Collective Transposition


Advice


What do people think of this spell? Is it worth a slot in a repertoire? Or does it lag behind some of the better level 6 spells (ie. Heightened Slow, Teleport, Phantasmal Calamity)?

http://2e.aonprd.com/Spells.aspx?ID=43


Seems pretty underwhelming to me. It would be a neat spell to give to some kind of super tactical boss as a once per turn thing, but certainly not something I'd waste a 6th level slot on.


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I love spells like that to be honest, it's super versatile, making enemies prone by making it fall more than 5 feet, put it in traps or another damaging hazard on the battlefield, save allies or put them in favorable positions and so on.

I would not use it in the two highest spell slots though, so I would probably only use it after lvl 15 and up when 8th spell slots appear.


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Our sorcerer uses this spell in my campaign to decent effect. The best so far was when a monster pincer attacked the party and on its first turn crit our bard to dangerously low HP. Our bard didn't want to take an attack of opportunity that would likely crit and drop them, or spend their entire turn stepping. Instead, the sorcerer swapped the Bard's position with our Champion. Now the bard could cast without problem and the Champion laid into the monster and prevented it from pushing forward to threaten the rest of the group.

Another time they simply rearranged our two melee on the other side of a blade barrier so they were in flank with the cleric who cast it.

Never even used it on enemies so far but that's alright.


Kyrone wrote:

I love spells like that to be honest, it's super versatile, making enemies prone by making it fall more than 5 feet, put it in traps or another damaging hazard on the battlefield, save allies or put them in favorable positions and so on.

I would not use it in the two highest spell slots though, so I would probably only use it after lvl 15 and up when 8th spell slots appear.

I didn't consider this, so I could teleport him to a space say 20 or 30ft in the air in a square of my choosing (as long as it's within the spells range) if he failed the Will save he would just fall to the ground taking Fall damage and landing prone?


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Atalius wrote:
Kyrone wrote:

I love spells like that to be honest, it's super versatile, making enemies prone by making it fall more than 5 feet, put it in traps or another damaging hazard on the battlefield, save allies or put them in favorable positions and so on.

I would not use it in the two highest spell slots though, so I would probably only use it after lvl 15 and up when 8th spell slots appear.

I didn't consider this, so I could teleport him to a space say 20 or 30ft in the air in a square of my choosing (as long as it's within the spells range) if he failed the Will save he would just fall to the ground taking Fall damage and landing prone?

Yes that is correct. The damage is not big deal (half the distance in damage), but the prone plus the square of your choosing makes it interesting.

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