Mistborn Class for Pathfinder 2e


Homebrew and House Rules


I built this big pathfinder 2e campaign setting with a bunch of races (like seven of em), rules ("Active" lores that work like a mini class, madness and insanity, laboratories, etc) and some concept classes. This campaign setting need some work before I'll publish it, but my mistborn class is sort of ready to be used.

The mistborn class should work up to level 14, where the later class feats are more sparse than I want them to be. I'll be updating this as my group levels up.

Since mistborn are kinda edgelord mary sues (in the books they are quite overpowered), I tried to balance them to be sort of useless without their metals. They have the weakest fortitude saves and are only trained in unarmed and simple weapons and cloth armor. But I made it so that if you are constantly burning\using your allomancy you'll be effectively at a higher proficiency for saving throws, etc.

I made it so their metals need to be researched before they can be used, but you can use all metals at level 1. The class feats make the mistborn use these metals better. I also created some "magic metals" which sort of fit into the cosmere\mistborn mythos. I put some craft DCs for the metals, but I am not committing to them and think they need changing.

Tell me what you guys think.

Link: https://drive.google.com/open?id=1cx01bVzpF9JQriqLnD7x-i3gXnimcfe8


I think Personally I would make each type of Alumancer that isn't full Mistborn a class, if I played in that setting.

The mistborn to me is most like a monk with a lot of wwweeeeiiird magic powers.


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Two balance items stand out to me.

Assuming I'm reading these correctly, there are abilities that let you use 1, 2, or 3 actions to do 1d8, 2d8, 3d8 + wisdom mod respectively. Resource consumption aside, this means it's significantly better to do 1d8+4 x3 than 3d8+4 x1. This is even more out of balance when it's 2d8, 3d8, 4d8 which allows you do do 2d8+4 x3 vs. 4d8+4 x1.

Second, P2 abilities either require you to make an Attack roll or require your target to make a saving throw. You have a lot of abilities that require neither.

Regarding your publishing plans, you've nailed the paizo P2 format. I'm curious what you used for that. Curiosity aside, don't they specifically forbid taking the appearance of their publications?


Plane wrote:

Two balance items stand out to me.

Assuming I'm reading these correctly, there are abilities that let you use 1, 2, or 3 actions to do 1d8, 2d8, 3d8 + wisdom mod respectively. Resource consumption aside, this means it's significantly better to do 1d8+4 x3 than 3d8+4 x1. This is even more out of balance when it's 2d8, 3d8, 4d8 which allows you do do 2d8+4 x3 vs. 4d8+4 x1.

Second, P2 abilities either require you to make an Attack roll or require your target to make a saving throw. You have a lot of abilities that require neither.

Regarding your publishing plans, you've nailed the paizo P2 format. I'm curious what you used for that. Curiosity aside, don't they specifically forbid taking the appearance of their publications?

Thanks for the catch on that. I was a bit too broad-sighted when I made this and may have missed a bunch of details like that. I suppose that a possible correction would be to add multiple attack penalties to allomancy. What do you think?

Also, I believe that every metal tests the enemy's stats in some way. Either their AC, Fort saves or acrobatics\etc. I suppose I didn't explicitly state that in stay steel abilities; I simply say "roll an attack with allomancy bonus".

Do you find any other improvements? I'll add anybody's name to the credits as I alter this.

Also, I used GMbinder to make these. It's basic HTML, which I did have to learn, but is pretty easy to implement once you figure it out.


Jibiikako wrote:

I think Personally I would make each type of Alumancer that isn't full Mistborn a class, if I played in that setting.

The mistborn to me is most like a monk with a lot of wwweeeeiiird magic powers.

Ahh, that is a nice idea! My idea for that was to allow single-metal allomancers to be multiclass dedications. Making one person who only uses steel, I think, would be too weak to build a class around it. Instead, you could be a steel allomancer while being like a ranger or something. What do you think?


TheMathKing wrote:


Thanks for the catch on that. I was a bit too broad-sighted when I made this and may have missed a bunch of details like that. I suppose that a possible correction would be to add multiple attack penalties to allomancy. What do you think?

You should pick a P2 mechanic and then follow how those work. If it's an Attack, then MAP works. If it's a spell, consider dropping the damage bonus and having it attack a saving throw. Magic Missile is a good model for spells that have variable actions. It doesn't have a save, but a Standard save would work for P2.

TheMathKing wrote:


Do you find any other improvements? I'll add anybody's name to the credits as I alter this.

Also, I used GMbinder to make these. It's basic HTML, which I did have to learn, but is pretty easy to implement once you figure it out.

I'm not positive about community projects specifically, but you are risking at least a cease and desist from Paizo if you copy their publication format identically. I'm working on my own publication, so I would prefer not to have my name associated with that. I do appreciate the offer for credit though.

I just checked out GMBinder and holy cow. You can take the P2 template and easily mimic Paizo's format. I'm curious what they think of that. Personally, I wouldn't care for home use, but they have stated they forbid products to give the appearance that they are official. Be careful about distributing this.

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