
Bazaku Ambrosuis |
Hello!
Thing is my friends and are about to start a campaign playing only weak races (kobold in my case and 15 point build) we came out with the idea of a synthetist centaur carring other two players and delivering death from afar.
BUT... Making a ranged synthetist is giving me some troubles, should i take the archery feats? a lot of reach evolutions with one natural attack? whip? some trhow build?
THe character doesnt have to be very powerfull, just enough to be usefull and overall fun.
The problem i see is that archery and twf requires high dextery but i will use eidolons anyway, and i need some point in constitution and charisma to be able to survive (we are also trhowing dice since lvl 1, got 2hp)

avr |

Getting all the feats for archery and TWF on a character with zero bonus feats and 3/4 BAB is a bigger problem than the dex requirement. Stick to one trick.
What should that trick be? Archery is a decent one - not very powerful given you get no bonus attack/damage/feats as a summoner, but OK. Similarly with one reach attack. Effective whip use requires a lot of feats too. I'd go with archery.