume of garbage and junk in the magic item section is rather telling. If you create an option in the game and everyone wants it, then it's too good. But if NO ONE wants it, it's obviously not good enough.
Magic items should be useful. Can't believe I have to say that.
Actually, they don't. They have to be magic. Being a magical shiny may be enough. Sometimes you want to boast you have magic, and it doesn't matter if it even works.
As to priced too low or high, that is how many items were initially priced. The play testing found pricepoints that were in a sweet spot of sometimes as opposed to always or never.
/cevah

VoodistMonk |

The ring being continuous is the point, though...
A Lich has no use for healing portions, so he doesn't care if he ruins every one he touches with that particular hand.
He has two hands and can load his bandolier/haversack up with healing potions using the hand without the ring on it.
Then, he retrieves the potions as needed, using the hand with the ring on it. The ring transforms the potion, and he drinks it.
He heals 1D8hp, and casts the next Necromancy spell at a higher Caster Level.
Nice and simple. Fluid. With Accelerated Drinker, it would be quite handy.

LordKailas |

When you try to make a continuous item out of a spell that gives charges, you have a problem. How do you trigger the spell charge?
In order to avoid weird language. Just make it so the ring triggers every time the ring physically comes into contact with a potion while it's worn. In this way what VoodistMonk is describing is how the lich would practically use such an item.
A magic item can absolutely have a non-standard trigger mechanism, it's magic after all.

Quixote |

Since wands, potions, and rods have their own rues, no.
But why didn't the designers account for them being "slotless"?
As this argument throws out all the rules, you now have NO way to come up with a price.
Who said we threw out all the rules? I didn't.
We look at them for a guide. The section on creating magic items literally uses the word "estimate" in regards to price.It may be terrible for the way you want to use it. But that is not the only way you could use it.
Would it be more mechanically viable or potent if it could also be used as originally described to a point that it's disproportionate to it's own cost?
No. Honestly, a lich usually has better things to do in combat....If you try to eliminate step 2, you then have this thing going off when you don't want it to. Will you load up on potions while you have the ring? Then you trigger all the potions at that time. That makes it a problem that you either have someone else load up the potions, or you take the ring off.
Sure. Take it off, put potions on your belt, then put it back on.
Or, assuming you're not Vecna, use your OTHER HAND.You're suggesting a severe cut in an item's potency to avoid a logical conundrum I managed to skirt around with the use of my off-hand. It's not that hard.
Actually, they don't. They have to be magic. Being a magical shiny may be enough. Sometimes you want to boast you have magic, and it doesn't matter if it even works.
Equipment is the second most important resource in the game, second to experience. It's a huge part of a character's ability.
There's serval reasons the Big Six are a thing. One is that so many other items are overpriced, under-performing garbage.