Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Kitsune Game Master

The boars barely notice the sharp blade sliding in, and before they realize what happens the loss of blood and the no longer working heart lets them slip into unconsciousness.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"You need to pump the blood out of the pig." Clara tells and starts on one boar by kneeling on it's side, pulling the leg up and pushing it down over and over to make more blood spill out of the gaping wound.

"You do the other."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel moves up to the second boar and uses her little spear to rip the throat open, then does as Clara suggests working the legs to pump the blood out.

”These are heavy. If we just drag them Tarjun might be able to drag one and Clara and I can pull the other.”

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun goes a little white in the face when the blood starts gushing out. "Ugh! I'm not even sure it's worth the sausages..." He averts his eyes.

"I'll drag one behind me, but like. That's it."

"Oof, I think I'm gonna be sick." His face is looking more and more ashen.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Once the boar is no longer bleeding Clara grabs a hind leg. "Ok, let's get it home. Or do we have rope? That might be easier to pull."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I only posted grabbing weapons....

Jewel grabs the rear hoof of the boar Clara had and joins with her tugging it along. "In the future maybe we should bring something to make this part easier. Maybe a sled and Paddington or Wookie?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"I bet Bruihu could fit one boar under each arm!" Even if Tarjun is easily the stronger of the three kids, he seems to be struggling too.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Wanna find out what Bruihu thinks about eating boars?" Clara asks with a raised brow. Pulling hard together with Jewel they move the boar.

"That will be a long way home."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel struggles with the boar but has to agree with Clara. "Clara's got a good point. And is your Mother going to be happy to see that there are two boars that have to be cleaned and worked? Do you know how to butcher one of these? If not I bet we'll be learning today...."

Struggling with pulling the heavy load she mutters 'quietly', "I know there's magic that would help. I just don't have the spell!"

I could cast communal ant haul, but that doesn't affect actual strength. If we had rope and I had prepared mount.... Maybe next time?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"He ain't eating any. Maybe he has no opinions," Tarjun says defensively. "I don't have one against eating sunlight!"

I could technically cast a Rage for the whole group, but do we really want our moms to see us in Berserker mode? :P


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Isn’t Clara always in berserker mode…..


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Wait a minute!" Clara throws herself on the boar and rolls around to have it on top of her. Which is kind a mess with blood still dripping out of the gash in the boar's chest. But then Clara and the boar rise into the air with Clara trying hard to balance the boar on top.

Acrobatics: 1d20 + 10 + 1d6 ⇒ (3) + 10 + (5) = 18

"Now you pull me, that's easier."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel is surprised, but activates her flight hex and grabs the top of the boar and flies as fast as she can pull the thing along.

”We… Well, I’ll come back and help you Tarjun!”

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun just watches as the two girls just whizz past his head. He's too taken aback to even call out to them. He finds himself alone in the woods, still holding the heavy corpse of a dead boar.

"Well, s$*%," he says out loud, though obviously to no one in particular. He hesitates for a few seconds. Should he try to go on?

A few seconds of thinking, and he comes to the conclusion that it's not worth it.

He lets go of the boar's hind legs, and finds himself a nearby fallen tree to sit comfortably on. To spend the time as he waits, he takes out one of his flutes, and starts playing.[/b]

Perform (wind instruments): 1d20 + 9 ⇒ (15) + 9 = 24

It is a difficult piece, and he makes the occasional mistake, but the more he plays, the more beautiful the music becomes.


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Kitsune Game Master

The weather is nice, the sun shines and only a few white clouds like cottonballs dot the blue sky. The birds come looking at who plays such a wonderful melody and join in chirping along.

Tarjun takes his first step of becoming a disney princess. :D


Female Human Ranger (4)

"Clara voluntarily helping with work? That'll happen when pigs fly." Gertrud is heard out of the butcher work shop.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Hearing Mrs. Johnson's words makes Jewel laugh, very loud. "Flying pigs.... How about this one!?!" She calls out as they approach.

"But could we get Wookie and Paddington to help haul the other one? Tarjun is struggling to even drag it along."


Female Human Ranger (4)

Gertrud comes out and watches in astonishment. "What are you doing?" she inquires in disbelief.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"We bring you the boar we owe you for the food yesterday." a voice comes out from under the flying boar.

"Quick, where do you want it, before the spell wears off."


Female Human Ranger (4)

"It looks like you didn't gut it, so drop it just over there." Gertrud replies pointing at a spot a bit away from the house.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Once the boar is dropped, Clara walks into the butcher workshop and grabs Two hooks and a chain. "What else do we have that would help to drag the next boar here? We thought about taking paddington, but we have no harness for him to pull."


Female Human Ranger (4)

"Yeah, no. You're not taking paddington alone into the woods. I don't want a gnawed upon boar."

"You can build a simple sled with two branches and some rope. That should be enough to pull a boar without magic."

Gertrud draws her knife and starts gutting the boar. "I'm busy here for a while. I can't help you now."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Amused by the interest of his newfound audience, Tarjun beams at the birds. "Want another one?" He plays a different tune.

Perform (wind instruments): 1d20 + 9 ⇒ (2) + 9 = 11

He is a lot less skilled at this improvised piece, though. Looks like it'd be quite some time before he wears a gown and talks to sparrows.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"You think Tarjun will pull the boar alone and has it already halfway here when we walk back?" Clara asks Jewel.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel looks around. "Something to cut a couple branches, and rope. And there should be enough for all of us to pull. I doubt Tarjun has moved it more than a couple feet after we took off flying. Dragging it would be a lot harder than what we did.

