Zor D'Lan |
Is there any rules reference for this point of view?
The CRB just mentions non-lethal damage on its own section, with no examples of how its handled or healed. and majority of players in my campaign are trying to KO rather than kill enemies ...
Because of this lack of clear rules, there have been arguments because of no clearly defined rules in SF and players being used to PF1 rule sets.
BigNorseWolf |
Is there any rules reference for this point of view?
The CRB just mentions non-lethal damage on its own section, with no examples of how its handled or healed. and majority of players in my campaign are trying to KO rather than kill enemies ...
Because of this lack of clear rules, there have been arguments because of no clearly defined rules in SF and players being used to PF1 rule sets.
Nonlethal damage represents harm that can knock you out instead of killing you. Some weapons deal only nonlethal damage, while others can be set to deal nonlethal damage when desired. You can deal lethal damage with a nonlethal weapon and vice versa.
. A monster or NPC reduced to 0 HP is dead, unless the last bit of damage it took was nonlethal damage (see page 252), in which case it is knocked unconscious. If it is ever important to know exactly when a monster dies, such as if you want to capture the creature alive, the GM can decide that a monster reduced to 0 or fewer Hit Points with lethal damage dies in 3 rounds unless it takes any additional damage or receives healing. If a monster or NPC has Resolve Points, the GM can choose whether the monster dies at 0 HP or if it uses the normal rules for dying and death.
and on page 252
Dealing Nonlethal Damage
Most attacks that deal nonlethal damage work like any other attacks, and they deal damage to your Stamina Points or Hit Points as normal. However, when nonlethal damage would reduce you to 0 or fewer Hit Points, you are reduced to exactly 0 HP and fall unconscious, but you are stable instead of dying.
So its MUCH easier than it used to be to track, but it means unless your whole party is doing non lethal it can be REALLY hard to keep someone alive by the quenten tarantino rule.
-core rules page 250 Injury and death.
So if the last tap was non lethal damage there shouldn't be any table variation, he's knocked out, seeing birdies, or maybe "mom i don't want to go to school..."
If the last tap was lethal you have a huge bit of variation: NPCs either explode into chunky salsa at zero HP (the quenten tarantino rule) or you have 3 rounds to stabilize them (the Gi joe rule)
"Dr." Cupi |
While OP you are right that the CRB doesn't specify how nonlethal is healed I would say that the lack of further information means that it is treated as every other damage. I see no reason to treat it in any other way. If you did, it would add unneeded complexity.
Nonlethal is damage with the additional effect of : if it is the damage that brings a character to 0 HP it knocks them out instead of killing (or moving the character to dying). If it does not bring the target to 0 it is just damage. After a character is brought to 0 it is just damage.
This is Starfinder, not Pathfinder 1.
All of that said, the GM can, in fact, do whatever they want.