"Did you use the levitation from the flight hex? I could do the same and you could pull with flight like I did. Might upset Tarjun though since he already pulled his boar a little way!"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara drops the items she has in had. "Yes, let's do that." she agrees and runs off to where they came from.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

All of the birds have long since flown away when the girls finally reach Tarjun, and his recent musical blunders have not put him in the best of mood. "Took you some time!" he says reproachfully, putting his flute away. "Coulda grown roots and sprouted leaves before you came back."

From the looks of it, the boar has not moved an inch since Jewel and Clara left.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"I wanna see that. When we're back home we dig you in knee deep and water you every day."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"That sounds good! But we might need to bury him a little deeper than that. And maybe your mother can spare some of the guts of a boar for fertilizer?"

She lays down by the boar and pulls on it.... "OK. Help me get it centered over me and I'll levitate. Then Clara can fly it home."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"You need to embrace the boar properly." Clara jokes and pushes it into the position she considers right.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"And I guess I'll just follow on foot then," Tarjun sighs dramatically. "Just so you know, I'll turn into a damn apple tree - so I can throw 'em at you when you fly!"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Once they get moving Jewel laughs and calls out, loudly,,,, "We could use some apples, for apple sauce!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Careful! This one might get the doctor running!" Tarjun yells out in kind. He finds himself alone again, and this time for good. "Aw, shoot," he shakes his head, and starts walking towards home.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Look out, the evil stepmom is handing out poisoned apples to the more beautiful girls again." Clara replies as they fly away from Tarjun.


Female Human Ranger (4)

As the flying pig delivery arrives Gertrud greets them. "You're in for a lessong in hunting and butchery. You're supposed to follow proper procedure with the necessary craftsmanship. Not massacre the animal and risking to ruin the meat."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel nods. ”I thought two might have been too many. But Tarjun put them to sleep. We had to kill them quickly before they woke up.”

”But we do need to know what has to be done after the kill, and how to dress the animal. Tarjun should be here soon so he can learn too.”

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun is not there soon. Actually, even with his limp, he must have taken his sweet time to come back. Perhaps he was hoping to avoid having to participate in the butchering of the boar.

"What did I miss?" he smiles at the girls.


Female Human Ranger (4)

"Nothing. We waited for you." Gertrud replies.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel waits until Tarjun arrives, knowing how long it should have taken him....

"Right. Grab a knife. Mrs. Johnson is going to teach us what we should have done before dragging the carcasses here, and how to properly butcher them so the meat won't be spoiled."


Female Human Ranger (4)

"You need either a special knife like this here" Gertrud shows a curved knife that has has a ball at the tip "Or you take a regular knife that is only sharpened on one side and put your finger on the back covereing the tip."

"Then you cut open the belly from here to here. And remove all the intestines. And you want to be really careful here to not cut into that, or the meat will taste of s&+~."

With one smooth cut with the finger and knife inside cutting up and outwards the belly is opened, with the other hand everything swiped out and then two cuts and the colon, stomach and some other organs are removed. "You can turn some of that into sausage but you usually don't bring that from a hunt. You leave that for the foxes."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel watches, obviously interested. This wasn't something totally new to any of them, but she hadn't actually paid attention to learn about butchering before. When you could talk to animals it made it kind of hard to think of cutting them up for meat....

"That boar was heavy, and dumping the intestines would have removed some of the weight. And we could have created water with magic to wash out the carcass. Would you normally skin it and cut it up there as well? Or wait until you got back to properly butcher it? There are other magics that can preserve the meat and keep it from spoiling quick. But how do people without magic do that? Salt?"


Female Human Ranger (4)

"Salt, dry it, or eat it before it turns bad." Gertrud replies. "And you don't cut it up further, you can't transport that without a cart."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun averts his eyes, clearly uncomfortable. "Urgh. It smells really bad. I thought it'd be more... pork-y?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel nods when Gertrud mentions needing a cart to transport cut up meat. "Good point. I was just thinking about how heavy it is."

Glancing at Clara she asks, "Do you have the spell to create a magical mount for a couple of hours? I didn't have it prepared but it could have helped. If you don't maybe our familiars could get together? And Tarjun, maybe you could engineer some sort of rope lift to pull a carcass up for a horse to carry it?"


Female Human Ranger (4)

"It is not that heavy. If you gut it, what is left you should be able to drag. Of course it is not as easy as flying it home. But you can't really bring a horse and cart. Your prey would hear that and run away from you before you even notice it."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"I can only summon useless snakes and beetles." Clara replies. "And even if I could summon something like a horse, it would be gone before the work has even started."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Drag it? Where do we have to drag it? Where's the salt?"


Female Human Ranger (4)

Gertrud rolls her eyes. "Maybe pay attention? For the next boar you hunt."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel looks at Clara, but then understands that she doesn't know the spell. "Chirp can teach the Mount spell to your familiar. Then you'll be able to cast it. It's not like the spells to summon something to fight for you. It summons a horse to ride, and lasts for several hours. That way we wouldn't have to drag it. And sometimes you could ride it. It's not like flying, but it's better than walking."

She glances at Gertrud. "The next boar? But you don't mean today, or even tomorrow right? I think our folks might have some other work for us...."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun blinks in confusion. "Why would we hunt another boar? Is two not enough, Mrs Johnson?"

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